=ED= July 31, 2013 - Core Revamp (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion



Message


Lectrix -> =ED= July 31, 2013 - Core Revamp (7/31/2013 18:23:43)

quote:

[image]http://epicduel.artix.com/images/icon/Nightwraith_ED-DN_2011.jpg[/image]
July 31, 2013
Core Revamp


[image]http://www.epicduel.com/images/cms/core_revamp_dn.jpg[/image]

Core Revamp

This week, we're taking a small break for the war proceedings to revamp the Skill Core system. New, "Charge Cores" will allow players to equip and try Cores more easily than ever before. With this revamp, we will be making some changes to existing systems. For clarity, we will be using the following 2 classifications to define Cores:
  • Unlimited Cores: Most Cores currently available in-game will become Unlimited Cores. They can never be depleted. Cores that are locked to a weapon like Improbability Gate will remain locked.
  • Charge Cores: This new class of Core was introduced with the regional influence Cores. They come with a set number of "charges" and thus can be used a limited number of times before they are depleted. To encourage experimentation with new and different Core configurations, they will tend to be cheaper than Unlimited Cores. If a player enjoys using a Charge Cores, an Unlimited version may be available.

All cores will be purchased from merchants like regular inventory items going forward. We felt it was unclear to pay for the Core at the moment of equipping so we're changing the system to a buy and equip model. You simply visit a merchant, purchase the core you like, and bind it any weapon you choose. Charge Cores will make it easy and painless to try out a variety of Cores with different weapon configurations.

Cores are bonded to an item until they are replaced with another Core, or, in the case of Charge Cores, depleted. It is not currently possible to transfer a Core from one item to another. If a Core is replaced, the old Core will be lost. Likewise, Charge Cores than are replaced before they are depleted will also be lost.


Client Diet

We've recently received reports from players failing to load the game client, and we fear that many players have found it difficult to log into the game now that the file size is over 3 megabytes. All the shiny new graphics we've added since Omega have come at the price of quick data transfer. We've externalized many embedded assets to reduce the initial load and make it easier for players to login.

As I write this, I'm seeing reports from players who are not having any problems logging in anymore. There is a chance this issue was also due to ISP caching (something we have no control over) or some other unrelated issue. The point still stands that EpicDuel's game client needs to drop a few KBs. While the reduction may be unnoticed to players with speedy connections, those with unreliable or slow connections should see a major improvement.


Legion vs. Exile Matching

We hoped to have this ready last week, but unfortunately it couldn't go live due to a lack of testing. This week we hope to finally implement alignment matching that is quick, fair, and accurate. The system is designed to impose strict matching rules that losen the longer the match queue remains active. This is to prevent extended wait times to find a viable match. With a lot of hard work, rigoruous testing, and a bit of luck, you'll be nearly guaranteed to match against your opposing alignment this Friday.


Legion and Exile Styles

Are you a soldier for the Legion or Exile forces? Now you can look the part with these new styles. Don the helms of Legion and Exile footsoldiers or cloak your loyalty in a mysterious hood! Oooooo!

[img]http://www.epicduel.com/images/cms/legion_and_exile_styles_dns.jpg[/img]

All of these styles will be available Friday from the Style Change interface. Remember -- these are linked styles so if you unlock the Legion helmet for your Mercenary, that style will carry over even if you change class.


Independence Day Rares

Wow! When did August get here? The Indepence Day rares currently equipped to Naomi in Central Station will be leaving along with the Indepence Day Achievement that can be found on all VendBots. Better hurry if you want these seasonal rares before they go back into storage for another year!

Tags: Nightwraith Cores Revamp Independence Day

Updated with new information. ~Mecha




Dual Thrusters -> RE: =ED= July 31, 2013 - Core Revamp (7/31/2013 20:06:40)

quote:

All cores will be purchased from merchants like regular inventory items going forward. We felt it was unclear to pay for the Core at the moment of equipping so we're changing the system to a buy and equip model. You simply visit a merchant, purchase the core you like, and bind it any weapon you choose. Charge Cores will make it easy and painless to try out a variety of Cores with different weapon configurations.


Wait, we are still able to purchase cores from our inventories, right? Or are they only going to be available at merchants?




SKRALL213 -> RE: =ED= July 31, 2013 - Core Revamp (7/31/2013 20:16:29)

I hope the cores we have now aren't giving a number. I like not paying for a core again and again each time I use it. Like Meteor Shower and Generator. I hope that stays unlimited use.




Shajun Ki -> RE: =ED= July 31, 2013 - Core Revamp (7/31/2013 21:37:14)

Seriously...I apologize if this offends anyone but the team seems to be putting out less and less content/changes/features week after week. They couldn't of added anything else to this update? Even if it was just a few missions that would be something to do.

You guys are leaving us hanging here as to how/when this war will continue in terms of the storyline.




Ranloth -> RE: =ED= July 31, 2013 - Core Revamp (7/31/2013 21:39:19)

Missions are on hold until the Mission System is revamped, hence why the lack. Charfade has said it many times already and it's still being worked on.




kaiseryeux21 -> RE: =ED= July 31, 2013 - Core Revamp (7/31/2013 21:51:47)

not a very good update in terms of content but it was fine. Let's give them a break guys. I just hope everything they promised will be implemented soon.




