Baron Dante -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 16:48:24)
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Yeah, fireball is just too hot for the game to handle. On topic of skills. I think Retribution (And other variants) is a bit lacking. 12 cost, 15 damage. Now, that sounds pretty marvelous, no? But alas, no. For example, FC can use two Holy Strikes and embed Might on it. Same cost, 200 more damage. Sure it takes more cards to pull off, but it's not like you need it in ONE turn anyways. Another thing is normal Heal. Costs the same as Defend, gives 300 HP. Defend gives 500 Shields. 9/10 shields do the exact same as HP (Outside capping, but HP has a cap too), so all they do is a very situational, overpriced card. .-. Though, nerfing it for the sake of this tournament would be stupid. The ones that win are simply the best within the rules of the competition. Fire characters are allowed, thus there is no real issue. If you think it's OP, and you want to win, you use it. I still don't.
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