Lightning Chevalier (Full Version)

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Dragoon23 -> Lightning Chevalier (8/4/2013 4:24:10)

[img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img]
Lightning Chevalier

«Mastercraft Neutral Energy Armor. The Attacks are Locked to Energy. Can Paralyze Monster. »

Also see: Volt Rider, Thunderbolt Cavalry, Lightning Chevalier Z, Lightning Chevalier, Svadilfari's Oath

Level: 135
Power Level: 138, Mastercraft
MP Level: 137
Price: 10,118,016 Gold
Sellback: 5,059,008 Gold
Location: Thunder Mountain
Element: Neutral

COMBAT DEFENCE
Melee: +53
Ranged: +48
Magic: +48

ELEMENT MODIFIERS
Fire: 85%
Water: 90%
Wind: 76%
Ice: 65%
Earth: 76%
Energy: 42%
Light: 85%
Darkness: 65%

ATTACK #1
Hits: 2
Element: Energy
Type: «As Weapon»
Damage: 401.95% Base, 401.95% Random, and 790.60% Stats each
BTH: 17 plus Stats each
Rate: 75%

ATTACK #2
Hits: 1
Element: Energy
Type: «As Weapon»
Damage: 602.92% Base, 602.92% Random, and 1185.90% Stats
BTH: 17 plus Stats
Effect:
  • It can paralyse* the monster. The monster makes a save at a +10 bonus**:

      Level: 138 vs MonsterLvl
      Major: [YourSTR if Melee, YourDEX if Ranged, YourINT if Magic] vs MonsterEND
      Minor: YourLUK vs MonsterLUK

  • If it fails the save, then it becomes paralysed. To figure out the number of turns paralysed:
    • Start with numEleComp*0.45 /1.4/0.85 /0.4
    • If the attack was Magic, multiply it by *3/4.
    • Then multiply it by the monster's Energy resistance.
    • Round it stochastically (see Analysis)
      Examples:
      Resist%	Melee/Ranged Attack:
      60	11% of 0 turn and  89% of 1 turn.
      80	82% of 1 turn and  18% of 2 turns.
      100	52% of 1 turn and  48% of 2 turns.
      120	23% of 1 turn and  77% of 2 turns.
      140	93% of 2 turns and  7% of 3 turns.
      160	63% of 2 turns and  37% of 3 turns.
      180	34% of 2 turns and  66% of 3 turns.
      200	4% of 2 turns and  96% of 3 turns.
      	
      Resist%	Magic Attack:
      60	33% of 0 turn and  67% of 1 turn.
      80	11% of 0 turn and  89% of 1 turn.
      100	89% of 1 turn and  11% of 2 turns.
      120	67% of 1 turn and  33% of 2 turns.
      140	45% of 1 turn and  55% of 2 turns.
      160	23% of 1 turn and  77% of 2 turns.
      180	0% of 1 turn and  100% of 2 turns.
      200	78% of 2 turns and  22% of 3 turns.
      
EFFECT
  • You receive Armor Lean x1.

    *Your opponent can't get beyond the thunder dome!
    **Congratulations, «Monster Name»! You're the first to survive the audition!

    DESCRIPTION
    Ride this mighty Asgardian Steed into battle! Your attacks will be charged with Thunder Mountain's primal Energy magic, and may even Paralyse your enemies!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Armours/Asguardian_Steed.gif[/img]

    Numbers thanks to In Media Res. Image thanks to battlemaster25. Description thanks to Avalonmerlin. Pop ups thanks to moe and Heroes of the Scape.


    Analysis

  • Starts off with 514% B/R, 1011% Stats, and 17 BTH.

  • Attack #1: It also does an additional *1.564 as elemental compensation for being locked to Energy. With two equally powerful hits, each hit does 50% damage.
  • Attack #2: It also does an additional *1.564*0.75 as elemental compensation for being locked to Energy.

    Stochastic Rounding
    Say that you have a number like 1.20. Break it apart into its "whole number" part (in this case, 1) and its "fraction part" (in this case, 0.20). Now, you round towards the "whole number" part, but there's a ["fraction part"*100]% chance of adding +1 to it. So, when stochastically rounding 1.20, 80% of the time it rounds to 1, and 20% of the time rounds to 2.

    All this has ALREADY been calculated into the numbers above.




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