Xendran -> RE: Patch Notes - 1.5.12 (4/27/2013 14:19:32)
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quote:
One thing that does need to be realised is that people will ALWAYS be bias towards their own class (if it is their favourite class), even if they feel they are not and do not feel they are being, on a sub-concious level it will inevitably make an impact on their verdict. This bias could go both ways, saying it is OP because they do not want to be bias and are over compensating in the other direction or claiming it is too weak, when in reality it is fine. You also have people who go down from a 90% win ratio to 70% then decide there is obviously a balance problem with their class and it is not as powerful as the others and therefore unfair. The amount of times these things happen is insane, but it is a human thing to do. However it is part of the reason we need someone like Rabble in charge of everything since he knows the game inside out, but has no personal connection with any one class and therefore will not be in anyway bias. He also can use the balance tracker with all the information being given by the players/balance team to create fixes for any issues that arise. This is an assumption that is based on the average age of the players here, and claiming that it is always true is simply incrrect. The fact that the majority of ED players are now in the 6-13 age group rather than the previous 14-17 and 18-25 age groups changes things. People aged 6-13 inherently have less of a grasp on mathematical concepts, long term impacts of changes, and almost never take into account how things that benefit them will affect others. There are some people who legitimately just want the game to stop dying. I know that it's always said that the game isn't dying, but the playercount speaks for itself. When i try to push for very drastic changes that will get rid of the scaling issues present within the games engine (something i haven't actually done for a while because i know it won't happen), it's because i'm trying to get the ED devs MORE players and money. ED makes more money = AE more likely to increase the budget of ED and more inclined to give pay raises to the ED staff, both of which end up in a better game, happier devs, happier players and a more stable environment. The reason you see so much feedback that is poorly thought out and heavily biased is because the way that this games balance is handled actually discourages people from putting large amounts of time and effort into their feedback. quote:
It is easy to sit and say 'the issues are here, here and here fix them and you will all be sorted', and 'there are clear mechanical problems, fix them', but balance is something that is very hard to truly achieve, mainly since most of it is in peoples minds and their judgement of fair. We implement all of your suggested changes and I guarantee there will be a whole other party saying how they are wrong and how bad they are When proper balance is achieved you will lose players who want to feel overpowered. You have to accept this, you cannot make everybody happy, but currently you have this problem: ED is filled with players who want to be OP, and the playerbase is low. Fixing balance will get rid of these players, but will bring in a substantially larger number of players than you lose. Claiming that mechanical problems are based on peoples judgement of fair is again another assumption based on the average age of the ED player. Balance is based entirely in math when it comes to a PvP game, judgement of fair only applies in PvE. Another thing to note is that the majority of balance changes (easily 97%) suggested by players are not core changes, but bandaid fixes because we've seen from 4 years of experience that core changes simply will not be implemented properyly, on the correct scale, or at all. I agree the balance has improved, but literally none of it will last. Every single balance change made in the last few years breaks as soon as the level cap starts rising again.
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