Scyze -> RE: =ED= July 31, 2013 - Core Revamp (7/31/2013 22:05:46)

So you guys demand a lot out of these updates right? Well, that's absolutely pointless because there's only 4-5 people in the team. Coding things is a pain in the butt (I've tried it) and finding/fixing the bugs is also a pain. If you hate these small updates, then just leave EpicDuel.

Want the storylne developed? Just wait, it will happen but not right now.




Ranloth -> RE: =ED= July 31, 2013 - Core Revamp (7/31/2013 22:05:47)

It's pretty straight-forward, Machaar. Existing cores will remain as they are but change their name to "Unlimited Cores". New cores (Charge) will work like the Influence ones on the War weapons and cost less Credits/Varium so you could test them before buying.




EpicIsEpic -> RE: =ED= July 31, 2013 - Core Revamp (8/1/2013 3:25:16)

@Trans
Will you still be able to buy the unlimited version of the core?




Rayman -> RE: =ED= July 31, 2013 - Core Revamp (8/1/2013 3:28:44)

Epic: Yes




Thylek Shran -> RE: =ED= July 31, 2013 - Core Revamp (8/1/2013 5:55:15)

I donīt understand what the point of a core inventory is when the cores are
bound to items and cannot be removed without being deleted.




ansh0 -> RE: =ED= July 31, 2013 - Core Revamp (8/1/2013 6:05:44)

Do it like TF2 where after you try a weapon, you buy it at a reduced cost.


After you try X core, you can purchase X core for a discounted price.




lionblades -> RE: =ED= July 31, 2013 - Core Revamp (8/1/2013 13:02:11)

quote:

If a player enjoys using a Charge Cores, an Unlimited version may be available.

Does this mean that the influence cores may possibly be forever in 1 buy and lasts forever?




Rayman -> RE: =ED= July 31, 2013 - Core Revamp (8/1/2013 14:02:42)

^
No, if you want the Forever Infinite Core, just buy a regional wep with the locked core on it.
(Unless it's not a locked core, Haven't seen the wep on the shop.)




Mother1 -> RE: =ED= July 31, 2013 - Core Revamp (8/1/2013 14:11:31)

@ rayman

That core is limited to 25 wins just like the free cores are. There is no unlimited influence core.




Rayman -> RE: =ED= July 31, 2013 - Core Revamp (8/1/2013 14:15:32)

^
Good, Just like I thought, Ill take a look on these weps later, but Im sure they will keep it 25 wins and there won't be YET an Unlimited influence Core.




lionblades -> RE: =ED= July 31, 2013 - Core Revamp (8/1/2013 14:34:36)

quote:

an Unlimited version may be available

I hope there won't be a unlimited influence core since people would just use it spam their influence.
Kinda takes away the point after war




Dual Thrusters -> RE: =ED= July 31, 2013 - Core Revamp (8/1/2013 17:51:58)

Wait, so I can have a full weapon set of passive cores? Sweet!




SKRALL213 -> RE: =ED= July 31, 2013 - Core Revamp (8/1/2013 17:52:25)

@Lionblades
I agree with you there. Takes the fun out of it but I also have to disagree with these achievements needing 50 million influence for 50 rating points (Joke) would hurt the fact of spending credits for a core every time it runs out.

I am looking forward to these cores as long as their not OP or UN and all. I just wish once you buy a core for a weapon (Like Meteor Shower) it stays with ya and can be replaced but once you pay for it you don't got to pay for it again and can be removed. That would be nice but would might also let players use any core they want.




Rayman -> RE: =ED= July 31, 2013 - Core Revamp (8/1/2013 18:31:21)

Skrall:

quote:

I am looking forward to these cores as long as their not OP or UN


They are not going to release new cores and What does UN Mean, I guess you Mean UP.

quote:

Wait, so I can have a full weapon set of passive cores? Sweet!


Lol, What? No. The only new thing here are the Charged Cores, they are the same as the cores we currently have in-game but with 25 uses, once you use the cores X amount of times it will be gone from your wep.




lionblades -> RE: =ED= July 31, 2013 - Core Revamp (8/1/2013 19:17:34)

I'm confused...
quote:

If a player enjoys using a Charge Cores, an Unlimited version may be available.

Does this not mean there "might" be a chance that the devs could release a influence core (charge core) that would not run out after some time (eg. Generator etc.)?




Rayman -> RE: =ED= July 31, 2013 - Core Revamp (8/1/2013 19:33:24)

^
Yes, There's a Small chance that the devs release an influence unlimited core.

And Generator and all the other cores will have a a charged Option too.

That quote only means that if you like the charged core of the meteor shower, there will be an unlimited version for you to use.




lionblades -> RE: =ED= July 31, 2013 - Core Revamp (8/1/2013 19:40:57)

Wow this is great! If this applies to all cores then I can just select a temporary core to use if I want to have fun with other types of build instead of paying 7k credits each time for a new core I want to use :D




Lord Machaar -> RE: =ED= July 31, 2013 - Core Revamp (8/1/2013 19:49:17)

I'm not gonna understand this core thingy until the update is implemented




lionblades -> RE: =ED= July 31, 2013 - Core Revamp (8/1/2013 19:54:02)

^ There is a chance that cores will have a temporary version as well
For example, based on this DN picture you can buy meteor shower that can last (25?) battles until it runs out. This will be cheaper too (750 credits?)




Page: [1] 2   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.109375