Archlord Raistlin -> RE: Multi Buff (8/23/2013 19:21:46)
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Supported... Hunters have no chance to use 2v2 multi anymore. 1/3 of your skill points and 2/3 of your energy is not worth hitting 2 players for 20 each. That does not impact a battle and leaves you with nothing. You can't wait for rage because hunters have no natural energy regain, every build can steal your energy and static charge is so lame you could never regain enough to use multi at that point in a battle. The skill itself, improving with dexterity, has no synergy with any other skills, making it even less usable. How can anyone even attempt to justify how "balanced" multi is? It has been useless and unused for 2 years. Simply play 2v2 and check it out... maybe 1 in 100 hunters use multi. With omega rulz in place, even lower level players can easily have 30-35 resist, reducing its effectiveness even more. See any problems with that? Multi should be a basic 2v2 hunter skill that anyone could consider building around. It used to be a fun skill. But I get it...keeping it the same lame skill helps everyone who is not a hunter...one less skill to worry about, and if they create a multi build that is kinda effective they are so weak in other areas, they are easily beaten. As I recall the basis of nerfing artillary, multi and rain was based on some bogus damage calculation more applicable to 1v1. How simple would it be to make all multi skills effective again for 2v2 and then eliminate their use in 1v1 play? You don't have to replace the skill, just not allow it to be selected in a 1v1 match. As you know, 1v1 players wouldn't have to worry about spending 40 EP like 2v2 players do. Or keep the skill usable, but have a 2-tiered damage system, reducing the 1v1 damage and increasing the 2v2 damage. Make it lame for 1v1, not 2v2. At its current effectiveness, multi against 2 players should cost 25 EP with 2P 100% damage, or have the damage cap raised 30% to make up for the omega defense buffs and chance that a hunter would even have 40 EP available when raging. You should not spend 2/3 of your EP for nothing... Support spammers can use artillary on occasion only because they get increased aux and crit damage. Hunters get nothing...maybe one dex-spamming block :/
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