Jmagician -> RE: =OS= Balance Discussion Thread (1/27/2014 18:51:36)
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@Trollok: You are missing the point. Iron Hide already got a nerf and it is still getting heat for being OP. I can assure you that if it gets nerfed again, it will still be labeled as OP. If not, someone will still have something to complain about the next card. Playing this game pre-CC was a lot different. I could proudly say I had the skill to overcome Iron Hide pre-nerfed. Although it was a powerful card, it wasn't as abundant and was much easier to predict and counter. It didn't have CC to amplify its strengths. Simply saying that we should fix balance issues on a card-by-card basis is only a huge waste of time. That isn't the problem, CC is. I would like to give an example from Yugioh. You can consider your deck a highly customizable one. There is an initial limit of 3 cards per deck. Some cards have limitations to them, either 2 per deck, 1 per deck or 0 per deck (banned). The most powerful cards are either limited to 1 or are banned. We can think of IH as such a card. Cards are not re-worked in order to adjust to a proper level of strengths, they are simply limited. Other card games are like that as well. IMO, I do not believe OS, being a card game, should be any different. EDIT: I would also like to mention that IH is a purely defensive card. If you can effectively predict and counter it, its only harm would be to its user. It isn't OP at all. Stop wasting your DoT and attacks when one is up and play defensive. If you can't do this, then your character is lacking defensive capability. The trick is to stall while they are stalling in order to put yourself on equal footing. That is pretty much what you can do when an IH is up. Now you might be saying that they have so many IH's that you can't afford to pull of such a battling style. Well the reason to this problem is CC. Yet another reason why it should be limited cause the spamming ability not only allows players to equip more powerful cards, it reduces your ability to effectively predict and counter.
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