A Decline in EpicDuel? (Full Version)

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VanitySixx -> A Decline in EpicDuel? (6/12/2013 20:06:22)

Anyone noticed how people have been leaving the game a lot recently? Though, new players are arriving, more players are leaving. I recently came back to EpicDuel and noticed that the Legion or Doom server is NEVER open anymore due to lack of players. Why do you guys think there IS a decline in EpicDuel??

My theory is that people were angry with Omega's release, and much like myself, left EpicDuel. I disliked how they made the playing fields harder for us paying players, but I came back because I understood why they did it. They did it because they've been pampering us paid players for too long, but to me it was still a huge hit towards us. Then they made items that use to be Varium Only now available for credits, and not to mention, non varium players can become just as strong as Varium Players.

The promo's over the last few months weren't worth the 50 dollars since there are people out there (like me) using weapons from years ago to defeat some of these players.

Has EpicDuel reached a point in time where they are afraid of making more powerful weapons available to the people that financially support their game??

Do they believe weapons even a little more powerful than the ones today will become very much overpowered??

Is this even the reason why players are leaving?

I don't know how ANY of this works. I've never developed a game before... All I know is I returned because I trust their decisions, but it seems as if the older players do not...




NDB -> RE: A Decline in EpicDuel? (6/12/2013 20:09:08)

Exile is nerly always locked or has very few players while Epic always stays at around 700 or less. And I remember hearing the devs saying that it might spike up once summer comes because others had been noticing this too in a thread a while back--well, it's summer or close for most people and it's as low as ever.




VanitySixx -> RE: A Decline in EpicDuel? (6/12/2013 20:16:55)

I seriously wanna help ED out and try and bring more people on this game. I have 10,000 followers on twitter and only 2 of them play. I think the devs should start experimenting a lot to find ways to maintain the balance, but make the game more than just fighting and doing missions. Because all the missions say is just "Kill this guy 10 times" or "Buy this and return it to me" or something around that. They do have one thing almost all players are interested in, and that's factions.




Ranloth -> RE: A Decline in EpicDuel? (6/12/2013 20:20:16)

Did we really need another thread on the same issue? If you look back, all the previous one mention the same thing. By now, everyone get it so I don't see why the same thing is repeated over and over.

In addition, it's not Summer for most. Those in the UK are having their exams until even mid-June, I'm unsure about those in US (if they are done already). Completely unaware about other countries. Perhaps people don't think wasting their Summer on games is a wise idea? One can wish at least.
Furthermore, 600 players logged in at the given time. You don't really have accurate figures who and how many people have logged in. Only because the number is 600 or 700, it doesn't mean the same people are playing. In fact, there could've been 3,000 people playing but at different times thus some logged in and some logged out (making a very small difference).




VanitySixx -> RE: A Decline in EpicDuel? (6/12/2013 20:24:21)

If that were the case, at some point (like in the past) those "3000" players should fill up Epic, Fill or nearly fill Exile and have a few hundred in Legion. If there really are 3000 players logging in and out like that, we've still seen a decline since last year and everyone who's played for a while in EpicDuel knows it.

*EDIT

And the other posts are all stating why they believe EpicDuel is declining. I'm asking everyone what's the problem. Not stating my opinions.




Ranloth -> RE: A Decline in EpicDuel? (6/12/2013 20:31:15)

I didn't say 3,000 at the same time. You only look at the players logged in at the given time but you don't know if they are the same people as the other 600 that was playing an hour ago. Majority of the players are casual players and don't play for hours each day - some will log in for a bit and leave to do something else.

Unreliable figures are bad.




VanitySixx -> RE: A Decline in EpicDuel? (6/12/2013 20:36:44)

I said logging in and out if you had read on... I know what you mean. But come on Trans. I know you're an old player. You know there has been a decline in player activity as well as I do, and there's a reason for it. I just don't know why.




NDB -> RE: A Decline in EpicDuel? (6/12/2013 20:37:37)

I'm pretty sure the majority of players are from the US. And I was not the one who said that the summer would bring more players--a dev said that (I would quote it, but I can't find that old thread). Plus, they changed the server max from 1000 to 800. So even if you do see Epic full these days, it doesn't mean as much. And what point are you trying to make when you say that 600 players doesn't actually mean 600 players? Well, if there are more players thank one would think, even if there were only so few players shown on the server, then there would still be more players before when Epic and Exile were constantly full, would it not? So if it says 600 players when during that time period there were really 3,000 different players, then if there were 2,000 players there would still be more, right?




DunkThatOreo -> RE: A Decline in EpicDuel? (6/12/2013 20:44:17)

I wouldn't be surprised in anyway whatsoever if no more than 500 players are seen on epic server over the summer. There's nothing interesting about
Epic Duel atm and it's going to stay that way until the dev's take a risk and change something. They can't seem to wrap their head around the fact that doing the same
thing for three years isn't going to bring in players.




