Matchmaking, before ANYTHING (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


AQisFuN -> Matchmaking, before ANYTHING (10/7/2013 6:13:57)

Matchmaking is SUPER IMPORTANT. I am currently level 31, and I HAD a 80% Wins to Losses ratio. Until I hit level 30, I was losing 90% of my duels, because of the matchmaking. I was ALWAYS against level 35s. ALWAYS. I could never win against them. It isn't fair how I got my record shattered because of my level. I believe matchmaking should be before ANYTHING. Before you fix the balance in this game, fix the matchmaking.




Ranloth -> RE: Matchmaking, before ANYTHING (10/7/2013 6:53:38)

How should it be fixed? You want them to do something without any solution to the problem. Lower level range? Okay. But how about much longer waiting times? Are players willing to wait longer for more fair match? When the first version of Legion vs. Exile filter was introduced, the search times were so long, players wanted it gone - and even that one gave unfair match-ups. This goes to show players do not want to wait long, and don't care as much if the range may be a bit wide, as long as they get to fight.

You cannot force everyone into longer waiting times because it's "better". You want more fair battles, they want faster matchmaking. How will you deal with that? You cannot ignore others only because you think fair = better. What if they did that and said faster = better? What's needed is agreement from both sides in how it should be done. Devs have said why they haven't touched these level ranges in PvP, and this is the reason.

A small anecdote of mine. I was playing yesterday on my Lvl 30 Merc + Lvl 36 BM, in 2v2. We were facing Level 35 + 34 players, and we've still managed to win. No one's had Azrael, the total level difference was 3 levels but I was Level 30, which lowers my damage much more than being Level 34 or 35. My partner and I were alive, and I've used Static Smash (Level 3) only once.
They aren't always impossible but you do have to take into account waiting times too. It goes into unfair matchmaking because there is not enough players near your level. It only goes very low if there aren't any players available to fight at the time, so it goes lower and lower to find you a partner.




AQisFuN -> RE: Matchmaking, before ANYTHING (10/7/2013 7:17:39)

I'd still say that we should make the game fun. Dueling players higher level than you is torture, and you do't even feel like playing. The more we win, the more we play. The more we lose, the more frustrated we get. Especially when we spent money on the game to have a better chance when fighting.




Ranloth -> RE: Matchmaking, before ANYTHING (10/7/2013 7:43:43)

The longer you have to wait, the more players will not bother fighting. The less players fighting, the more unfair match-ups will be due to having to go even lower.

There's both sides to this.




Stabilis -> RE: Matchmaking, before ANYTHING (10/7/2013 8:00:41)

AQisFun,

Not saying this is about EpicDuel, but who cares if matchmaking is the best thing ever if the game you are playing is crap?




AQisFuN -> RE: Matchmaking, before ANYTHING (10/7/2013 8:25:01)

I wouldn't be playing a 'crappy' game . The matchmaking is crap though. Do you even know what it feels to be destroyed in a game you love, just because of a your low level?




Stabilis -> RE: Matchmaking, before ANYTHING (10/7/2013 8:39:00)

All of the time, I played many online games. Here is a secret, I do not tell many people this, but: I used to play Call of Duty multiplayer for a few years, with a download speed of less than 5mb/s... with low ratings of latency and stability! I was one of those people complaining that lag caused my loss, even though it was true for many wars.




Mother1 -> RE: Matchmaking, before ANYTHING (10/7/2013 8:53:47)

@ Aqusfun

You think we don't know this? Believe it or not those same players you and many others at your level want an escape from had to go through the same thing you went through when leveling up to the top. It was even worse if you were doing it through delta or any of the previous phases due to varium giving a power advantage.





AQisFuN -> RE: Matchmaking, before ANYTHING (10/7/2013 9:01:28)

^Oh it's you. I dueled you and you said the same thing. Ok. I agree, we all have to face this at this level. [8D][:@]




Predator9657 -> RE: Matchmaking, before ANYTHING (10/7/2013 10:14:19)

How about stop 1v1s for a few levels?




