Blocking Fix (Full Version)

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Dual Thrusters -> Blocking Fix (6/12/2013 19:14:33)

I have an idea to fix blocking. So how about make it so each strike has a chance to be blocked?

So let's say a beserker would normally do 10-10-30

so it could do: 2(block)-10-30
or: 2(block)-2(block)-30
or even: 2(block)-2(block)-5(block)

Affects all blockable skills that hit multiple times

I got this idea from Adventure Quest and Mech Quest [:D]

So what do you guys think?




santonik -> RE: Blocking Fix (6/12/2013 19:27:03)

Berzerker cost so much so i like if it can block, block and last hit always hit.





Ranloth -> RE: Blocking Fix (6/12/2013 19:32:23)

Already suggested before and not supported after the block change. It'd cause imbalance between blocks and deflections since they'd be much closer in power and you'd have to rework both stats + skills to match the power.

You already get 15% damage through on block and this wasn't the first change. It's much more reliable than individual chance to block which could be balanced poorly and cause more harm than good.




Bloodpact -> RE: Blocking Fix (6/12/2013 19:32:31)

This was suggested before, I like the idea,but I think it got denied.

Anyways supported




Dual Thrusters -> RE: Blocking Fix (6/12/2013 19:32:57)

quote:

Berzerker cost so much so i like if it can block, block and last hit always hit.


The last hit wouldn't always hit. Each strike has it's own chance to be blocked, so out of 3 strikes, one of them is eventually bound to not be blocked.




NDB -> RE: Blocking Fix (6/12/2013 20:06:33)

Certain skills would suddenly become more powerful then others just because of their animation which would unbalance them. Things like cheap shot and Bezerker would pretty much become unblockables (if your using them to finish off your opponent in the way you'd use a sidearm or something) because the chance that all three hits would be blocked is extremely low.




toopygoo -> RE: Blocking Fix (6/12/2013 21:03:15)

yeah, no approval. its not a bad idea, but it brings more luck stats back, which is what we are in the process of getting rid of.
people would start complaining about how one hit got through on a double strike and not the other one, and how its unfair and all that, even if it is in "balance" which i dont think it can be.

mercs and bounties would get the biggest disadvantage due to attacks like double strike, cheapshot, massacre, and berzerker, and this wouldnt affect Mages so much, giving them an advantage again.

its not an awful idea, just counterproductive to current goals, and empowers a class over others, that currently doesnt need more empowerment.




zion -> RE: Blocking Fix (6/13/2013 10:56:59)

Its a good idea and can help battling luck. But a lot of balancing would be necessary since 1-hit moves would be much riskier.




CodexC -> RE: Blocking Fix (6/13/2013 13:21:18)

Not supported. This would nerf hunters' ultimate skill massacre. While Super Charge and Surgical strike can't be reduced unless there's malf




santonik -> RE: Blocking Fix (6/13/2013 23:21:46)

HHhmmm..
I think this today. This game is 1 hit move (bludgeon) , 2 hit moves (double strike), and 3 hit move (berzerker)

1 hit move is always full damage or block
1. hit
2. block

What if 2 hit moves both hits can be separate to block.
There is 4 option what can be happens.
(double strike)
1. block+block
2. hit+block
3. block+hit
4. hit+hit.

3 hits move separate all hit. Yes some players think if you hitting combo and yours first hit is miss.... your all hit going to miss. That is wrong. I dont see anything bad if some hit can be block and some hit is landing to target.
(berzerker)
1. block+block+block
2. block+block+hit
3. block+hit+hit
4. hit+hit+hit
5 hit+hit+block
6. hit+block+block

This can be balance this game. yes thre is some who think otherway too. But long term this is same damage to old version. only changes all hits is separates.
I hoping you understand.




Mother1 -> RE: Blocking Fix (6/13/2013 23:34:41)

Not supported.

All this would do is make certain moves more luck based which isn't a good thing at all. Especially with certain moves as well as players using certain weapons. Heck even rage becomes more luck based with strikes (with the exception of a mage using a staff) since every move has 2-3 strikes.




santonik -> RE: Blocking Fix (6/13/2013 23:52:57)

Mother1
I dont know are you think this separates thing to attacker side or defender side. i trying think both side.

If i think attacker side. I dont like if my all hit hits can be block.

If i think defender side. I dont want take full damages (berzerker) block/s help defending.

That rage is other thing now. But that is good question i admit it. I believing matematich can solve that. I dont see so bad that rage if that cant be foresee.(hoping that is rigth word = foresee)




Bloodpact -> RE: Blocking Fix (6/13/2013 23:57:36)

Yeah mother is right,

Berserk would be more random then ever :/.

Nobody want's more luck.




santonik -> RE: Blocking Fix (6/14/2013 0:12:13)

bloodpack@
1/3 hit landing is better than nothing. but this going now argue. But my points is. This game is always luck. Manyways good and bad luck.
Luck = block, deflection and critical. those can be raised stat. And what is yours enemy lvl and etc....




odsey -> RE: Blocking Fix (6/14/2013 0:23:54)

Not supported.

Class that has offensive attack that land more than 1 strike would be OP. Massacre would be UP also because it attack from a melee range while you could block some of it attack. And think about a scenario where a player rage and they hit three times with a opponent that has a 20 hp. If one of the strike is blocked don't you think it is annoying? I prefer attack that is all blocked rather than this one.




