RE: =DF= Guardian Discussion Thread (Full Version)

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flashbang -> RE: =DF= Guardian Discussion Thread (5/2/2015 17:04:40)

@Darius 2 new helms, a cape for fully-trained Guardians, and a new Blade with a static range with the new art will be added to GB shop. This means you can get both the old and new Blades.




godofthunder4 -> RE: =DF= Guardian Discussion Thread (5/2/2015 17:34:57)

I JUST learned about the Guardian revamp. So is the Guardian available to any Dragon Amulet player, and you don't need an AdventureQuest account to unlock it?




Chaoshaper -> RE: =DF= Guardian Discussion Thread (5/2/2015 17:38:06)

Its just the testing. When its all ready for its final release, its gonna go back to being Guardian only.

The revamp is amazing, and its so much stronger than before :D




Daimyo Daimyo -> RE: =DF= Guardian Discussion Thread (5/2/2015 17:46:00)

The only bad part is the Multi is locked to energy but otherwise this is a great class.




Alm Nullamors -> RE: =DF= Guardian Discussion Thread (5/2/2015 18:03:47)

As a DL user, that part really wasn't such a bother. I can't fault this Guardian Class one bit.




VJ -> RE: =DF= Guardian Discussion Thread (5/2/2015 18:22:48)

I agree Necro, being a DL user myself its no big deal really.




Azan -> RE: =DF= Guardian Discussion Thread (5/2/2015 18:26:27)

Shield taking effect the turn after its use seems to be fixed! Thank you Ash![:)]

Edit: Hmm... however, the problem seems like it's still there for the Vortex skill. You don't evade the next attack, but the attack after it.




Pisaster -> RE: =DF= Guardian Discussion Thread (5/2/2015 18:43:59)

@azan I was noticing that too earlier
Also, as much as I love it, I definitely think the stun should get nerfed. It seems like I get 5 turns of stun more often than not, and in the time I've tested I've yet to see a three turn stun. I've only tried been paying attention for the last five or six tries of course, so it could just be sample bias, but given how powerful the rest of the class is I think it could survive somewhat lower probabilities.


Edit: Tested more and got a few threes, but the average is still quite high. The numbers probably work out fine on powerful bosses, and at least from what I've seen I don't think the current stun is too much there, but I am worried about quests. The stun only costs 30 mana and even as a level 46 the mana steal gives me 74 mana, so to beat a long quest I can just stun when I'm low on mana, use regen, and then kill the enemy with normal attacks. This strategy works with other classes too, but because of how long the stun can be, I can do it on even high health enemies without worrying about the stun running out before the attack button finishes them. Furthermore, guardian also has a heal that only costs 35 mana, so I can use stun, mana steal, and heal on one enemy, and only set myself back one mana. At higher levels this same strategy will probably increase your mana in addition to healing you, and, again, because of how long the stun often is I don't have to use any other skills or risk getting hit. I think lowering the chance of long stuns would help force players to strategize their resource use a bit more so that they can't heal up on every enemy. (Even with multiple enemies, if you take a couple guests with you, stun the highest health enemy, have your guests finish off the weaker ones in a turn [which plenty are powerful enough to do], the length of your stuns will still be long enough to compensate for the enemies' increased health much of the time)




GreenGuy23 -> RE: =DF= Guardian Discussion Thread (5/2/2015 18:52:38)

I heard somewhere on here that there will be special cape/helm/weapon in the Guardian Blade shop. Does anyone know when this will come out, and if they will be CC?




admahu -> RE: =DF= Guardian Discussion Thread (5/2/2015 18:59:57)

From Ash,

quote:

You'll get two helms (one with the closed face plate and one with the open face) and a cape that you can use once you fully train the armor. The "new" guardian blade art will get added as a new weapon in the current shop where you get the old one. That weapon will have a static range (i.e. 60-60 or whatever it's supposed to be per level) to be a nice alternate to the full random range of the current blade. Both old and new will be available so you can have the choice of static or random.




kpnut -> RE: =DF= Guardian Discussion Thread (5/2/2015 19:01:03)

Ash is there any chance of the eyes getting changed, my character looks kinda out of it although the scar is a nice touch.




GreenGuy23 -> RE: =DF= Guardian Discussion Thread (5/2/2015 19:03:51)

@admahu What does that mean by static?




admahu -> RE: =DF= Guardian Discussion Thread (5/2/2015 19:05:28)

It means it will always do the same damage, instead of a range. Ash uses 60 in his example.




GreenGuy23 -> RE: =DF= Guardian Discussion Thread (5/2/2015 19:07:36)

Aaah Awesome!




flashbang -> RE: =DF= Guardian Discussion Thread (5/2/2015 19:26:35)

I just noticed that scar and it is awesome.




VJ -> RE: =DF= Guardian Discussion Thread (5/2/2015 20:18:30)

I was wondering something Ash, as good & evil elements been added to the rage list of elements or is it automatic?




Ash -> RE: =DF= Guardian Discussion Thread (5/2/2015 20:28:58)

quote:

Ash is there any chance of the eyes getting changed, my character looks kinda out of it although the scar is a nice touch.

To what color?

quote:

I was wondering something Ash, as good & evil elements been added to the rage list of elements or is it automatic?

Fire, water, stone, wind, ice, nature, metal, light, energy, darkness, and bacon are the only elements it should be choosing from. Good and Evil are ideas and aren't an actual "element" in terms of what the skill should choose from.




VJ -> RE: =DF= Guardian Discussion Thread (5/2/2015 20:31:04)

Thanks I was just wondering as weapons have good and evil and wasn't sure if they was included or not.




DarkLore -> RE: =DF= Guardian Discussion Thread (5/2/2015 20:43:53)

how about soulless? I loved EPL as that had them too. I also could have sworn Cronix stated the guardian's cloth would CC.




Ash -> RE: =DF= Guardian Discussion Thread (5/2/2015 20:52:03)

The CC coding broke and wouldn't load properly. It was also set to hair, not armor and wouldn't actually look like anything but more armor, so I took it off so the armor would actually work.




kpnut -> RE: =DF= Guardian Discussion Thread (5/2/2015 21:23:57)

@Ash I don't mean the colour, I mean the shape like I said with a female character they make her look kinda out of it as if she's recently been under anaesthetic.




Zork Knight -> RE: =DF= Guardian Discussion Thread (5/2/2015 22:02:47)

When the armor is actually released, could we have a non-CC version of it and the items?

Although, having the code for the colors would be easier...




Solargeo -> RE: =DF= Guardian Discussion Thread (5/2/2015 22:43:53)

I love the new look. Need a helm. gotta find one. Not really though. Still wished this could be a guardian armor for aqw. even aq it self. Hey it is awesome looking.




Ifghar -> RE: =DF= Guardian Discussion Thread (5/2/2015 23:11:50)

Are the damage percentages/affects for the abilities posted anywhere? I looked through the earlier pages of this forum and the design notes, but to no avail.




Zork Knight -> RE: =DF= Guardian Discussion Thread (5/2/2015 23:15:37)

Ash will post them monday. I think.




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