ValkyrieKnight -> RE: =ED= June 13th, 2013 - Daring Design Notes (6/17/2013 16:18:59)
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The Incredible Hulk However we do have new maps although we do not need NPCs as this is a Pvp game but there is a limit to how much xp you get on an NPC although I do agree with you on the quests where you have to make wins which can benefit us from getting wins but also xp together but the factor is that some of us want to go to level 36 and be the top dogs rather then being a lower level then the level cap. But I disagree because it will be fun for me to level up rather then getting achievements and I think the team are ready but are just very scared about balances which eventually may lead into people leaving. We do need new Npcs, we need the level cap to make sense. It would be rather strange to have content to, lets say 37 and there be nothing at level 37 for us to purchase, earn, or well, interact with, a barren wasteland that people would wonder why it was implemented in the game. It could also be seen as a lazy cop out to distract us from other things being done in the game cause we're too busy leveling. How are you going to make new quest without new Npcs? Simply slap quest on Npcs that don't offer quest? Again seems like lazy design in my opinion and again wouldn't make sense, low level Npcs giving high level quest? As for the exp thing, that's one of my primary reasons for leaving the game for as long as I did. I can't understand how some players could fight this many battles on one character and not get bored of the game I mean sweet jeebus ! I think we're all tired of seeing "has reached level cap" everytime we win a fight.
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