RE: Honest opinions based on your point of view (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion



Message


ValkyrieKnight -> RE: Honest opinions based on your point of view (7/6/2013 0:08:29)

@ BlootPact

That's where you're wrong. Offensive builds have never been powerful in Omega and you couldn't even argue that at the beginning of Omega Mercenary was overpowered. Why is this? It's because Mercenary already had more than enough energy to get the job done, they never needed to invest in energy. Now remove the I think it was 69 energy they had during that period. That is already enough to use both Double Attack and Berzerker max without any worry about their energy. If their energy was back down to 43 in order to abuse their strength they would have to have used 25 stat points into energy which would compromise their defense thus weakening them. This goes for all overpowered casters, the points they would have to use to substitute base energy loss would hurt their defense and make them less god-like = balancing it out. This reigns true for debuffers, if players don't want to invest in energy then a simple low Dexerity + high smoke build can be destroyed by a simple energy drain thus balancing out the game. Tact Mercenary can't abuse Surgical Strike + Medic because their energy would not be able to sustain both skills as they would have to again invest in energy which would weaken that tank build. It weakens all tank + stat abuse builds actually.

I've thought about energy since the beginning of Omega and it always nicked at the back of my head how the game may actually not be in need of balance but that base energy needs to be reduced back down to 42 ~ 46.




nico0las -> RE: Honest opinions based on your point of view (7/6/2013 3:03:06)

It's been a while since I post on these forums O.o Work got to me I guess :/
In any case, I've been waiting for someone to make a thread like this ^_^ I think a lot of people feel very strongly for this game. So here:

I made my account the first day AQW advertised EpicDuel. I got founder as quickly as possible and really enjoyed all the classes at the time. It was a simple game, with a simple community and simple mechanics; everything needed to create a great game.
Beta was somewhat interesting. A lot of changes were made, some very beneficial, some... not so much. All in all? It was fun.

Gamma was hectic. I think that it was at this point that everyone realized this game has great potential to make a LOT of money. If done right, I wouldn't be surprised if this game surpassed AQW. What happened?
Well the focus of income and making players join became far more important than the actual gameplay. The gap became more notable between F2P and P2P players. Great names started to emerge from the 1v1 and 2v2 boards, which were players who essentially payed to win.
Gamma brought a lot of imbalances, and I don't think anyone realized what we were doing. Note that this is not the devs' fault. We, as the community, are supposed to help, contribute, and support changes made and give constructive criticism. Instead, we sat back, complained blindly and whined about pretty much anything that didn't please us. Balance also began to go amiss. Mercenary had Support Merc, Tech Mages had Support Mage, and Bounty Hunter had Strength. The solution proposed by the community and executed by the devs? NERF EVERYTHING. Tech mages took a HUGE blow with the heal nerf and Mercenary ceased to exist until Omega. Lastly, enhancements gave players who payed an even GREATER advantage and just threw balance out the window. In short: Gamma: Gap, Pay to Win, drastic imbalance.

Delta arrived at the peak of this crisis. I think we all hoped, with the allure of new classes, we'd see a reshuffling of imbalance and hopefully attain something close to it. Big mistake. Strength Tactical Mercenary was arguably the most powerful build to exist in this game. Players could put in 50 wins a minute with it, and there was no build that could even compare, but Bounty Hunter almost did. Tech Mage, Cyber hunter, and Mercenary were all sitting in hell at this point. The only solution was to nerf, AGAIN.
Throughout Delta we just saw a back and forth of OP classes. Blood Mage had it's five minutes of fame along with Dexterity Tech Mage (which, by the way, I will never forgive the devs for nerfing). Cyber Hunter was pretty good at one point, and after including plasma armor, it was almost overpowered. What happened though, was all of us who bought varium (I'm talking $200+) became unbelievably overpowered. There was just no way to balance this game out in the slightest, so the solution was scratch everything and go with a clean slate: Omega.

I have to admit I liked Omega. For a little while it felt like the "good ol' days". It took me a while to realize how bad things were. The community had essentially torn itself in half: Players who wanted balance and actually believed in the good of the game, and then players who wanted all the wrongs corrected, this being mostly the non-varium community. I'm not blaming them at all, but the line "pay to lose" became rather popular at one point. We who carried this game on our backs by paying hard earned money repairing cars (that's what I did, anyway), flipping burgers, or begging our parents were tossed out into the cold with no reconciliation. This is when I stopped playing the game completely. There are a lot of things you can fix, but a broken community is not one of them.

