RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (Full Version)

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Labyth -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 17:16:21)

@Baron
I just mention that diffrerence baron i know what your are talking about but like i said Power flow is direct attack retribution is a DOT like cat reflexes and poison just hat is 1 turn this allows it to bypass counters.Power flow and death flow cannot bypass counters.and this 2 things cannot break throught iron hide eaither.

@below thanks for the info it help clear some gaps for me.




The Jop -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 17:17:40)

@Labyth
Retribution takes 12 energy and one turn to activate, Power Flow is instant and takes 13 energy, and Death Flow is instant and takes 15 energy.




Lord of Pandemonium -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 17:19:44)

I sleep for 7 hours and drop 13 ranks by 80 wins...... I've got alot of work to do T.T




Kiyone -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 17:20:47)

This tournament has been tough so far. As player who used to player vs enemy npc AI only. Ya really guys really force me to jump up my A game with this. I'm very impress and amaze of how well everyone is doing in the progression with the tournament. Espically trying to keep in the top 50. It really show show well a lot of you poster have master these characters.

In regard to seeing multiple characters. Once we get customizible decks hopeful that won't be a problem per say but for now is that too distracting. Its just the timing of everything where we want to use our high level chars we think and know our good.

I have level 20 witchblade boss which got creme by the master pyro witches Which my next strongest/high level characters is my founder champion LV18 and Alexis Level 16. So I been using those two the tournament since I know I can do well with them and they have a good deck that can stand up consistantly to the powerful characters out their. Now I have access to other characters. I have tons of level 10s of good powerful characters. Where right now I'm not using them do to the health difference bewteen the high level characters other players are using. So its only natural for us community to go with these character even if we risk using the same one over and over.

Overall this tournament is fun and a good way for us as a community and for the staff to help figure out. How the future oversoul torunament should flow and future restriction said tournaments would have.




Cyber doom5 -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 17:31:10)

AHHHHHH

I finally found weteye

And the game froze[:(]

I thought that was fixed




Lord of Pandemonium -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 17:35:09)

@Labyth

Lol gg, so many iron hides, forced me to break through them lmao

On the topic of over-powered incinerate, maybe I'm biased because I'm using it myself, but I don't think it should be nerfed until the other fire card energy costs are reduced, at the moment it is the only power efficient card for fire, to make them catch up with other colour's advantages






Andlu -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 17:41:24)

@Lord Of Pandemonium Good Game. My VK shall get more and more powerful!




the warden -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 17:41:46)

Andlu: is yours frozen or something?




Lord of Pandemonium -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 17:42:22)

@Andlu

Haha yea gg, just that one turn, if only I started >_<




Vagaran -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 17:43:04)

@Lord
The problem is, Fire can simply use 2x Fire Ball = 20 dmg and on the next turn they have enough energy to empower a 5 dmg card with Incinerate giving them 11 extra dmg on that turn for only 4 Energy. Now that is too much, which is why Incinerate hardly needs a nerf.




Andlu -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 17:43:26)

@The Warden Erm, you are long dead here... You just skipped your turns...




Cyber doom5 -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 17:43:43)

Okay water elemental is bugged
It has frozen every time I have fought it




the warden -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 17:44:06)

Andlu: it shows you frozen on mine/...




Labyth -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 17:45:31)

I keeped my cool gg scrooge
althougt no matter how you look at ti lvl20 being allowed to fight lvl 10 is bit unfair i think they should limit it by 5lvl difference not 10 lvl cause is easy for lvl 20 to kill a lvl 10 and lvl 10 mus ttry harder.This is refering to the branching on how they will set up future random matches.




Andlu -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 17:48:39)

@The Warden Lol. Bug. VK are too powerful to fight because the game breakes easily.




Baron Dante -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 17:51:28)

Labyth: The main issue with level restrictions for now is that the playerbase is too small. Limit it too much, and people won't find matches.




theathenaflame -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 17:52:04)

Bring the Energy!




Lord of Pandemonium -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 17:53:02)

@vagaran

Fireball is simply 2 4/5s together, if you use 2 fireballs in one turn, you'll be very limited for moves on the next draw due to low energy, so it evens out on a high level match.

In terms of energy efficiency, incinerate card's balances with shadow's poison and Mod, with light's greater heal, with ice's shatters and extra shields, with stone's stun and crush, with neutral's iron hide + counter strat, and finally with energy's surge+ DoT (forgot its name), forgot to add water's heals, but I still think water decks need a buff

If you nerf incinerate, I believe fire will be too weak compared to other colours, and wouldn't be a viable deck in high level pvp




Labyth -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 18:00:34)

Another great performance
gg axel

I would still say that it should be like 1-5 fight each other 6-10 fight each other 11-15 fight each other and 16-20 fight each other cause already i had to fight liek couple lvl 20 and a lvl 18 already and i am just a lvl 10.and that jus caus ei s me if i am having this issue other who want to take part in all this are also having to meet other higher lvl that have a great advantage over them.

can anyone help me find where the monk might be. i amgoign back to farming lvl and i want to lok for the monk any easy place where he might be.
]

@below the work mondez and jmagician have done will me at this i won't be long.And thanks for speceifying a better are i was oacross the map over their were love weaver was suppose to be in the fire cave.




The Jop -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 18:03:06)

The monk is in the cave right next to town, where Mishap is. It is hard to find though.




Vagaran -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 18:06:24)

@Lord
Greater Heal is a legendary card, so it makes sense to be quite powerful.

Shadows poison and MoD all cost energy (with poison and MoD costing 6 energy IIRC) and both doesn't deal 11 dmg in one card. Stun and crush got 6 cost as well. Iron Hide, I find it OP as it's two turns complete immunity for only 5 energy. Counter Strike can be avoided by using unblockables or DoT's and surge only increases the dmg with 300 while Incinerate increases it with 6 and the DoT (storm) cost 7 energy to use.




Andlu -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 18:13:54)

Guys honestly, Ice character are for those who don't know how to play(Only playing with them). So please don't spam them on PvP :0




Baron Dante -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 18:15:45)

I always wondered something. When you are obviously going to lose, why do you keep going and spam healing and shields. .-. You only extend both of your fights.

Obviously, as long as you see a chance, it's different, but...




Lord of Pandemonium -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 18:16:00)

@vagaran

I don't have much time to discuss it atm, cause I'm in pvp and everything, but poison is 6/12, and Mod is 9/12, and most shadow decks have 2 of each so even though they are DoTs, it gives a significant advantage, crush is free, you only need to spend energy on the defence, so with stone wall, you spend 6 energy, deal 8 damage and get 2 shield left over. If you only rely on unblockables to fight against counter, the extra energy cost will make you lose, it only works if they use it near the end of the fight. Compared to fire, I'll admit that energy needs a buff, but storm is 7/10 and along with 0/3 from surge, there's not that much of a difference

Who is Jaws using to get 8 wins in 16 minutes O.o




Labyth -> RE: =OS= Beta Release Thread 114 - READ THE FIRST POST (4/20/2013 18:16:48)

@andlu that your opinion keep that to urself i love all elements and all character except for mishap(abberation) and i don't see myself hating anything apart from mishap so in my view all character are allowed to pvp and should be allowed to pvp Andlu i you don't like them try somewhere else to pvp.or suck it up and quit complaining cause telling us to not use them won't change the fact we will still use them.-Note the forum doesn't control other people in what htey use someone who not part of the forum will still decide to use ice character.only cause it affect your Vk and is Vk outstadin weakness conisdering Vkk cannot last to long of battles.




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