crabpeople -> RE: =DF= Ninja Armor Discussion Thread (1/29/2015 16:17:54)
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First I clearly wrote "defensive class with low burst damage (it's not pally,togslayer...)". I never compared ninja with an offensive class. quote:
. Second, while technomancer has better burst against targets, ninja has better survivability options, with dots to help aid in offense. Third, ninja was made not to fill a damage niche, but survivability against multiple hit enemies. If you haven't noticed, ninja has many skills that have low mana costs. I agree and I mentioned the decent-low mana cost at my post at 3rd page. quote:
I have also tested, at least against Tomix, that ninja is very adaptable against enemies that have good continuous burst. If I were to take technomancer out against Faerdin's npc, I would die quicker because the HoT only works during my turn. ninja essentially negates the damage that Faerdin or Tomix because you can defend and nerf at the same time, giving more options to attack. Therefor, ninja would be better in this situation because the ability to negate large portions of damage, while having a continuous damage output of your own, can make ninja a viable class for living through a quest. Let's see... I'm a bit lost here. When u mention Tomix, are you talking about Tomix DMK at PVP (has 200+ bonus) or Tomix at ravenloss book 3 part 2? (you gonna need 55 turns or more to kill him in extreme). The last I mentioned deals lot's of damage but attacks randomly. Taking down Faerdin npc... At the pvp thread, he appears as a normal deathknight (else I don't know what are you talking me about). Don't mention pvp comparing to technomancer cuz it has the debug skill that deletes the 100% of the enemy mana. Also I don't see the point of comparing classes for PvP purposes considering how secondary PvP is right now. Ninja a viable class for living though a quest... For a normal quest sure no problem like the rest of the classes. Even base classes do the job. But ninja can't take a long quest like deepest jungle because it has no mana sustain and it's hp will fall eventually at mult battles (ninja can mitigate and protect itself with fade + dodge skill but it's not immortal like 1v1 fights). quote:
Once I get done tinkering with the DoT's on Ninja it should even out its sustain damage. If you make that happen I'll stop crying right away. EDIT: Greldracion: While it's true that I didn't take the non-DA players into consideration, I don't think ninja is a good class for non-DA as it has the "must have" left side skills (stun,shield,crit and mult) and the rest is not defensive (the dot and 2 skills of 150% damage). So for a non-DA it's an average class that can do a 150% sustained damage and has 1 dot. Look now at necromancer (possibly the best non-DA t2 class) it has the stun.shield,mult aswell, but has mana regen, life steal and seed + raise for the damage. Moreover it has the passive.
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