I've been reading the forums and logging in for 20 minutes every other day or so, and I can say I think things are better. Varium still has an advantage but isn't completely upsetting the balance, non-varium players still lose but those who take time to study builds and create new strategies tend to go remarkably positive. The game seems to be holding a "stable" amount of players (at least we haven't seen a massive depression in player count), and the classes all seem to be even. ED is advancing rather nicely with releases and updates, and I think I can say this is the best Epicduel has been in a LONG time. Players are obviously upset that they don't get their 99% win rates, and to them I say grow a pair and learn to build. There's no such thing as perfect.

Ultimately? With all the ups and downs, we've seen a growth and maturity not only in the devs but in the community as well. Guys, we're ALMOST starting to resemble a proper gaming community :)

I hope people agree with me, but I know most won't. Telling the truth has never really gone well with this game...




Bloodpact -> RE: Honest opinions based on your point of view (7/6/2013 3:18:54)

quote:

That's where you're wrong. Offensive builds have never been powerful in Omega and you couldn't even argue that at the beginning of Omega Mercenary was overpowered. Why is this? It's because Mercenary already had more than enough energy to get the job done, they never needed to invest in energy. Now remove the I think it was 69 energy they had during that period. That is already enough to use both Double Attack and Berzerker max without any worry about their energy. If their energy was back down to 43 in order to abuse their strength they would have to have used 25 stat points into energy which would compromise their defense thus weakening them. This goes for all overpowered casters, the points they would have to use to substitute base energy loss would hurt their defense and make them less god-like = balancing it out. This reigns true for debuffers, if players don't want to invest in energy then a simple low Dexerity + high smoke build can be destroyed by a simple energy drain thus balancing out the game. Tact Mercenary can't abuse Surgical Strike + Medic because their energy would not be able to sustain both skills as they would have to again invest in energy which would weaken that tank build. It weakens all tank + stat abuse builds actually.

I've thought about energy since the beginning of Omega and it always nicked at the back of my head how the game may actually not be in need of balance but that base energy needs to be reduced back down to 42 ~ 46.

< Message edited by ValkyrieKnight -- 7/6/2013 0:09:04 >


Even with it's good intent it is flawed, and I'm hardly even wrong, with myself being a prime example of someone who does not need any ep
to win a fight,know how most my fights start ? with an EMP that or I'm fighting someone with static smash or assimilation in which cause my entire goal
is to waste my ep so it doesn't get stolen and used against me, but if I were to look at your idea biasly I would support it . because it would be buffing
my personal build style, everyone else would have a lil less attack or a lil less def/res or a lil less hp, but me I would be the same as well as anyone else
with a similar build. the str abusers and glass cannons would love this more then anyone, glass cannons use some 31 ep an entire fights then the rest
just sits there. For the sake of balance I can not support this idea.




ValkyrieKnight -> RE: Honest opinions based on your point of view (7/6/2013 9:50:30)

@ BloodPact

My idea on energy deduction is not biased. My suggestion is merely an observation of how quickly balanced became a issue in Omega as soon as the developers decided to up the base energy. There was no problem with Tech Mage or Tact Mercenary until they made it so that they can Ultimate without contributed stats into energy.

@ Nicolas

I'll read that a little later, x2 is about to start lol !




Lord Machaar -> RE: Honest opinions based on your point of view (7/6/2013 17:33:29)

I have so many dirty, awful and terrible things to say, and If I started saying them, I won't stop and I'll have to curse, I mean it's 3 years of many things, I can't sum it up in one post.




DunkThatOreo -> RE: Honest opinions based on your point of view (7/6/2013 21:51:37)

The devs are trying to distract us from the problems at hand. They're giving away free items and putting us into a war that's not really a war. Devs, why not focus on giving us PERMANENT content/features to keep us, the players, engaged and excited
about what's going in Epic Duel. The last time I was excited about anything was the release of Gamma and that excitement disappeared quickly. Four years and this is the best they can do.




Midnightsoul -> RE: Honest opinions based on your point of view (7/7/2013 14:33:45)

Started at Beta. I honestly thought the advertisement was annoying so I gave it a try just to relieve myself. I liked it. Then I jacked myself up after thinking it was funny to troll ppl with dex spam. I realized I was so behind in credits and equipment which as of today, I learned that lesson. Everything that nico0las said was true and similar to what I would have. There's no better way I would've said it to be honest.

The biggest thing I missed was the old community. Everyone was nice, now when I go, many ppl give me rude remarks, even on the forums which back then, my name was bloodknight997. The only ppl that are still polite are the ppl I've known from a couple of years ago in here.
I also missed all the OPedness though, it made a lot of strategy. If every class was relatively OPed compared to now, it would
make gameplay so much more fun. I'm gonna admit, but i wish everything changed back to pre-Omega. I never really wanted Omega to start. The only thing that was good was the enhancements and equality between F2P and P2P players.




Page: <<   < prev  1 [2]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.09375