Dragoon23 > Svadilfari's Oath (8/4/2013 4:24:23)

[img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img] Svadilfari's Oath «Mastercraft Neutral Energy Armor. The Attacks are Locked to Energy. Can Paralyze Monster. » Also see: Volt Rider, Thunderbolt Cavalry, Lightning Chevalier Z, Lightning Chevalier, Svadilfari's Oath Level: 150 Power Level: 153, Mastercraft MP Level: 152 Price: 48,410,333 Gold Sellback: 24,205,166 Gold Location: Thunder Mountain Element: Neutral COMBAT DEFENCE Melee: +55 Ranged: +50 Magic: +50 ELEMENT MODIFIERS Fire: 81% Water: 85% Wind: 72% Ice: 64% Earth: 72% Energy: 39% Light: 81% Darkness: 64% ATTACK #1 Hits: 2 Element: Energy Type: «As Weapon» Damage: 437.14% Base, 437.14% Random, and 868.02% Stats each BTH: 19 plus Stats each Rate: 75% ATTACK #2 Hits: 1 Element: Energy Type: «As Weapon» Damage: 655.71% Base, 655.71% Random, and 1302.03% Stats BTH: 19 plus Stats Effect:  It can paralyse* the monster. The monster makes a save at a +10 bonus**:
Level: 153 vs MonsterLvl Major: [YourSTR if Melee, YourDEX if Ranged, YourINT if Magic] vs MonsterEND Minor: YourLUK vs MonsterLUK  If it fails the save, then it becomes paralysed. To figure out the number of turns paralysed:
EFFECT You receive Armor Lean x1. *Your opponent can't get beyond the thunder dome! **Congratulations, «Monster Name»! You're the first to survive the audition! DESCRIPTION Presenting "Lord" Svadilfari in his new role, as your trusty steed. [img]http://media.artix.com/encyc/AQ/AQPedia/Armours/Asguardian_Steed.gif[/img] Numbers thanks to In Media Res. Image thanks to battlemaster25. Description thanks to Avalonmerlin and big E. Pop ups thanks to moe and Heroes of the Scape. Analysis Starts off with 559% B/R, 1110% Stats, and 19 BTH. Attack #1: It also does an additional *1.564 as elemental compensation for being locked to Energy. With two equally powerful hits, each hit does 50% damage. Attack #2: It also does an additional *1.564*0.75 as elemental compensation for being locked to Energy. Stochastic Rounding Say that you have a number like 1.20. Break it apart into its "whole number" part (in this case, 1) and its "fraction part" (in this case, 0.20). Now, you round towards the "whole number" part, but there's a ["fraction part"*100]% chance of adding +1 to it. So, when stochastically rounding 1.20, 80% of the time it rounds to 1, and 20% of the time rounds to 2. All this has ALREADY been calculated into the numbers above.



