RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (Full Version)

All Forums >> [Artix Entertainment Games] >> [Oversoul] >> Oversoul General Discussion



Message


Hakunin -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 11:51:52)

Do this for hidden look:
1) pick an Empower to play
2) click on the same Empower in the Card to be Played places to discard
3) click discard
-----------

NOTE: now you'll see a special situation for Empower in your holded cards. It counts as played. The next card you put in the To Be Played Cards will be discarded, and the one after that will be empowered (if it is not an attack card, the empower, and the second card will be discarded).




Megadragonknight -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 12:31:26)

@Tally
When the glitch is fix, lets have another match. After our match, I officially shall end my PvP battle for real. I won't accept or ask for any real or fake duel until the leaderboard is release.




Tally -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 12:59:34)

@above
Sure thing ^^




Megadragonknight -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 13:10:47)

@Tally
Looking forward to battling you when I am free. You are a stronger and better player than me for sure. All the battles were a close match except the part where I got disadvantaged due to the charge glitch. I was wondering if our duel were all being unfair because of the glitch?




Mondez -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 14:00:26)

Yeah there is something wrong on the first turn charge on pvp, for three turns straight you only do 2 charges until they finally stack.

Someone tried to doing that AFK tactic again, but I am a patient man so on the next turn I gave no mercy with my Abberant. [sm=zorb_smilie.gif]

Anyone think there'll be something else coming up today?




Hakunin -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 14:25:46)

i think the first turn's lower charge-rate for the starter is intentional to balance out the advantage doing the first strike.




Mondez -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 14:28:43)

@Hakunin
It was kinda balanced before because I had players beat me on second turn start and I beat down players who had first turn so it has to be a bug because only getting stacks of two for three turns is unbalanced.

Plus I noticed it goes on the first turn:
Charges on 1
Then stacks two, but on the next charge it stacked two again.

I didn't get to charge 14 til the fourth to fifth turn and by then you lose the match.




Hakunin -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 14:58:05)

well, i run a quick test, and you get +1/2/3 mana in the 1st/2nd/3rd round while charging when you start instead of the 2/3/4 mana. What means you basically start from round 0. This doesn't sound like an unreasonable disadvantage on the cost of being the starter, what is a good advantage (consider drawing the same cards as your opponents and you understand why). All collectible card game has this kind of drawback for the starter.




Mondez -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 15:20:10)

@Hakunin
I don't know though I can tell you a level 8 VK got my level 20 Abberant down to 2300HP in 2 to 4 turns before I destroyed him. It's not balanced because if it was same level then I would've lost because of the amount of HP I lost on the 3rd to 5th turn. It's a bug and unless the devs say so I say its a bug because it does not promote balance without good reason and we didn't get the charge boosting artifacts yet so Pvp has become unbalanced in my eyes unless someone gives me a valid reason to why the charge system is what it is.

I know first turn on card games gives leeway so the second player has a chance, but that's different to when you have a *turn based* game.




Hakunin -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 15:31:58)

@Mondez
It doesn't sound a bug to me, again for these reasons:
- all card games are "turn based".
- all collectible card games have this kind of drawback for the starter, because
- imagine you play with the same decks, drawing the same cards. Who starts plays the same cards first, thus unavoidably winning over the second player. This is a very good reason to put a disadvantage on the starter.

- I fought with a lvl8 character agianst a lvl 9 character, me starting the fight, and win. Same with a lvl 1 against a lvl 3. Just because you play with different decks and one deck on a certain LOW level is stronger/gets fortunate contrast to ANOTHER KIND of deck, won't mean this is bad design. Try testing with high-level (lvl 18-20) characters of the same type against each other to have a valid result.


But feel free to report this in the bug-forum, and let's see if they'll change this or not (neither meaning this is a bug).




Mondez -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 15:37:21)

@Hakunin
Alright, that is a valid reason and I'll take it into consideration.

I'll go and try it out with a same level opponent though I can assume to what will happen on the PvP aspects.

*Edit* Just to clarify all card game systems usually start with the same HP or damage points in contrast to Yugi-oh, Duel Masters, and Cardfight Vanguard. I'm taking into effect the differences in HP that we have at the moment. I wouldn't mind if we all had the same HP, but because our HP is the differential factor in leveling I would apply it towards the unbalance factor though your reason is perfectly valid to the point.




Beck -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 16:46:42)

Leprechaun was right; Kruger did get a minor animation update. His 3-hit now looks less like random icebergs and more like ice-colored claws jutting out of the ground.

I wonder what else was changed?

And Gold is still not saving properly for me... actually I think only the X-boosted portion is not saving... EDIT: Fixed with new update xD Thanks coders!

EDIT:
Annd we're on version 07.1 now. Hopefully that means some bugs were fixed!
There is now a delay at the start of a battle before the battle interface shows up. They way it fades in is actually pretty cool xD




Hakunin -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 16:59:45)

@Lord Beck
I listed here the bugs I noticed fixed by Revolution.




TheSage -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 17:01:08)

The Gold/EXP saving bug was also fixed, there is still an issue with cards loading that is being looked into




Labyth -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 17:23:35)

[image]http://i76.servimg.com/u/f76/17/39/53/78/snap_293.png[/image]i was fighting barberia master
awsome draw ever i like it how the new card relateon the lighnting side surge-Max Storm
Storm-Storm(yeah is a storm)
Energize-lightnign moglin
Charge-Strom knight




Beck -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 17:28:47)

So I've decided that I want Father Time in my main account too. And because I'm a collector, I also want another Father Minute and a Father Hour.
That means I need to go track down Father Time again.

I mean why not? I needed a new character to hunt for anyway.




Labyth -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 17:32:56)

THE most damage i can do
well i am training my water tick this is the most damage it can do......When cc comes out i am so giving it sacrifice and power flow.and more shilds,and 1 o2 o3 unblocabkles maybe (o=or)




Leader -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 17:43:41)

Good luck with that Beck!

I'm glad they used the moglin for surge, it looks so cute.




Vagaran -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 17:47:46)

It's quite hard getting used to the new interface...




Axel459 -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 18:18:48)

Um...is this supposed to happen if it is I think that's a weird way to start the battles now




Agaraoth2 -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 18:45:48)

@Axel thats a error you should report it and send the pic




TheSage -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 18:59:11)

its not a bug, it was done like that on purpose, all battles start out like that now.




Redingard -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 19:18:49)

Lol, when you apply DoTs to the enemy, they still strike them even after they're dead. Same applies to when you cast them or four-hit combos, and even normal spells. Oh well, bugs are to be expected.

Anyone else find the new lobby music to be better battle music then the one we have now? Just turn off your music then turn it back on during a battle. It's pretty nice.




TheSage -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 19:24:26)

@Redingard : that is not a bug, it is now able to let you do over-killing in battles lol it was one thing Warlic was trying to make work in the new battle system.

Edit: we also made sure that if you killed someone and used freeze the battle would still end instead of continuing to let you beat up a corpse another few rounds. (like getting pummeled by Warlic's 5k fireball that now deals 500k per fireball....)




superbat67 -> RE: =OS= Beta Release Thread 112 - READ THE FIRST POST (4/12/2013 19:25:18)

Gonna be taking a break from OS since MQ needs helping finishing the rainbow raid. OS has frankly been really hard to play with and with my super fast comp its still really laggy.




Page: <<   < prev  21 22 [23] 24 25   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.109375