RamDF -> RE: =DF= DragonSlayer Armor Discussion Thread (11/3/2013 20:10:32)
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The problem with Dragonslayer is that I don't know much about it and don't really want to find out, considering the enormous amount of effort required to train it and the fact that I would hardly ever use it after putting in that much effort. The current system for training of skills really needs to change While I'm not familiar with the skills of this class, there's one thing I particularly like about it compared to most other classes - it is focused and streamlined to a specific purpose skill-wise (as far as I know). It's targetted specifically to slay dragons and very strong in that respect though not so strong in other aspects. Unlike Dragonslayer, however, most classes are very generic and even if their animations etc. do reflect a certain level of their specialities (eg. Ninja, Pirate, Soulweaver etc.) their offence is very much generic and targetted towards everyone. My point here isn't that you must make every single class fit only a particular purpose and not sway from it. However, perhaps they should follow the general notions which make them much more strong and well-equipped in certain scenarios according to their storyline. For example, many skills of Kathool Adept are element-locked to either Water, Evil or Darkness, enTropy does average damage when it faces Darkness-resistant monsters but can do extreme damage against monsters which don't resist darkness (due to Fever Spit and Infect) and Pyromancer's DoTs are fire-locked such that the crux of the class' offence is centred around fire mostly. This is also true of Dragonslayer, where it is very well-equipped to face dragons (though perhaps, we don't get to face enough dragons). This also holds true in the most part for Paladin. These classes are the ones which are more focused in their purpose. However, many other classes aren't this way - for example, Necromancer, Ranger, Soulweaver, Pirate, Ninja - they're all very very general in terms of when and where they could be used. Making them locked to a certain element (or a certain set of elements) is one way to deal with it, another is to give them bonuses against specific opponents etc. Thus, while Dragonslayer may not be seen as a very good class, I think that one thing it's got right is that it is very much specific and focused in terms of what its abilities are aimed at - slaying dragons. Perhaps, other classes could also be more streamlined (in terms of what their primary focus is as a class) in order for gameplay to tie in with the storyline a bit better and for users to want to use different classes in different situations, not just one class all the time. - Editted from the original to make more sense. -
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