ED Divine Darkness -> RE: Matchmaking, before ANYTHING (10/7/2013 16:22:26)

just 2v2, then buy jugg. then jugg till 35.




goldslayer1 -> RE: Matchmaking, before ANYTHING (10/7/2013 18:29:37)

i'm sorry you're dealing with this.

but i should point out that we all (level 35+s) all went though this stage at one point.
the only difference is back in delta we had a means of character progression via PvE, which is no longer available in omega.

if solo and team are hard for you (in a win/loss ratio aspect), i would recommend you move to juggernaut where you may have an easier time leveling up. after you're at an adequate level, you can try the other modes again.




AQisFuN -> RE: Matchmaking, before ANYTHING (10/7/2013 18:29:47)

Sure guys I'll stop 1v1. Thank you for your time and patience. [:)]




lionblades -> RE: Matchmaking, before ANYTHING (10/7/2013 19:02:42)

I agree the matchmaking is so broken.

I am a lv35 jugg and I sometimes fight 2 LEVEL 29s!
AND lv29s can still be my partner in 2vs2.

If lv29s are strong enough too be matched up as my partner in 2vs2 (lv35), then there should be no way that 2 lv29 should be fought in jugg alone.
Such bs that I really have to fight the same lv29s in jugg that are strong enough to be my partner in 2vs2..




Dual Thrusters -> RE: Matchmaking, before ANYTHING (10/7/2013 19:27:02)

quote:

You think we don't know this? Believe it or not those same players you and many others at your level want an escape from had to go through the same thing you went through when leveling up to the top. It was even worse if you were doing it through delta or any of the previous phases due to varium giving a power advantage.


So because we suffered through this means that others have to endure it as well? That doesn't make any sense.

Lowering the level gap by 1-2 couldn't possibly hurt the waiting time that much. Even with skill, you still can't win. There has never been a time when a player 5 levels lower than me beat me because of pure skill. At least make it the slightest bit easier for these guys to win.




AQisFuN -> RE: Matchmaking, before ANYTHING (10/7/2013 19:32:37)

Thanks for supporting this. I hope Rabble can come up with something quick. It is a total pain, and I don't like 2v2 and I don't have a Jugg build.




goldslayer1 -> RE: Matchmaking, before ANYTHING (10/7/2013 19:41:28)

the match making system is broken however there isn't much that can be done about you facing opponents with higher statistical power.

even under a very good match making system, it would still require a range in where a player may have more power than another.
and the game isn't big enough to make the range smaller.




Dual Thrusters -> RE: Matchmaking, before ANYTHING (10/7/2013 19:51:26)

quote:

and the game isn't big enough to make the range smaller.


Well we definitely are not going to pull in more players by letting the current system be.




goldslayer1 -> RE: Matchmaking, before ANYTHING (10/7/2013 19:54:11)

quote:

Well we definitely are not going to pull in more players by letting the current system be.

and they aren't going to pull in players by making lower levels not be able to fight higher levels either.

all this would do is upset the higher level player base.

if they wanted to pull in new players, they would need a major overhaul for that. something that isn't Omega.




Exploding Penguin -> RE: Matchmaking, before ANYTHING (10/7/2013 23:18:31)

I remember the days where I experienced your pain... except it was in Gamma so there were enhancement advantages in the extreme when I was a nonvar.

To be honest I just stuck to 2v2s, they find a way of balancing themselves out in the long run.




Mother1 -> RE: Matchmaking, before ANYTHING (10/8/2013 14:01:53)

quote:

So because we suffered through this means that others have to endure it as well? That doesn't make any sense.

Lowering the level gap by 1-2 couldn't possibly hurt the waiting time that much. Even with skill, you still can't win. There has never been a time when a player 5 levels lower than me beat me because of pure skill. At least make it the slightest bit easier for these guys to win.


at the expense of making higher level players especially cap level player wait longer? If we had enough players to support this change that is one thing, but take a look at how many players are actually online. 200-700 when before 2 servers used to be full and the third one was open. Add to the fact that out of that 200-700 we how many of them are actually within your range?

the higher level players are not the majority but a minority so most of that 200-700 aren't even within your range. Not only that there are these other things that weed out players

1 Players doing a different battle mode than you
2 Players already engaged in battle that are doing your mode
3 The legion vs Exile filter with unless extremely pressed will ignore players on the same side as you.

