RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (Full Version)

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necro rouge -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:07:33)

@jmagician
the point by neutralizing sacrifice is to make them on par with a pair of 5 attacks. this could be accomplished by either giving them 100 heal extra to make them even, or to give them another strength by adding some extra damage or lowering the energy cost. if you make it cost 7 energy, it will be 7 energy+ 100 health instead of 8 energy.




Andlu -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:09:05)

@Vagaran Still it is UP if take in consideration that Sacrifice + life drain is weaker than 2 5 damage cards( 100 HP loss)
and about the artifact thing, just because there'll be an artifact, life drain should stay UP?




TheSage -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:17:45)

Will just have to wait till friday to see what happens.




Vagaran -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:23:25)

Giving Life Drain any more HP just makes shadow stronger, you basically give shadow 1000 dmg at the cost of only 8 energy, as it is right now you don't simply spam Sacrifice and dish out dmg, you think twice before doing that. With the buffed LD this will just be "Sacrifice, Life Drain, Sacrifice, LD, Sacr, LD " etc with poisons and MoD's being added once in awhile.

Also with increased energy regain you'll get the energy you used back again in no time, just imagine how OP Shadow would be then, add LD + Sacrifice in a shadow character deck (one with a small deck) and add the energy regain artifact ta-da the new Ice V2 just with the exeption of being able to deal 1000 dmg for only 8 energy which gets empowered dmg with Empower. If they are going to raise LD's life regen, they should also raise Sacrifice's life drain.




Andlu -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:26:06)

@Vagaran You know that 1 life drain + 1 sacrifice is the same of 1 fireball right? So you are telling that Fire is the "New Ice V2" the same, as we can see HHM with THREE fireballs. No it won't make it really strong. It's just to neutralize sacrifice. Believe it or not, sacrifice + LD IS UP.
EDIT: @Vagaran So you are telling the energy max boost artifact is making shadow OP? I don't wanna know what it'll make TO FIRE and NEUTRAL so.




Beck -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:26:29)

I agree with what Vagaran said.
So if we want to "fix" Life Drain, please go with the energy reduction route (7 energy instead of 8), and not a heal boost.




Andlu -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:27:43)

@Beck I don't really mind any way, but make it balanced, not UP.




Vagaran -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:30:07)

@Andlu
Unlike Fire character, Shadow also got MoD, Poisons and even Shields.

Fire lack all of these (exept the poison) and even then Shadow's poison is much stronger than Fire's burn.

I know Fire got shields but most of them don't have many of those, however Shadow characters got a fair amount (usually around 2-3) they can put up.

As Beck said, rather reduce the energy instead of increasing the heal.

EDIT:
Fire still need a nerf in Incinerate.




Beck -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:30:35)

@Andlu
I'm curious. What do you consider normal-powered? You use the terms Over-Powered and Under-Powered a lot...




Jmagician -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:31:36)

I have a question for you guys. Do any of you actually use Sacrifice mid game? I mean think about it, if you end up losing, it was probably because you used Sacrifice [:D]

Unless you lost by a 500+ overkill which doesn't happen too often.

@above: LOL [8|]




Andlu -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:33:10)

@Beck Yup. I know ice isn't OP, but it's my point of view, but Life Drain isn't balanced really. Just take a look at LD and Sacrifice. They were meant to be the same of 2 5 attack cards. But instead, they are just a weaker version.
@Vagaran Neutrals have iron hide, "Poison" and tons of shield. Even a lot of damage too. What do you say about that?
@EDIT:Jmagician, every duel before BR I used sacrifice, but always discarded Life Drain with empower. Not a big deal for me.




Beck -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:33:48)

@Jmagician
I don't duel with Shadow a lot, personally, and the ones I do use (like Poison Drake) don't have Sacrifice xD
However, I have dueled people before, that take advantage of Sacrifice's no-cost status at the start of a duel to damage me before I put up shields. That can sometimes be an effective tactic.




