toopygoo -> RE: Passive Rework (9/9/2013 17:16:30)
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the idea is remarkable, however, i think it gives level 30 and below jugg battles and even greater advantage unnecessarily. i know someone will bite me in the butt for bringing that up, so i sh9ould mention, it is the most compromising of all responses i have seen to date on this issue, so i still love it. HOWEVER: i dont think level is what we should be basing it off of, because that gives higher levels an advantage greater than just spending stats, damage, defence, hp and energy... i think it would go a little overboard from that perspective. instead, it should be based similar to something like focus, like a balance among your weapons or equipment. in a game where accumulating and spending are key, it passives should instead be acquired by a questline. for once, qoing quests should be worth than a pretty badge/tokens/credits. the questline would upgrade according to level, HOWEVER, you do not get the bonus from the passives the moment you level up, but rather only when you finish the questline, to where your level allows you to, thus the advantage of passives are available for higher levels, but not given. the reason i promote this, instead of players getting to level 35 who just grind, and lose a lot, it would require some skill and and extra time to be level 35 with the possible bonuses that come with being a level 35. alternatively, this also disallows lower levels to create major tank builds, which would leave lower levels as stat abusers, which we do not want to promote at all. what i would really like to see, is the disappearance of omega, and the return of stat based weapon, with the new cores feature, which would finally return the balance of money as it should be rather than just looks, but of course thats jswut an opinion, and also i know it isnt gonna happen. nonetheless, and feedback on my input?
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