VanitySixx -> RE: A Decline in EpicDuel? (6/12/2013 21:17:01)

Lets not dog the devs for everything. They're trying with this war thing coming up. Only problem is, it's been done before and before. I like the game and all but it needs to show players out there how it's so original and different with a variety of things to do. Seems like to me, they've been ignoring the hard updates and only do minor things like balance issues or bugs in the game with occasional things like this war coming up.

I believe if they put as much time, heart, and sweat into experimenting with the game as they do with making wars, this game can possibly attract all kinds of players. And if what they did is unfavorable then they can take it out. I just want to see more activity in this game. It's really not half bad, just repetitive.




Mother1 -> RE: A Decline in EpicDuel? (6/12/2013 22:55:38)

@ dunkthatoreo

They took a huge risk when they made omega and look at what that did :P




kaiseryeux21 -> RE: A Decline in EpicDuel? (6/13/2013 1:51:22)

let's be REALISTIC here. the servers are definitely records less players compare to gamma and delta phase. ( i can say it myself because i am asian and i log-in once in a while atleast every 2 hours). I haven't seen a server packed with more than 900 players even during power hours. So obviosly, this game is loosing a lot of players nowadays.




Angels Holocaust -> RE: A Decline in EpicDuel? (6/13/2013 3:06:38)

The servers used to hold 1200 players, they lowered it to 800-900 to make it look as if they've gained more customers. This game is in trouble and is on the verge of collapsing.




Ranloth -> RE: A Decline in EpicDuel? (6/13/2013 7:10:13)

VanitySixx, I'm aware there's a decline and I do see why - people mention it for me although not all of it - but having the same thing repeated over and over gets tiring and repetitive. By now, I'd be surprised if someone doesn't get it, really. The reason is the PvP barely changing (cores maybe did make it a little bit better by including a bit more variety) and odd balance which has been okay in Delta (at one point) and is alright in Omega, at the moment. The reason for this is the small Team that cannot manage big changes or else they'll take too long and players will get impatient.

Angels Holocaust, keep the cheeky comments for yourself. They made it 1,200 for sake of testing how much a server can hold and due to that, Exile was almost always empty when there were much more players logged on (i.e. PowerHour where almost 2 servers are full; 1,600 people), so they lowered it back to 800 so they can have equal amount on both and you can find a fight. We know you don't like the game but spreading false information doesn't help you, at all. Posts such as yours saying "Game is collapsing, Devs are crap." are ignored purely because they bring nothing constructive and are for sake of demotivating. It's like me saying "You're doing crap in College, drop out because you'll fail in life anyway and I know it better than you do so goodbye." Not very nice, is it?




kaiseryeux21 -> RE: A Decline in EpicDuel? (6/13/2013 7:36:55)

Sorry but i would have to disagree that this game is collapsing. This game is not collapsing or dying, not even close. I have to agree on certain points that this game might be declining, but only on the number of players which can be backed-up by the number of players online on a given time at a given day. Certainly, there were some old players who eventually retired from this game perhaps due to the following reasons:
1. Some players who played this game 3 years ago might felt they were old enough to play this game anymore. (but in contrary, not in my case because i started playing ED early beta and i am a proud 25 years old during that time. Bet you already know how old i am right now^^.)
2. Let's not deny the fact that some player's account were unfortunately hacked perhaps due to lack of warnings and precautions before ( i know some of them and they just quit playing this game since they are lazy enough to start again at level 1.)
and
3. There were players who already achieved their goals in this game like winning 1 vs 1, 2 vs 2 and jugg champ, gained enough fame, received all achievements so on and so forth.

In reality, that's just it. People come and go. You can expect players to play this game their entire life. But if we can observe, there were new players coming in and it can be proven by the daily LB in 1 vs 1, 2 vs 2 and even in jugg mode which is dominated by lower level players. In short, this game is not collapsing nor dying. We just have to adapt to new changes and these changes includes new players, new in-game features etc.




DunkThatOreo -> RE: A Decline in EpicDuel? (6/13/2013 14:48:12)

@Mother1, well I was thinking more along the lines of changing skills increasing weapon and skill damage and stats in general, changing the things that have been the same
for four years basically.




VanitySixx -> RE: A Decline in EpicDuel? (6/15/2013 4:53:17)

quote:

In short, this game is not collapsing nor dying. We just have to adapt to new changes and these changes includes new players, new in-game features etc.


@kaiseryeux21

What?? The game is definitely drying out. Have you even played at ALL during Gamma or Beta?? Have you seen the packed servers EpicDuel had? As you said, people come and go in reality. But when more people are leaving than people that are arriving then it's a problem.

A huge reason is because of what DunkThatOreo said about the things that have been the same for four years. It's just not attractive anymore. You can NOT deny the fact that EpicDuel will be in some huge trouble in about a year or so if things don't shape up, and it shouldn't be ignored.

quote:

LB in 1 vs 1, 2 vs 2 and even in jugg mode which is dominated by lower level players. In short, this game is not collapsing nor dying.