Vagaran -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:34:51)

@Jmagician
I NEVER used Sacrifice unless I got atleast 1500 more HP than my enemy or I got 1 shield/LD to take up some of the HP I lose. Though if the enemy got >500HP and I got above 400 I usually use it to finish the battle :S

EDIT:
@Andlu
You know I already suggested a higher energy cost on IH months ago. Never have I said Neutral was balanced :s




Andlu -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:35:48)

Also, a lot bit off topic, with the new void incarnates, we could beat the OverPowered bosses. I mean just draw 3 sacrifices while being a level one and boom. Nuke.
EDIT:@Vagaran Honestly every element is balanced. The only one which could be off of the balance would be water, because of refresh.




Jmagician -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:36:11)

@Beck: Good point. That is probably the only situation I could see Sacrifice being used like that, but there aren't anymore that I can think of.

@Andlu: Sure it is quick damage without energy cost, but it is more useful to be saved then spammed.

EDIT: Got to go. I'll probably bring this topic again when I get back if the forums are dead or something. I still have a lot to ask you guys! [8D]




ND Mallet -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:37:43)

@andlu It's not really all that different from any other level 1 character with heavy hitting cards(Power Strike, Holy Strike, Fireball, etc.)except you have to wait and charge up for the other options.




Vagaran -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:38:06)

@Andlu
I still think Fire need that nerf on Incinerate, and IH could use 6-7 energy instead of 5.

Also the bosses got nerfed to the point where it isn't funny to play against them, hopefully when the major gameplay features are out they get buffed again. Also better make Nulgath deal 6000 dmg per hit [&:]




Andlu -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:38:26)

@Jmagician Nono, what I mean is that I save 2 of them on my hand(VK) and I use them as a final nuke.
EDIT: ND That's why, sacrifice doesn't need to be charged up. By the time you charged up for the 2 power strikes the boss would have already done over 9000 damage on you.




Beck -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:39:44)

@Andlu
Refresh wins the Worst Card Ever Award in my book, because of Fish Face. Stupid Fish face.

Wait no I change my answer. Charge is the worst card ever.

Add those to the "Cards to be fixed when we get around to that" list!




bei4 -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:46:23)

hi there guys haven't played OS much but now i am in an good play mood ;p
TOMORROW IT'S ALREADY FRIDAY haven't noticed yet yes only for school but not as OS release day :)




Mondez -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 14:59:27)

Hey everyone and I see we are discussing card balancing. If LD costs one energy less then I would approve, but if nothing happens then it's still okay. [8D]

I know it keeps being brought up, but Incinerate badly needs a card cost or something. I still stick with Incinerate costing 4 Fire energy and 1 card so it would prevent 3100 damage in one turn.




Andlu -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 15:04:06)

@Mondez Don't you think 3 energy is better than 4?




Mondez -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 15:11:59)

Reason why I stated 4 was because of the following:
Fireball costs 8 hence 1000 damage.
Incinerate gives 600 damage boost and if combined with a 5 damage card costs 4 which makes 1100 damage.

4 is much better than 3 for reasons of balance. Even if it costs 5 would make it balanced either way. Might costs 3 and gives a 300 damage boost and from Incinerate which is 600 damage boost is too great.

Reason why I wouldn't mind 5 energy cost is because taking a look at Blessed Strike, it gives a 300 damage plus makes in unlockable and since Incinerate is 600 damage boost then it would make sense because it's 2 300 damage boosts to one card.

You have to take a larger look at the other cards to create the balance for one card for it to make sense.




TheSage -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 16:13:28)

Each element will get around to getting "fixed" and balanced, just wait till its all over with, Incinerate is already a top offender of the OP abuse list and will get taken care of in time.





Victoria3114 -> RE: =OS= Beta Release Thread 123 - READ THE FIRST POST (5/16/2013 16:52:24)

Glad to hear that :D

Long time no seeee forum. AP tests are ova :3
Arcane Ranger level 18 :\




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