Ash -> RE: =DF= DeathKnight Discussion Thread (9/28/2014 10:06:38)
|
quote:
You are too quiet about it. People who don't play every week and don't check the forums regularly could easily overlook how much is happening with the class revamps. The classes that are available for testing, go live and/or have new items released really should be mentioned in the Design Notes in my opinion. I know you have tons of things on your plate, and writing DNs also takes time, but I really think this stuff needs to be broadcasted more. I've chosen not to. *shrugs* I really don't think it needs to be really broadcast simply because it's something that should have happened anyway. I'm just playing catchup for things that were promised or necessary. There's not really a need to go "Look what Ash is doing!" all the time. If someone doesn't play for a few weeks and comes back to see a bunch of "new" classes and new guests and such then they'll enjoy the game more even if they don't know how they all got there. That's all I care about. quote:
The armor skill with no dk pieces deals like a normal attack (+-150%). The armor attack with the full dk set does +-300%. Attack is 140%, Empower is 150% + 20% per DK item equipped so 270% with all 6 of them. quote:
I was fighting Zadd from Z, targeting the second golem. I had my aura set to heal, but when it autoswitched to Zadd, I had both auras active. sorry to tear the duct tape, Ash Q.Q That shouldn't be happening. It's set not to apply if you've got the HoT on you or a DoT is in effect. I'll figure out what's going on. quote:
Hey Ash, would it be possible to have a simple way to upgrade the DC items? I'm level 60 and spent all my slots on them an don't want to waste them when I get to 80? We can't do DC "upgrades" like that as it messes with the tracking system. =/ quote:
I love the new art up close, but like someone else said, it looks brown from a distance. xD That's scaling in the game itself to make the armor "smaller" looking in zoomed out places. The brown you're seeing is actually the gold trim on the armor scaled "larger". It's a weird and odd thing the game does. You can kinda see it on other items if you find a few that are drawn like that. quote:
right now the new coil does 5% dmg/heal every turn for 5 turns. a total of 25%. is it going to be broken if we had a higher heal/dmg per turn but about the same if not even a bit weaker overall dmg/heal. just decrease the turns of the effect. what about 8% dmg/heal for 3 turns, total of 24%. or 10% per turn, like the current dk, but for 2 turns and 20% overall dmg/heal. Not broken, it would just be the same as Necro's at that point. 3 turns is the shortest time frame I've found to actually do one of these at a nice rate. I can make it divide out 25% over 3 turns and round it off so it could keep the same amount. Is it to make it do the damage/heal faster or is there a different reason as to the shorter duration? quote:
This is just purely my opinion. I'm sure Ash was smart enough to not revamp death knight to the point where it doesn't give you no reason to use the necromancer or pally, the necromancer and pally have slight advantages over death knight as I mentioned above, the only thing that I know for sure death knight can do better than what pally and the necromancer can do is offer superior damage output combined with some high DoT. That was the point. No class should totally chomp on another in terms of its gimmicks and fun things. Pally and Necro are powerful in their own and even though DK is a combo it's not "better" at doing them than the originals. It's its own item, similar to the things that go into it, but not the same. Took a bit to get the right mixture though. Lord GrimDusk - At level 40?
|
|
|
|