Dragoon23
Legendary AK!!!
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Lightning Chevalier «Mastercraft Neutral Energy Armor. The Attacks are Locked to Energy. Can Paralyze Monster. » Also see: Volt Rider, Thunderbolt Cavalry, Lightning Chevalier Z, Lightning Chevalier, Svadilfari's Oath Level: 135 Power Level: 138, Mastercraft MP Level: 137 Price: 10,118,016 Gold Sellback: 5,059,008 Gold Location: Thunder Mountain Element: Neutral COMBAT DEFENCE Melee: +53 Ranged: +48 Magic: +48 ELEMENT MODIFIERS Fire: 85% Water: 90% Wind: 76% Ice: 65% Earth: 76% Energy: 42% Light: 85% Darkness: 65% ATTACK #1 Hits: 2 Element: Energy Type: «As Weapon» Damage: 401.95% Base, 401.95% Random, and 790.60% Stats each BTH: 17 plus Stats each Rate: 75% ATTACK #2 Hits: 1 Element: Energy Type: «As Weapon» Damage: 602.92% Base, 602.92% Random, and 1185.90% Stats BTH: 17 plus Stats Effect: - It can paralyse* the monster. The monster makes a save at a +10 bonus**:
Level: 138 vs MonsterLvl Major: [YourSTR if Melee, YourDEX if Ranged, YourINT if Magic] vs MonsterEND Minor: YourLUK vs MonsterLUK - If it fails the save, then it becomes paralysed. To figure out the number of turns paralysed:
EFFECT You receive Armor Lean x1. *Your opponent can't get beyond the thunder dome! **Congratulations, «Monster Name»! You're the first to survive the audition! DESCRIPTION Ride this mighty Asgardian Steed into battle! Your attacks will be charged with Thunder Mountain's primal Energy magic, and may even Paralyse your enemies! Numbers thanks to In Media Res. Image thanks to battlemaster25. Description thanks to Avalonmerlin. Pop ups thanks to moe and Heroes of the Scape. Analysis Starts off with 514% B/R, 1011% Stats, and 17 BTH. Attack #1: It also does an additional *1.564 as elemental compensation for being locked to Energy. With two equally powerful hits, each hit does 50% damage. Attack #2: It also does an additional *1.564*0.75 as elemental compensation for being locked to Energy. Stochastic Rounding Say that you have a number like 1.20. Break it apart into its "whole number" part (in this case, 1) and its "fraction part" (in this case, 0.20). Now, you round towards the "whole number" part, but there's a ["fraction part"*100]% chance of adding +1 to it. So, when stochastically rounding 1.20, 80% of the time it rounds to 1, and 20% of the time rounds to 2. All this has ALREADY been calculated into the numbers above.
< Message edited by Koree -- 10/2/2013 2:02:34 >
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