Limiting stats idea (Full Version)

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CHELSEA ROX -> Limiting stats idea (5/16/2013 3:00:45)

Limiting stats idea

Hi,i think stats should have a limit to it as a lot players abuse it in many ways.
for example:
TECH MAGES: Have a very high resistance ( generally 36-44), because of which plasma bolt becomes very OP. It has a dmg of around 72 even at lvl3-4 (ignoring opp. resistance)
MERCENARIES Very high support mercenaries (around 150 support) not only get the first turn and also do a lot of criticals. They get rage in their 3rd round itself.

SLOUTION :
Have a limit to stats like allow players to have max points of 100 in any particular stat.
note: You can always increase their stat points by enhancements on your weapon.
attacks like technician defence matrix can further upgrade it
Eg: support 100+30/
32


ADVANTAGES: will only nerf OP classes slightly mages can still have resistance around 35-42(100+32 tech)
support? aux dmg would be 23-28(100+32 support).

Any further suggestion my players would be welcomed [:)]




goldslayer1 -> RE: Limiting stats idea (5/16/2013 3:08:39)

not supported.




Mother1 -> RE: Limiting stats idea (5/16/2013 3:09:42)

No not supported in the least. To put this into play would completely contridict what omega is suppose to be able. Which is stat freedom.




CHELSEA ROX -> RE: Limiting stats idea (5/16/2013 3:34:09)

@Mother1 i think you have a point there. i didnt think about that there are already a lot of restrictions on stat modifiers more would ruin it.

PLS DO NOT DISCUSS MORE ON THIS THREAD

Sounds like you wish for this thread to be locked. So locking this up. ~Mecha




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