Plasma Bolt (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


Coolkid1999 -> Plasma Bolt (4/6/2013 13:37:10)

They Should Match Up Fire And Plasma Ball/Bolt Like They Did Malf And Smoke...




ansh0 -> RE: Plasma Bolt (4/6/2013 13:43:42)

Nope.

BM's have BL to compensate for damage.




Dual Thrusters -> RE: Plasma Bolt (4/6/2013 13:45:15)

Theres a reason why fireball is weaker. If you didn't know, a while back blood mages were abusing maxed fireball with high strength (just like tech mages with bolt today) and could do insane amounts of damage while regaing so much health at the same time. So it got nerfed due to the fact that it stacked with bloodlust.




STRUT MY MUTT -> RE: Plasma Bolt (4/6/2013 14:18:07)

No that's a terrible idea. Fireball stacks with bloodlust, and remember you told me you want the game to be fair. You don't like attacks to do more than 10 damage.





Mother1 -> RE: Plasma Bolt (4/6/2013 14:24:15)

Buffing fireball to match Plasma bolt? No thank you. I was around when half the community jumped to the OP strength BM because it rewarded fast wins against just about every build. However making Plasma bolt match fireball? not a bad idea. TM still has malf and technician to power it up where are BM doesn't have smoke or Blood/field commander to buff up the attack.




zion -> RE: Plasma Bolt (4/7/2013 16:38:20)

Really... Plasma bolt needs a tech abuse nerf = diminishing returns at high tech.




goldslayer1 -> RE: Plasma Bolt (4/7/2013 21:25:59)

quote:

Nope.

BM's have BL to compensate for damage.

bloodlust should not be an excuse for fireball to be weaker than plasma bolt.




King Helios -> RE: Plasma Bolt (4/7/2013 21:30:16)

Adding on to what goldslayer1 said, then shouldn't Plasma Bolt cost more EP? Tech Mages have Reroute.




goldslayer1 -> RE: Plasma Bolt (4/7/2013 21:33:48)

@king helios
its like those kids saying massacre should be nerfed because BH has bloodlust.




AllenLingChen -> RE: Plasma Bolt (4/7/2013 21:46:32)

^Exactly.




Ranloth -> RE: Plasma Bolt (4/8/2013 5:06:31)

quote:

bloodlust should not be an excuse for fireball to be weaker than plasma bolt.

Should =/= it won't. It is an excuse for Plasma Cannon and for Fireball. Seems like you love abuse if you want them to match Bunker + PB.




goldslayer1 -> RE: Plasma Bolt (4/8/2013 18:22:27)

@trans
its a completely different skill and completely different requirement. (skill points, stat reqs)

for my fireball to be "effective" i need 20 skill points invested into 2 different skills, and match 2 different requirements.
while plasma bolt is more effective with 10 skill points and a single stat requirement (if any, cause they had taken the req off a while ago)

if fireball should be weaker because BM has bloodlust, then plasma bolt should cost like 45 energy at max since tech mage has reroute and assimilation.
(see how that works?)




Ranloth -> RE: Plasma Bolt (4/8/2013 18:26:49)

So what? It stacks with BL for HP regen and high damage. Reroute for TMs? You have to take in damage which is completely different and not dependant on the damage you deal. Therefore, argument of yours is flawed because Bolt improves with Tech (defensive stat) and the less damage you take, the less EP you will regenerate.




goldslayer1 -> RE: Plasma Bolt (4/8/2013 18:29:30)

quote:

Therefore, argument of yours is flawed because Bolt improves with Tech (defensive stat) and the less damage you take, the less EP you will regenerate.


thats not exactly "flawed"

its better that tech mage receives less damage.
because they can lost longer in fights and get more cooldowns on skills (like field medic) so they can keep using them without overloading on energy and having no skills to use cause of cooldowns.

and with assimilation, your "have to take damage" argument is flawed aswell. since clearly u aren't taking damage for the assimilation regain.

EDIT: the fact that its a defensive stat for plasma bolt is good. so dont try to make that look as if its a bad thing.




