Mother1 -> RE: Slight Focus buff (5/20/2013 19:28:54)
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quote:
You miss the point where overbuffing renders defence and HP even more useless & luck impact even greater due to high offence and awful defence (including HP). Longer battles means the luck's impact can be spread out over the course of the battle instead of the opposite. Ever hear of buffing up HP? That is one of the main reasons why all the other nerfs took place besides having less enhancements and stats. Before we could have builds with high health that weren't glass cannons with decent stats, and to top it all off all these builds that were nerfed into the ground now were actually more balanced than now. Even with the removal of enhancements the nerf to HP was what hurt more than the lost of enhancements. quote:
Huge nerf? Sure. Did you perhaps.. erm.. think it's because of the lack of enhancements? It's easier to balance stuff than before. Prior to Omega, you had F2P with little to no enhancements and Varium players with fully enhanced equipment. Difference in stats available for F2P and Varium was.. was it 50-60 more stats? Each nerf in Delta was mostly aimed at Varium players who could easily abuse things whilst F2P took the beating and couldn't do much. Now, both are equal and it's easier to balance it for everyone rather than have a nerf target one group and affect another. If case you haven't forgotten they nerfed all items as well Trans not just removed enhancements. If it was just enhancements that is one thing, but items stats were nerfed even though the staff near the end of delta was making items equal in power to varium items. They also nerf HP which if we still had other builds would be able to complete better. It has been said several times in several threads. quote:
Furthermore, if you nerf everything and make things equal, what difference would it make if you buffed everything and made it equal? Variety would exist and cease to exist in either of the scenarios since people would find something to abuse. But with buffing, it's much harder since you must buff everything and likely get yourself into even bigger mess. I am sure that if buffing was done then players would say the opposite and blame Devs as much for messing up with buffs - see Assimilation + people's comments during the initial buff - and say that they cannot do anything properly. Whilst bunch of other players would want nerfs. Now... which one causes more problems - nerfing or buffing? What makes players happy - nerfing or buffing? What's better for the game (efficiency wise as well) - nerfing or buffing? Spend more time on buffing, mess it up and have to buff other things or go back to nerfs OR just nerf and try to reduce luck's impact on the battle. Trans as it stand now all the nerfs are doing is making something else that was balanced OP due to having the thing that keeps that build in check dealt with. Look at omega and how it started. Omega started by nerfing health, weapon stats and removing enhancements. Now because of this Strength got a massive buff due to less HP and defensive stats. Later on Strength was nerfed as well as the moves that work with it however thanks to this nerf and the new going first formula Support took it's place in being OP and for that week support was made OP. Next came the return of dimishing starts on strength and support which in turn made everything other then focus builds hurt. Next nerf was to focus since all the other nerfs made focus stand out. As it shows Trans that is all these nerfs are doing. they aren't balancing the game they are nothing more then band aids being put over a wound that needs stitches. Now I could understand if they actually nerfed something and it actually balanced the game but as stated before all they are doing is making something that wasn't OP before OP because they are destroying counters because some people just can't adapt. It is them trying to please the few minority in the forums here that is causing those who can adapt to suffer Trans. quote:
Lastly, IA was nerfed many times yet people still wanted more and more was given. IA has been one huge nerf yet people still use it. Omega has been a huge nerf yet people still play it. Some things have to be done and some things will result in a loss, this is obvious and Devs are very much aware of so. But with every choice comes a sacrifice that has to be made. You cannot expect everyone to like something and no one hating it. There will always be someone who doesn't like something. You cannot please everyone. Oh please trans that bot has been OP from the start. It wasn't properly tested, and it was thrown upon us. If this bot was properly tested they would have never even put it into the game period regardless if it was a spoil of war. Also why to people still use it? Because it is out of all the bot the one that can be abused the hardest trans not to mention back in delta non variums only has 3 choices out of 8 bots and two of them were Defensive bots and even with the adding to variety with bots in omega the infernal android is extremely cheap in comparison to the other bots and in vastly more powerful them (special wise)
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