Yo son -> RE: Epic Duel's Decline (5/15/2013 16:07:30)
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@Penguin quote:
Since Omega, many skills have been nerfed, and only a few buffed. Those that were buffed were probably buffed with the intention of making fights longer (such as assimilation removing EP). Percentage-based skills were nerfed, particularly massacre. Bunker was nerfed. Malfunction was nerfed. Damage output was nerfed for aux, gun, primary, and robots. Poison attacks were buffed but were also nerfed more because you can field medic out of them. Enhancements were taken away as well, which is somewhat like a nerf in itself. So, what do these nerfs do? They make the game less exciting. We can no longer hit those joyously high 90s when we use our aux on support-abuse builds, we can no longer make 140 energy caster builds, we can no longer have fun with those 200 HP builds, we can't make strength-abuse builds with fun guns like dage's boomsticks, and many more builds. The lack of enhancements reduces the capacity for build creativity, and this leads to many players at a loss in this new and complicated system, resulting in lots of unfavored build copying. But, the main idea is that because of the nerfs, there is less excitement and just in general fun in the game. Therefore, because some of this was lost, many players (particularly var players who previously had enhancements) left and stopped playing ED. If your trying to make a point, using builds that hit 90, and 200 hp builds might not be the best examples to use, because if I can remember correctly those where the definition of severely Op'ed builds, and apart from alpha where things like ultimate were nerfed; these builds were probably the starting era of nerfs. Seriously, am guessing this build were during beta and the ending of beta, and the generic hp at that time was around 110-120 hp, 90 crit + (most likely followed by artillery, since these builds was most deadly as a merc) was a two hit KO, much like the strength builds earlier Omega. if the cost of having fun came at the cost of pissing of any one you fought, then that's not good for the game. quote:
Enhancements weren't as bad as many people make them out to be. While they were extremely unfair to the f2p playerbase, they at least provided a massive amount of options for build creativity. Cores are simply disastrous because they're a pain to balance and don't necessarily bring much more "fun factor" to the game. I don't know about you, but I gained a LOT more pleasure and enjoyment from getting an aux crit that hit 90+ rather than forcing an opponent to strike while dealing a mere 3 damage. They drastically nerfed some of the most satisfying skills, such as deadly aim, zerker, and massacre. This in itself is already something that could make a large majority of players leave the game. am not sure it the time span since enhancement has been removed has been too long for you, but enhancement was the worst thing to happen to this game; particular because of 3 reasons; 1, It forced you to spend money (50 dollars) every time new better weapons was released, which was about every two weeks just so you can compete against others, no offense but I would much rather be forced to use a build I didn't want to, or like, than have to spend 50 dollars every week on a game completely wasn't any where near the kind of financial expectations the were requiring, if I add up how much money I spent on enhancement and "newly oped weapons" I can used it to by a gaming console and enough games to last me for the entire year without getting bored. 2, the majority of players in this games are selfish, either by their own will, or forced to; I completely agree with you, with these stats creative builds were possible; but how many creative build did you see during enhancement? wasn't the era of enhancement ruled by focus builds? why, because instead of players investing those points that comes from enhancement into something creative, almost everyone invested it into making a build as oped as possible, thanks to enhancement, there wasn't any weakness to builds like focus, or strength abusing massacre builds, because prior to the enhancement era, you had to give up something to use those kind of builds, but with enhancement players just filled out those weakness, but did not use it for creativity, show me any creative build that arose as a result of enhancement. 3, Enhancement quite frankly gave a lot of F2p players a lot of ultra ego, and that wasn't right; one of my favorite things about omega is that when I beat a non varium player the don't have an excuse anymore. @Slayer there is really no difference from skill cores and custom skill tree, no difference what so ever, although you can ask yourself where will you be getting the skill points to invest in these custom skills? and why give the devs more things to neft. @Hun Kung No offense, but most of your post sounds self minded and just like you pointed out, troll suggestions is ruining the game or ruined the game, but also selfish suggestions does the same thing. The majority can agree that, what most duelist want the most is longer battles, by means of strategy not hitting 3 damage, and one thing I think the devs messed up on the most for omega is the HP/ EP system. I understand Rabble reasoning that investing in HP was giving too much of an advantage as compered to investing in other stats, but even in real life, but because an idea sounds logical/ is logical, it might not necessary be the best one to follow, how much so should that be for a game? A person with 700 hp and 0 defense is most likely to lose to a person with 90 hp; so at some point hp and stats equates to each other; the low HP will always be a problem to creativity that every one (mostly experienced/ old time players as/wants). In the term of nerfting robot, their is completely nothing wrong with that, you cant have a build that is structurally and functionally stable and not expect everyone else to use it, as long focus was like that, people were most likely to use it, even if something creavity comes out; robots were never meant to replace every build in this game, which it did.
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