Ranloth -> RE: Plasma Bolt (4/8/2013 18:32:48)

I said Reroute, not Assimilation. Don't put words in my mouth, okay? Also, mind you, skill points aren't infinite and neither are you guaranteed to land the hit. Bolt improves with Tech. If you want Malf + Bolt + Assimilation + Reroute, you should expect quite a hefty point loss. Not mentioning the Heal of yours.

Mind you, don't assume every TM will have Assimilation either. Whether they can loop it with the skill or not, isn't relevant that much because it's not a passive unlike Reroute or BL. In the same way, BL stacks with Gun + DA & Fireball improves with Strength thus you can get even more HP back and take advantage of it.




goldslayer1 -> RE: Plasma Bolt (4/8/2013 18:36:18)

quote:

Mind you, don't assume every TM will have Assimilation either.

then why assume every BM will have bloodlust?

the fact is, plasma bolt is stronger than fireball, is improved by a better stat, and has less requirements for it.
and tech mage has 2 different ways of regaining energy.

quote:

I said Reroute, not Assimilation

and i said both.

quote:

if fireball should be weaker because BM has bloodlust, then plasma bolt should cost like 45 energy at max since tech mage has reroute and assimilation.
(see how that works?)




Ranloth -> RE: Plasma Bolt (4/8/2013 19:05:26)

quote:

then why assume every BM will have bloodlust?

I dunno.. Maybe common sense? >.> Non-Reroute TMs work well until a certain level due to the skill-tree set-up. If BM wants to go down to DA, he must get BL. Or Reflex, Bludgeon, whatever.




Midnightsoul -> RE: Plasma Bolt (4/8/2013 19:49:42)

I'm gonna have to agree with goldslayer...

Bloodlust is not an excuse...




Dual Thrusters -> RE: Plasma Bolt (4/8/2013 20:10:20)

I actually do support now.

Ever since strength got nerfed, fireball is kind-of UP. My plasma grenade does more damage than it -_-.

Plus you can't count bloodlust, if you do then just nerf plasma bolt which is a TERRIBLE idea considering it is the Tech Mage's best skill.




Hard boy -> RE: Plasma Bolt (4/8/2013 22:01:09)

how is bloodlust not an excuse? every bloodmage and I littrally mean every bloodmage has MAX bloodlust (even low levels, and dont argue cuz i know)

if you balance plasma and firebolt on same dmg, everyone is gonna complain, Oh they gain hp while dealing dmg.




Mother1 -> RE: Plasma Bolt (4/8/2013 22:05:56)

I won't support buffing fireball to plasma bolt's level since Plasma bolt itself is OP. That would just be giving Blood mage an overpowered fireball plus unlike tech mage it would stack with blood lust. So for everyone who says bloodlust is no excuse I am guessing you didn't see what blood mage was doing before the nerf fireball got before the infernal war.

Plasma bolt = massive damage
Fireball = massive Damage plus health recover.




Exploding Penguin -> RE: Plasma Bolt (4/8/2013 22:08:07)

@Mother1: Well, plasma bolt in a sense stacks with reroute, like how fireball stacks with blood lust. Low levels of plasma bolt can still do massive damage while costing less than 20 energy, so it's much harder to prevent someone from using plasma bolt compared to stopping someone from using fireball. Either way, I'd have to say that the stat requirement for fireball would have to change to support before it would be buffed to plasma bolt's level because a dex requirement really does nothing.




Mother1 -> RE: Plasma Bolt (4/8/2013 22:10:38)

@ exploding

How so? Reroute is a defense passive while bloodlust is an offensive passive. When I use plasma bolt I don't get back energy, but if I was to use fireball with bloodlust I gain back health.




Hard boy -> RE: Plasma Bolt (4/8/2013 22:11:49)

@penguin fireball can save you from dying next turn, plasma bolt doesnt grant you hp.




Sipping Cider -> RE: Plasma Bolt (4/8/2013 22:23:07)

Sounds to me like the real issue is with reroute vs blood lust.

I do believe that ideally plasma bolt and fire bolt should be equal regardless of other abilities on the skill tree, yet for that argument to work all the other abilities should be equal. Right now abilities are not balanced.




Page: [1] 2   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.09375