Assimilation and Static Charge (Full Version)

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Midnightsoul -> Assimilation and Static Charge (4/21/2013 22:54:29)

I know this has been mentioned many times before, but do any of you still get irritated of asssimilation being too strong?
How about the native Cybers out there? Is the class as fun as it used to be?

Please assume that blocks still negate energy regen.
What if Assimilation and Static Charge were sonewhat switched around?

Assimilation- Strike and a percentage of your damage will steal energy from your oppobents to you.
Lvl 1: 15%
Lvl 10: 30%


Static Charge- With a shocking aura that surrounds, deal 85% damage and regen energy.
(With 0 strength)
Lvl 1: 1 energy
Lvl 10: 10 energy

Improves with: 35 str, then every 6 points afterward

Remember, these are all approximate numbers.




Mother1 -> RE: Assimilation and Static Charge (4/21/2013 22:57:36)

No then cyber hunter would once again become OP since blocks will no longer stop the effect from happening now that blocks don't negate damage.




Midnightsoul -> RE: Assimilation and Static Charge (4/21/2013 23:31:05)

^i was assuming blocks would still negate energy regen, lemme fix the post




Striker44 -> RE: Assimilation and Static Charge (4/22/2013 4:03:35)

Assimilation is now uberOP becose is bugged (even if u block it the effect remain) so until next update live with that [:@]




romanu -> RE: Assimilation and Static Charge (4/22/2013 6:15:57)

Reason why they nerfed SC so much cause it made CH too good, and you want to add damage to that? Not supported.




master x guardian -> RE: Assimilation and Static Charge (4/22/2013 8:57:53)

I personally think just raising the percentages on Static would suffice. In Delta, this could've been problematic given STR abuse was quite easy but nowadays, our damage has been lowered fairly significantly and Static's power has likewise been impacted. Possibly a 8-10% increase across all levels?




STRUT MY MUTT -> RE: Assimilation and Static Charge (4/22/2013 9:23:49)

I would have to agreed with you about assimilation before I became a mage. But now I know that its not.
To put it simply, there's just not enough skill points to distribute to make it OP.

Everyone tries to drain the mage of his energy. Why? Because mage is worthless without his energy. So you can put all your stat points in reroute and assim but then you are very weak in other places. With my current build I can get 15 energy back from assimilation but it's still usually not enough. Then it seems as if I get Emp'd or atom smashed half the time I use it...which in turn makes me useless.

I now know that it only seems OP to others because they're losing their energy.
If anything, Assimilation should be buffed.

I do however agree with you that static charge needs a very slight buff.











rayniedays56 -> RE: Assimilation and Static Charge (4/22/2013 10:58:36)

@strutt

Mages are not weak without energy. If you ARE weak without energy, then it means something is missiong in your build. With a 5 focus mage, you can train your gun to deal more damage beyond what it is capable while still having nice defenses and attacks. Every mage doesn't need to be a caster abusive assimilation mage, which is what I see now. Try different builds.


On topic


I agree with this post. This will bring assimilation down to what it SHOULD be while giving Static Charge the small buff that it needs.


**ALL OF THIS IS ASSUMING THAT BLOCKS NEGATE ENERGY REGEN, WHICH A BUG MESSES WITH**




RabbleFroth -> RE: Assimilation and Static Charge (4/22/2013 11:14:15)

quote:

So you can put all your stat points in reroute and assim but then you are very weak in other places

This was our intention with the skill. I don't think that Assimilation is underpowered, however.

Static Charge could possibly use a little help, and I'll bring up the blocked Assimilation case to see if we need to make changes there.




Mother1 -> RE: Assimilation and Static Charge (4/22/2013 11:21:36)

@ rabble

for the love of everyone, please don't overshoot when buffing this move. No offense to you but the record with buffing moves has been way over shot only to have it nerfed the next week.




STRUT MY MUTT -> RE: Assimilation and Static Charge (4/22/2013 13:08:16)

quote:

@strutt

Mages are not weak without energy. If you ARE weak without energy, then it means something is missiong in your build. With a 5 focus mage, you can train your gun to deal more damage beyond what it is capable while still having nice defenses and attacks. Every mage doesn't need to be a caster abusive assimilation mage, which is what I see now. Try different builds.


I did try a different build, Sweetheart. I'm the only one I've seen with this exact build. And not everyone wants to be a Focus mage as you suggested.
There is something missing from my build, it's called strength. Mages are meant to be casters and that's how they are fun to play.


