RE: Botanical Hazard (Full Version)

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Leprechaun -> RE: Botanical Hazard (4/20/2013 5:58:46)

^
But Will you survive that long? Nvm, it's my nooby lvl 28 talking xD
I think this bot is nice as it is then :D




King FrostLich -> RE: Botanical Hazard (4/20/2013 7:24:46)

The bot is slightly OP for me. Maybe making the special usable once or twice then it's ok.




Ranloth -> RE: Botanical Hazard (4/20/2013 7:25:58)

@above
Then it would have to not stack with Cleanse, so once applied, you wouldn't be able to get rid of it. Since Poison was designed to work in such way, it's fine as it is. Counter is available to everyone. And it's only good with high Robot damage - more effective. A nerf would affect everyone. Not just one group that may find it OP or such.

Post edited due to a deleted comment. ~Mecha




Leprechaun -> RE: Botanical Hazard (4/20/2013 7:39:40)

Yes, it is fine as it is. Beggar's and whiners make the game fall :P




Thesoulweaver -> RE: Botanical Hazard (4/20/2013 7:51:51)

Poison is fine as it is. No need for anything to be done. And in a way, poison is actually just a heal disabler. It does 20 damage in 2 turns. You heal and no more poison and all damage done is gone. And since it costs 45k, it should do something useful.




EpicIsEpic -> RE: Botanical Hazard (4/20/2013 17:47:32)

@blitzex
2)Not really If they have a level 1 heal and the robot user gets a crit then no.
Also if they heal in the 1st turn then the robot just deals 12(at max) damage and somehow this is OP well shore you might loose afterwards since Field Medic is on CD but i hope they wont nerf it but nerf the support.




Tushar -> RE: Botanical Hazard (4/21/2013 21:51:59)

IT DID 12 damage on me!! But it was a crit :P




Tushar -> RE: Botanical Hazard (4/21/2013 21:53:05)

O m sure they ll decrease poison damage...




master x guardian -> RE: Botanical Hazard (4/22/2013 8:53:18)

I'd just like to point out that the spores in effect have a 4-turn cooldown since you cannot stack the effect; since the poison lasts for 4 turns.

I think the core does seem fine; if you have a fairly strong heal, you can let the poison last awhile and then cast Field Medic to remove it. I fail to see why people panic and use Field Medic when they've currently only lost 12 (3+9) HP. And by the time the robot's effect is available again, rage is ready, or at least nearly, and this bot will always deal 3 damage on the spores even with rage. Why would anyone waste rage on a hit that always does 3 damage?

Maybe it is worth a second look, but I think it seems fine.




Ranloth -> RE: Botanical Hazard (4/22/2013 9:18:21)

Best solution is slowing the Robot Technology Bonus. If you put diminishing returns, it would weaken every single Bot and only the Bot, which deals with Focus' power and lowers the power of Bots such as IA or Hazard's Poison.

I've done a table with original values on the left, slower progression in the middle (from +5 -> +6 -> +7 to +6 -> +7), and on the right it's all +7 from the beginning: http://i36.tinypic.com/11h5wd1.png

Basically, you'd lose at least 2 damage by hitting Focus 5 (45 Tech), and 3 as it nears 100 Technology. That'd weaken Bot's poison as well due to lower damage, which - depending on the rounding and the number - may yield -1 less damage per turn from Poison thus -4 less damage over the course of 4 turns. This is using the table on the far right which has the slowest progression. With the one in the middle, it'll be loss of 1 damage early on and 2 damage as you go up.

Of course, progression could be made even slower. It'll only affect those who use Bots for damage, no one else. This is just to illustrate the difference it can make. If you were to make it scale by +8 Tech for 1 damage for Robot, it'd make it progress even slower to up to 4 damage difference at around 80-100 Tech - compared to now.




Goony -> RE: Botanical Hazard (4/22/2013 9:57:45)

I have been discussing this with Rabble for a while now, since strength and support progressions were adjusted the number of 5 focus builds has increased due to the damage output. I also believe that the simple solution is to revise the technology progressions for robot.

When you compare damage outputs of bots, look at say a 92 techology with 5 focus, that gives 15-19 + 14 + 30. To get that much damage from a primary or sidearm you would need to have 140 strength... The difference is huge in terms of damage. Personally I'd go for something a bit stronger in terms of depreciation ;)




Sageofpeace -> RE: Botanical Hazard (4/22/2013 19:02:54)

Neither the bot or the Armor is OP and i hope they don't Nerf because that's the reason this game is falling apart All the NERF NERF NERF. Five focus is not Op is just Stronger them most if not all the other build right now LOL.

^ I think Goony is on to something right now i just hope they don't overdo any idea that they have in mind right now




ScarletReaper -> RE: Botanical Hazard (4/22/2013 20:54:12)

Seriously? I laugh at everyone dumb enough to use that ability on me. I have yet to lose a battle because of it. I say leave it as is. My yeti is still better. ^_^




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