toopygoo -> RE: allowing %'s to reach 0 (6/6/2013 16:50:52)
|
quote:
If builds were like that then as it was said before Power builds would destroy everything. These things you want to be able to knock down to 0% while annoying to some are the checks and balances to keep offensive builds from destroying everything. Plus all battles would be scripted if this could happen since you will know you can do X to certain builds. But on another note I can see one positive to this. It would be giving the assault bot an indirect buff. i like how you put this about the bots, but i would like to point out, that you can really only force ignore 1 type of damage: either guns, or melee, or crits. you remain exposed to the others, or become more vulnerable to them if you spend extra points to trump one of them specifically. so you cannot dictate what kind og player you play. if you face someone with guns nad have an anti melee build, then you are still prolly screwed, and vice versa with tech. quote:
If you were to pick between making your arms this much "weaker" in return for your legs this much stronger, at once point your legs should be able to outrun anyone if you have completely sacrificed your arms. i get it really clear, but keep in mind that it work the some way that if you have magnificent arms, and awful legs, you can 1 hit KO a lot of people but eventually, someone will hit back. or eventually (in your exaample) someone will catch up. you can only gain one advantage at the cost of another. quote:
removing block min and deflection min and critical min will just remove the act of luck if you have a focus 5 build you'll dominate over tech or str focused builds. as blood said, this is not the case except in POTENTIAL juggernaut battle.. maybe 35%?
|
|
|
|