Mondez -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/7/2013 21:55:32)
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@Jmagician The evolutionary decks are restricting the game due to the uses of variables and they are also controlled universally. Remember what I said about the devs controlling the starter cards universally? The same concept is the same with the decks that evolve because their decks are universally controlled meaning if you add and remove the starter cards for the current deck of a character then the cards would be switched for all of the same character due to the current coding. Take for example one of the current monsters that sacrifices a shield for an attack card when it ranks up due to it's coding. So for instance you remove the shield of its previous form, then the server cannot rank up the character because of the way the starter decks were coded because the starter cards are universally controlled. So basically you want them to create more flexible decks, but the issue here is that it would be a coupe more months of coding and CC would have to be delayed even further which would cause OS to become stalled and many players would be upset at the development and the player base would drop. It's understandable that some of us would be patient, but then what about the majority? As I stated before, if you want to have flexible stater decks then you would have to get rid of the upgrades to the decks when the characters evolve meaning if the character evolved from apprentice to veteran then they are stuck with the apprentice deck. If they started out as master, but they evolve to legendary, they are stuck with the master deck. I like the idea, but it hinders what the coders have planned out and with coding there are no shortcuts plus with more months of development time comes testing and bug erasing which adds more months towards the development. With flexible starter decks it would also hinder in rewarding players special cards such as Revontheus obtaining the special card. At the same time I don't like the idea because it destroys uniqueness to the decks because having a fully flexible deck just causes OS to be a dress up game as I stated in my previous post. The evolution of the decks is once again I state is what makes OS unique. What about if there was an error in card distribution like Storm Knight had with the Earth cards? That is 800+ fixes to each and every player that has Storm Knight which would have to be done individually causing a huge time break in development time when it can be shorten when done universally. There are a lot of negative factors that could come with flexible starter decks that it would waste time and render development time negatively. Not only that when Oversoul grows with a huge fan base, the servers wouldn't be able to handle the amount of pure customization that is being done to the decks. I will point out the reason to why other card games have full on customization was: 1. They didn't have to capture and evolve monsters. 2. The servers that they have depending on the game are much larger than the one we use. 3. They have more coders and they update monthly. 4. Some games just have auto play and also their 2D graphics aren't as sophisticated as OS. 5. Oversoul was just released without the customizing deck feature, other games were released with the customizing deck feature. As of right now we really don't know how deck customization works. Nulgath planned out the whole Oversoul features and I'm pretty sure without flexible starter decks, it will work out fine.
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