Mother1 -> RE: Blocking Fix (6/14/2013 0:26:34)

@ santonik

You are right we can't get rid of luck completely. However that isn't an excuse to increase luck factors either.




Bloodpact -> RE: Blocking Fix (6/14/2013 0:30:45)

@odsey


You do know massacre is unblockable?

`-` just though i'd tell ya




santonik -> RE: Blocking Fix (6/14/2013 1:32:28)

I believing this game needs this hit separate system. Now every hit is basically 1 hit moves. I think some players remember what happen old timer mercenary if that max lvl berzerker going to block. 0 damage and cost 45 energy. That means almoust every time to losing. Only luck safe yours life.

Todays blocking is very good.Even that weaken. If you block you take only 15% damage that original damage. Best block damage what i can do (berzerker) is 2+2+8 whit mega stregth (181 stregth IIRC). If we separate move hits damage raising little bit.. Yes i know luck factors coming now. I see this positive.

Or are you want see every time if i hit always over 50-75 damage to berzerker. I have that mega stregth (about 180 stegth). Separate eat my damage.More changes to block some damage.
This is positive.

Separate works both ways. Stat effect sometime increased luck. Yes i accept this luck. Every players is own stat always.


Now i wondering criticals. If there is separating hits. Allow every hits own critical or 1 big critical. like these days?
I think if move hits is separated. there can be mini critical/s. If there is only 1 big critical then it was not no need change at all. Because that is basically same damage what is today.

I dont want hurt nobody. I want tell my idea/suggestion.[sm=zorb_smilie.gif]



[sm=zorb_smilie.gif]




Mother1 -> RE: Blocking Fix (6/14/2013 1:46:57)

@ santonik

Still increases luck factors which if you haven't noticed the masses are sick up.

Also every since hit in 2-3 hit moves counting for it's own crit? Even more outrageous. Say if I get 3 crits in a row from each hit (which isn't unlikely since I see crits sometimes coming 2-4 times in a row with luck factors these days) It would be worse than if you take one big crit.

I also shudder to think about this happening with rage as well if I were to use strike with a hunter and I were to crit with every hit.

Also your mega strength example is almost impossible now without leaving yourself with extreme low stats elsewhere due to how little stats you will have.




odsey -> RE: Blocking Fix (6/14/2013 2:02:47)

@Bloodpact Yeah, I know that. I'm just afraid if this happen massacre will be blockable even though it is a ultimate.




santonik -> RE: Blocking Fix (6/14/2013 2:47:32)

Mother1
yes that mega stregth is harsh example nothing more. Some luck factors is good. Some is not so good. It is depend always many things.

Still increases luck factors which if you haven't noticed the masses are sick up.
This game need some luck factors. Separating hits isnt the biggest broplem. It is only stabilize damage.. Luck factors can decreased many ways..
there is something http://forums2.battleon.com/f/tm.asp?m=21317496 You can effort yours opinion too ^^

And now we going that critical side. Yes i think that critical things. 1 big or (change make many)little critical. Ofcourse mini critical need calculating this game.if this game going separated hits. I take this purpose because game is criticals moves. I believing matematich can solve those mini critical very easy.
Basic damage is same still. how because damage isnt change. only block changes littlebit.

Rage must edit too because critical dont give rage. If we have berzerker and separates hits. Hits landing this way. hit+critical+block.

Basic damage this berzeker move is 10+10+30 damage. 10 damage is 20% total damage
10 damage is 20% total damage
30 damage is 60% total damage


1 hit give normal rage. (calculates 20 % normal rage)

2 hit no give rage. (calculated to 20% normal rage)

3 hit give extra rage because that blocked. Now we can calculated total rage. (calculated 60 %normal rage)

Now we can calculated this total rage.

If you have rage and you doing berzerker. you can ingnored 45% enemy defence. This isnt change at all.

Yes my english isnt still perfect but try understand.





odsey -> RE: Blocking Fix (6/14/2013 2:54:21)

@Above Think about this situation:

A has 20 health while B have 20 health. A use double strike which is blocked by B and he dies in the second hit.

This will put more luck factors in the game and people will use cores and skill such as SA more often because of the effect.




santonik -> RE: Blocking Fix (6/14/2013 3:25:11)

Many forgot this separated hits can be stabilize damage. Bigger or lower that damage. Depend always areyou think defencive or attack side. Both can be win sometimes. There is no so many separating moves in this game.

Only this 2 moves can use separating moves. because those isnt extra skill.
1. double strike, (tactical mercenary and mercenary)
2. berzerker (mercenary)

Other moves is skill too. So i dont take those moves in here.( Cheap shot, assimilation and etc...)
I dont take massacre because that is already unblockable and that is ultimate move.

@odsey

That mean A attacker is heavy damager and B defender is low defence. So that is normal thing. If game is separated hits.
So that dosent make change today game . because todays that make 40 damage or block.




odsey -> RE: Blocking Fix (6/14/2013 3:29:49)

@Above while that is true, I forgot to mention that they have both the same defence.

But don't you think this will make even more luck base game than before? And if this happen, Str build will rise on certain classes. Seeing as people already hate the luck in the game right now, I don't think this is a good idea.





santonik -> RE: Blocking Fix (6/14/2013 3:50:04)

luck is about same now and separated moves. i dont see luck factors changes so dramatically. This game need some luck ofcourse. I dont see stregth build rising. That happens now if that happens. Damage is same now and separated hits. only block changed little bit. Still damage is about same.(stabilize)








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