RE: What Does EpicDuel NEED to Improve? (Full Version)

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Blitzex/Sr. Zeph -> RE: What Does EpicDuel NEED to Improve? (5/4/2013 2:38:13)

quote:

1. Remove the varium promo advantages (Money should not give ANY pvp advantages !!!!)

Funny, as this does not give any PvP advantage, only Time advantage.




Mother1 -> RE: What Does EpicDuel NEED to Improve? (5/4/2013 2:50:39)

@ zeph

Sorry to say this but at lower levels varium gives more PVP advantage then before especially since all items can be equipped. Especially at the really low levels. Say if I brought the Azreal's promo as a level 1. Right there I would have a full set of gear at level 1 plus the currency I need to power up my items with cores that a non varium would never be able to get at this low level.

So even if it is a time advantage at real low levels it is a power advantage that can't be gained without paying at that low level as well.




Thylek Shran -> RE: What Does EpicDuel NEED to Improve? (5/4/2013 3:27:59)

^
^

A 100% stun like attack is not funny, its an (huge) advantage.
Or the other attack that debuffs your stat just when you used to counter a malf
or smoke debuff and leaves you helpless and very vulnerable to attacks.

As you have the Azrael promo package, it does not make me wonder that
you try to relativize your OPed items.




theholyfighter -> RE: What Does EpicDuel NEED to Improve? (5/4/2013 3:59:14)

Improve the way item costs.

For instance, look at the new Botanical Bike. It does look great, but hell, 50,000 credits. Charfade's and Mechas cost 35,000.
You'd probably tell me that's because of Omega. Well then, so what? Weapons/armors cost higher because IF you use the same weapon from lvl 1~35, you'd have to spend more credits on changing items. Now explain how Vehicles can change from lvl to lvl.
Another example is the price of Robots. You don't get better robots as you level up as well. Look at IA. Its price went from 14k to 25k, nearly 2 times the original price! Assault bots cost 20k; Bunnies cost 29k. Yetis and Botanicals cost 45k. 0_0 45K is more than an Infernal Apartment, nearly the price for a Class Change.




Jekyll -> RE: What Does EpicDuel NEED to Improve? (5/4/2013 4:06:19)

Yes, I believe all bikes should be priced at 35,000 credits. 50,000 credits can get me a good in-game advantage with a class change while a bike promises me none of that.

I hope the devs will consider the pricing.




Sensei Chan -> RE: What Does EpicDuel NEED to Improve? (5/4/2013 4:12:04)

Seriously?
If It Weren't For People Buying Varuim Then They Would Not Pay For The Virtual Private Server And Epic Duel Would Be Forced To Close.
Your Just Mad Because You Cant Afford Varuim [;)]




theholyfighter -> RE: What Does EpicDuel NEED to Improve? (5/4/2013 4:22:04)

Then that shouldn't change through all phases. Just because it's Delta to Omega prices have to go up, even if they're not gameplay related? Btw I do have some varium, but not spending them on wastes.




goldslayer1 -> RE: What Does EpicDuel NEED to Improve? (5/4/2013 4:28:01)

besides the obvious balance improvements, ill exclude balance in this one

Improving factions should be a good place to start
heres some ideas on how they could improve them.
http://forums2.battleon.com/f/tm.asp?m=21242471




kaiseryeux21 -> RE: What Does EpicDuel NEED to Improve? (5/4/2013 4:37:37)

more battle rewards, new pvp drops, etc. anything that adds to credits, experience and tokens rewards are a good thing to make players happy. It's not something that requires complicated ideas or whatsoever, its just a simple reward yet will make players satisfied.




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