Ranloth -> RE: How do we make battles longer? (5/2/2013 15:13:43)
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That'd not even fix luck but make First Strike an insta-win and fight would be pretty much decided on the highest damage, not mentioning if someone was a level below you (thus 4 HP difference or +1 damage), you'd be at a lost position. They exist for sake of variety and strategy. One can maximise blocking potential by going for a Dex build and likewise with deflections. I really can't believe you've asked the question. It'd pretty much get rid of the strategy, completely. Just like people mocked "LuckDuel", it'd be "AbuseDuel" this time, with no other option to counter it but abusing yourself.
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