RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (Full Version)

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Vagaran -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 9:39:54)

ShadowFire is a card exclusively to shadow legendaries.

Thrash and Bash are exclusive to BD because he is a promo character.

Greater Heal is exclusive to light legendaries.

Some cards are just meant to be available on a certain rank of character, Greater Heal and ShadowFire are some of these.




Hakunin -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 9:46:21)

Then you should decide:
"Nulgath did state he would make every card available to all players."

OR

"Some cards are just meant to be available on a certain rank of character"
---------
The two are not compatible.




Voltaggia 1551 -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 9:46:45)

Speaking of CC, is sacrifice in the shadow deck?




Fallen Crest -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 9:48:40)

No.




Shadows Morgenstern -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 9:51:07)

It's a bloody good thing it isn't too. I do not think that would be good if everyone could get that. Since it's got no charge cost.




Vagaran -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 9:51:16)

ShadowFire and Greater Heal are a way to seperate the legendary characters from the App/Vet/Mas characters. If the legendaries don't have any special card exclusive to ONLY them there would be no reason to lv up a legendary unless his deck shows up to be MUCH better than a App/Vet/Mas, which is why they got exclusive cards so people who decides to get a legendary gets something worth the time they spended on getting it.

Let's just say some cards are exclusive to legendaries to make them "special" from the rest.




Hakunin -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 9:53:19)

^
Miscommunication, sry.

By "Looking for future releases" I ment looking for free legendaries, or other solution to get those cards for free players.

EDIT:
the Legendaries are rly only better then app/vet/mas in the hand of the AI (maybe Aegea and SDragon are better)




Fallen Crest -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 9:55:00)

Stuck with Aegea right now because I can't seem to find Priest of Ver. :L




99th Dracopyre -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 10:15:39)

While training Sword Victor, I kinda feel that he lacks so much power, unlike Storm Knight.
Storm Knight is just very offensive and his two "Energize" really help get him ahead.

~Draco




Fallen Crest -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 10:46:21)

Awwww, Seraphim has Father Times animations. :(




Agaraoth2 -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 11:05:11)

I highly doubt that all cards will be available to free players.




TheSage -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 11:07:27)

quote:

Thrash and Bash are exclusive to BD because he is a promo character.

Actually that is not quite correct, Thrash and Bash are full grown Dragon skills, it just so happens BD is the only dragon right now. Shadowfire and Greater Heal are Legend Only cards, while other cards are restricted to base decks only due to their power, like Freeze.




Shadows Morgenstern -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 11:25:15)

@TheSage: Then how come Retribution isn't restricted? That's pretty damn powerful to have on an apprentice. Same with Void Reflection!




Hakunin -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 11:25:48)

Do i count right that there's a deadline of 10 weeks until chaos element is out for good?




Vagaran -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 11:27:11)

@TheSage
Oh well my bad then :P

@Shadows
No, not really. the energy cost is high and any opponent who is smart enough would immediately throw up shields to minimize the dmg it deals.




Shadows Morgenstern -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 11:27:21)

@Hakunin: Where did you hear that?! I can't wait for first chaos creature! I suspect the first one will come alongside AQW's Chaos Saga finale >.>

@Vagaran123: You're telling me it's easy to minimise the damage Retribution does? >.> It can be pretty damn hard to do that with one turn warning. Takes a hella lot of luck.




TheSage -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 11:33:50)

@Shadows Morgenstern : The reason Retribution is not restricted is quite simply its not a legend only card, and other cards like it (as in 5-hit combo dealing 1,500 damage) can be found on other ranked characters including Apprentice.

@Hakunin : you should recheck your math, if the CC elements are getting released every 2 weeks and there are a total of 9 elements, and 3 have been released already that leaves 12 more weeks. And no it does not mean there is a deadline for the Chaos Element




Vagaran -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 11:46:29)

@Shadows
With the right deck you can minimize the dmg of Retribution. If you draw 2x Shield you already got the ability to negate around 66% of the dmg it deals for only 6 energy.




Combat dummy -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 11:50:17)

You Know What Would Be Cool. If All The XP We Accumulate Would Level Up Our Oversoul As Well, Not Just The Character...We Could Get Attribute Points Like In ED.... Like 2000 Xp To Become Level 2 Oversoul, 5000 To Be Level 3, 7500 For Level 4, All The Way To x Level With x Exp Requirements. Each Level Increases Different Things Aswell, Like All Possessed Souls Get A Bonus 100 HP Per Level Or We Can Add Starting Charges To Different Elements OR Even Increase Shield Cap By 25 Per Point Or Increase Total Energy By 1 Per 3 points.....Then There Could Be Special Card Shops That Require A Specific Leveled Oversoul To Purchase Awesome Cards OR A Character Shop. It Would Take Aeons To Reach High Leveled Oversoul But It Would Be More Permanent And Rewarding As Opposed To Only Leveling Up Characters For Nothing Except Health.... Then Starting The Cycle Over, And Over, And Over, And Over, And Over....
(I Bolded The Important Parts)

@Above: Not To Mention You Can Use Iron Wall The Same Turn It Goes Into Effect.




Hakunin -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 11:51:00)

lol, forgot chaos itself

but the reason gives itself i think. even if it's just a hope, and event-based releases can delay it etc.




Jmagician -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 12:57:23)

Well I had a battle with Necro Rouge against his Quaztk and I always knew when a Power Flow was coming, but I never had the right cards to prepare for it. I always got the full force of the 5 hit combo. It really is hard to prepare for them, the one extra turn is nice, but even then it is still hard. I still think they should have refrained from including Retribution in CC.




Combat dummy -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 13:14:41)

@Jmagician: They Should Have Refrained From Putting Poisons, Shatters, MoDs, Void Reflection (And Inevitably, Fireball, Inferno, Iron Wall And The Like) In Too. But So Far, No One Has Been Complaining. Everyone Seems To Have Gotten Over It. So, Shhhh... Besides, 2 Poisons Cost The Same As Retribution And Do 900 More Damage. 2 MoDs Cost The Same And Do 300 More Damage. 2 Shatters Cost The Same And Do 500 More Damage. And Yet, Retribution Is The Cause For Complaint? Ha! Atleast Theres A Fighting Chance Against It, And It Cannot Be Done 3 Times In One Turn Like Shatter Or Poison Or MoD.




Jmagician -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 13:18:37)

@Combat: Those DoT should have been regulated, but not banned from CC. The present time is always worth more than the future time. 15 damage now is worth more than 15 damage the next turn (which is why they gave it a lower energy cost to use). BUT, it also goes through counters if I am correct about this. In any case, you can't really compare DoTs with 5 hit combo moves because they all deal damage in the future which isn't as great as dealing damage in an instant.




DeathGuard -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 13:18:53)

@Jmagician and Combat Dummy: I suggested restrictions in several strong cards but seems like they aren't thinking on doing it. I made a list and post it in the past threads.




Combat dummy -> RE: =OS= Beta Release Thread 126 - READ THE FIRST POST (6/2/2013 13:21:59)

@Jmagician: Poisons And MoD Go Through Counters As Well.
BESIDES Retribution Is Just 3 500 Attack Cards In One. The Damage And Cost Is The Same. Its Just Delayed.




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