Those filters right there also cut into your player pool.

Lastly unlike mid ranged players players within OP's player range have a much smaller player range to choose from. This is from there being a smaller up range (32-35) to having no up range at all (36) meaning that unlike 6-31 you don't have a range of 11 levels to choose from. Cutting the player pool by 1-2 for them would mean their range would be cut down to 7 levels which isn't all that much. However for players that are 1-5 and 32-36 they would have an even smaller range.

cap level players would only have 33-36 which is a range of 4 levels, and with the player base not only being small but having fewer players within this range it would make wait times much longer.

While I want lower levels to get the break many of us didn't get, doing it at the expense of another group of players isn't fair either. It will only make another group of people unhappy due to wait times being increased.





Chosen 0ne -> RE: Matchmaking, before ANYTHING (10/8/2013 18:16:15)

Im going to quote Goldslayers suggestion on matchmaking.

quote:

Since as far back as I can remember, match making has been a problem for team mode, and now also juggernaut. I think you all have been through it by now, a level 35 partnered with a default primary wep level 29 against 2 fully geared level 35s. Or a level 35 vs 2 maxed out level 29s. It sucks, its unfair, its not balanced.

so I propose a solution. Combat Ratings for the match making system.
this is going to sound a bit sophisticated, perhaps because it is.

but what the Combat Rating system will do is measure battle capacity in a sense.

it will measure your Level, Stats, damage, and cores if its still here.
once this is all measured, it will come up with a single number (not single digit, but number)

Say for example (these are just sample numbers) that I am
Lvl: 36
Stats from weps: 140
Damage from Weps: 147
Cores: 8 Cores

so how do we determine this Combat Rating?
lets put a value to each of these things.

Level: 8 CR per level.
Stats: 1 CR per stat
Damage: 2 CR per damage
Cores: 10 CR per core.

going by this example, a level 36 player would have 802 Combat Rating.
But how will combat ratings work in the match making system?

Well its simple, introduce a range, much similar to levels, but with combat ratings. However that rating is not based on a number, its based on a percent.

an example range would be 80%-120%. at 802 CR, that is 642-963.
So if i have 802 CR, in Solo mode, i would only be able to play with players between 642-963 CR. the %s for this can be increased/decreased as you see fit for a bigger or smaller range.

you might be thinking, why have it like this?
well truthfully the current range system of 0-6 levels within your range is very flawed. by flawed i mean that it doesn’t take into account the increase in levels.

at level 10, 6 levels below is lvl 4.
at lvl 35, 6 levels below is lvl 29.

the power of the player of higher level gradually deteriorates as levels get higher and only will get worse. This is why juggernaut and team mode have so much problems. However this is designed to measure the player’s power capacity by counting the worth of the level, stats, damage, and cores. This idea then match makes players of the CR range. In turn, it is more balanced and consistent. And it will balance team mode and juggernaut better. However a minimum Level Range should still apply to account for some inflation.


Source




Cyber Dream -> RE: Matchmaking, before ANYTHING (10/8/2013 18:19:37)

I'd say make a system where your future battles is deciding on your kill streaks. Lets say you got 5 wins in a row, then you will be placed with a harder opponent. Lets say you got 5 losses in a row, then you will be place with an easier opponent. You could be placed with opponents who were in the same situation with you




goldslayer1 -> RE: Matchmaking, before ANYTHING (10/8/2013 19:39:45)

@cyber dream

that sounds like a way to rig matches and force winners to lose, to lower ratios.
i never supported this type of rigging for the match making system.




Cyber Dream -> RE: Matchmaking, before ANYTHING (10/8/2013 19:41:18)

Forcing winners to lose? More like forcing winners to play opponets on their skill level.




Page: [1] 2   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.125