What level are you?? Because everyone in the game knows these are alts created by higher level players in order to help out a friend or their faction in a title run. Majority of the time, these are not new players what so ever.




ReconnaisX -> RE: A Decline in EpicDuel? (6/15/2013 11:30:56)

Well, it certainly looks like ED has lost players, what with Omega and all.




Khalix -> RE: A Decline in EpicDuel? (6/15/2013 12:02:36)

I'm sorry, is there a problem with equality?

"Equality"...

Oh, right, the previously var-only gears are extremely expensive to obtain through credits and require grinding to get. Because clearly, non-vars can get a 48k yeti or a 30k+ rare weapon in only a mere few seconds, right?

Varium still has the advantage of being a shortcut. Where free-players must grind for months to fully equip their character, a varium-buyer can outfit themselves in mere minutes.

RPG games have that lovely path of a new player being a cockroach, but in the end, they turn into deities. With varium, you're a step up already with maxed out gear, cores and even a bike. The only time for you to possibly lose is to either get too arrogant and mess up or someone who's better than you comes along.




Stabilis -> RE: A Decline in EpicDuel? (6/15/2013 20:30:59)

In my opinion I think EpicDuel has outstanding equality demographically.

What WAS exposed ever since varium-credit balance was no longer a concern was the stagnancy of PVP. The initial cores were alright for experimental purposes but now the cores are as basic and predictable as our current skill trees.




ValkyrieKnight -> RE: A Decline in EpicDuel? (6/15/2013 20:45:57)

Being a early Delta player I already had the left over credits needed to apply cores and whatevers to my characters but looking at how long it takes to get somewhere without Varium now I'd say Varium has more power than it did in Delta. And that is why I think the game has lost allot of players. Even if players think that the power balance made the game more accessible to free players or even new comers is only 1 issue addressed. Gears, Cores, Robots, Class Changes all amount to a insane credit requirement on the free player and non frequent Varium buyer that they just get fed up with it all and play something else.





Jekyll -> RE: A Decline in EpicDuel? (6/15/2013 21:27:22)

EpicDuel is losing its gleam simply because of over-inflation in item prices. A simple bike costs around 50,000 credits. Part of the fun of ED is having a large array of items for show. After all, that's what the staff wants right? A dress-up game like AQW.

Not saying that it is bad, but there's no way I can afford to buy a new bike every other week. Throw in new primaries, guns, auxes and robots and I will need at least 75k every week to sustain. There is hardly any incentive to fight. Even at 37 credits per 1v1 win, I'm still not satisfied. Call me greedy, but I really feel that credits per win should go up to 47 per battle. A slight increase definitely won't hurt anyone if it applies to everyone, right?




Khalix -> RE: A Decline in EpicDuel? (6/15/2013 22:31:34)

quote:

Not saying that it is bad, but there's no way I can afford to buy a new bike every other week. Throw in new primaries, guns, auxes and robots and I will need at least 75k every week to sustain. There is hardly any incentive to fight. Even at 37 credits per 1v1 win, I'm still not satisfied. Call me greedy, but I really feel that credits per win should go up to 47 per battle. A slight increase definitely won't hurt anyone if it applies to everyone, right?


1. Why would you want to buy a new bike every other week?
2. You're making it sound like it's absolutely necessary to buy everything.
3. That's 37->47 is not, in any way "Slight". Battles are fought frequently, and you'll be swimming in more credits than what would keep the shortcut advantage varium has less noticed.

Oh, right. Don't ever use the word "Sustain" when it comes to spending on aesthetics. You can "Sustain" yourself in ED as long as you have firearms and a primary. Robots serve as an auxiliary, but are not required to win.




ValkyrieKnight -> RE: A Decline in EpicDuel? (6/15/2013 22:58:24)

@ Khalix

It all has to do with accessibility. This game is far too harsh on players without Varium in that gears with special abilities, cores and robots cost too much for the low amount of gold rewarded to players especially when they're constantly being put up against fully decked players / higher level and losing ( Baelius forbid you want to class change. Cpus are much worse than they were before aswell being harder due to the weakening of players and giving no exp/tokens. Sure players are able to farm cpus but its near unbearable to fight them for hours on end. Cpus power are also somewhat based on fully decked Varium users aswell. Beating bosses above level 27 is a terribly hard task as a free player.

In Short, this game punishes players for not constantly purchasing Varium as it did in Delta but its worse in Omega.




Bloodpact -> RE: A Decline in EpicDuel? (6/15/2013 23:05:51)

^ actually it's fairly easy lol o_O.

Most of the time I just farm credits during the powerhours. since it's twice
as much credits.

I had been farming for like 2 weeks( like 2 hours a day ) And I was up to 51k credits( which I used on the new bike )

After I sold somethings I couldn't let go before, and farm a bit more today and yesterday i'm at 31k o_O, about 10k being from

farming alone.


And bosses are so have nothing to do with anyone who isn't level 35, it's like most games, you get big and strong

then you go and kill the bosses.




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