But thanks for suggesting I try different builds, I didn't know I can do that. Your post was very helpful and informative as always. [8|]







The Incredible Hulk -> RE: Assimilation and Static Charge (4/22/2013 13:16:44)

mhmm




Sensei Chan -> RE: Assimilation and Static Charge (4/22/2013 13:23:57)

@RabbleFroth Static Charge And Fireball Need A Big Buff.




Mother1 -> RE: Assimilation and Static Charge (4/22/2013 18:55:05)

@ OP and Raynie

Rabble made a post stating confirming my original worries here it is straight from the horse's mouth.

quote:

That was the intended behavior of Assimilation.


If you want to read the whole thing here you go

So in all reality this would only swap the OP what you consider OP from one class to another.




Dual Thrusters -> RE: Assimilation and Static Charge (4/22/2013 19:22:31)

quote:

Static Charge could possibly use a little help


YES! Finally it will be back to its glory! ^_^




Stabilis -> RE: Assimilation and Static Charge (4/22/2013 19:26:32)

Static Charge could restore energy based on how much energy the player is missing (increases as energy decreases). I just thought of the idea when contemplating electric charge on different materials.




Exploding Penguin -> RE: Assimilation and Static Charge (4/22/2013 22:09:56)

The problem with assim is that it's hard to balance the stat points. See, if you make a build like max assim + max reroute + deadly aim, then it may seem like a viable build, but where are you going to spend the EP? Blugeon, heal and matrix are all viable solutions, but with the small amount of points invested in those skills, you'll still have an overflow of energy. Doing max reroute + max assim + max plasma may also seem like a viable build, but it's a well known fact that reroute is easily manipulated and worked around by the opponent. They can emp you and prevent max plasma from hitting you by intentionally skipping turns or hitting 3s while generating rage for themselves.

Basically, assim requires lots of skill points and it's hard to balance out offensive capabilities on a TM build if you're considering using assim.




Techreus -> RE: Assimilation and Static Charge (4/22/2013 22:23:01)

ASSIMULATION IS OP because.....

Now with blocks taking damage still moves that can apply an on hit affect when damage is dealt do them even with blocks. Maul can now Stun with a block and Assimulation can steal energy with a block




Exploding Penguin -> RE: Assimilation and Static Charge (4/22/2013 23:28:46)

@Techreus: It can be annoying because now it's a guaranteed EP remover, which is typically more devastating than the EP gained. Assimilation should have 85% of the EP drained blocked off as well, because, compared to atom smasher, it's vastly stronger. Arguably, it's even better than EMP because it can take a decent amount of energy while damaging, AND without any EP cost to use with an EP return to the user.




Mother1 -> RE: Assimilation and Static Charge (4/22/2013 23:33:58)

@ exploding

The only reason it doesn't do that is because the number of energy it drains and gives unlike the other moves with secondary HP/EP gains is on a fixed scale unlike the others.

But in terms of pure energy drain EMP is better since it does scale faster. Assimilation unlike the other energy drains is two moves in one.




Exploding Penguin -> RE: Assimilation and Static Charge (4/22/2013 23:43:40)

If I were to do a unit conversion to compare assim to EMP, I could argue that assim is better or on par with it. At low levels, EMP gains +3 EP taken per skill level, and +1 EP cost. At low levels of assim, it takes +2 EP, costs no energy, and returns 2 EP back to the user. Arguably, that's better than EMP, especially since assim also does damage and thus, gives rage to the user. However, assim has an extra turn of cooldown, which somewhat counteracts the humongous benefits it has.




King FrostLich -> RE: Assimilation and Static Charge (4/23/2013 8:20:18)

Assimilation needs a slight nerf and not a big one especially the bug that can hit and steal energy even if they block it. As for static charge, I'm not sure and I don't even use it much as a cyber hunter and I'm doing well in 1v1 and 2v2 battles.




STRUT MY MUTT -> RE: Assimilation and Static Charge (4/23/2013 10:39:59)

quote:

Assimilation needs a slight nerf and not a big one especially the bug that can hit and steal energy even if they block it



I disagree. Emp isn't blockable either and takes double the energy as assimilation.

It should be left as it is even if it is a bug.






Wootz -> RE: Assimilation and Static Charge (4/23/2013 10:47:35)

And my prayers are fullfilled (game-wise). Thanks Rabbly!
Build ready. :)




rayniedays56 -> RE: Assimilation and Static Charge (4/23/2013 12:36:13)

@strutt


I wasn't just suggesting focus. How about support? They aren't casters. Or a warrior mage. Or how about a nice strength mage? Trust me, when I'm a TM, I am NEVER a caster.




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