Perfect imbalance (Full Version)

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The Incredible Hulk -> Perfect imbalance (6/3/2013 16:25:00)

Watch this vid first:
http://www.youtube.com/watch?v=RbnlKb8kA70


So do you want a perfect imbalanced game on ED or a perfectly imbalanced game?
I would have a perfect imbalanced game for ED.




Mother1 -> RE: Perfect imbalance (6/3/2013 17:03:57)

Problem with that is that from what I am seeing no one wants that. most people only care about their W/L ratio and while some players will come up with counters most rather have the staff remove their weaknesses so they don't have to change their builds.




ReinVI -> RE: Perfect imbalance (6/4/2013 2:28:52)

mother1 best course of action that the devs can do about those players is.. well ignore them! people who only want a definitive "i win button" so to say are the reason good games die they ruin the fun and creativity of a game so they can brag about there e-peen.

On the topic of that video it does make sense and I think it does go good in conjunction with balancing a game for skill ( same guys ) http://www.youtube.com/watch?v=t6fVHZFjnmA near the end it pretty much talks about build copying and people using the "new win build" etc etc >.>




kosmo -> RE: Perfect imbalance (6/4/2013 3:27:14)

In ed we have both depending on how differrent thinkings influence builds.But do you imagine ed as a total random game?I think it would loose its interest rlly fast if there s no way to be better and to grow as a player.




Stabilis -> RE: Perfect imbalance (6/4/2013 11:33:58)

So long as we have classes and enact balance changes based on those classes, EpicDuel will always be in a storm of repairs.

If we had "1 class" so to speak, we would actually be realistic about balance and concentrate on the skills.




goldslayer1 -> RE: Perfect imbalance (6/4/2013 14:17:42)

*cough* Custom Classes *cough* *cough*

yeah i agree.
but with the current class system, i dont think this will be achieved.
mainly because of creativity.

like the video says
when someone makes build A, everyone jumps to it.

then someone else makes build B to counter it. (in ED, if there is a counter, its usually after a nerf or balance change done by the devs after build A was made)
except in epicduel this is much harder because the current classes limit what you can do.

while i like the idea of perfect "imbalance" ED would need a big overhaul for this. because the main idea behind this is to constantly keep changing to counter other builds. and that requires creativity (and on a much larger scale), which we dont have right now.




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