ShadowHunter (Full Version)

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Therril Oreb -> ShadowHunter (11/5/2013 9:00:03)

ShadowHunter
(No DA Required)

Access Point: Castle Valtrith (Town) -> ShadowHunter Training -> Wear Armor,
Access Point: Mogloween (Chapter 8) -> Symone -> Treats -> Shadow Hunter Armor! -> Wear Armor!,
Access Point: Armor Closet
Requirements: 1st Bloody Monster Heart given to Symone to unlock
Release Date: November 29th, 2024

Default Weapon: Shadowsword

Offense
Boost: 0%
Bonus: 0
Crit: 5

Damage Multipliers
Non-Crit: 100%
Dex: 100%
DoT: 100%
Crit: 175%

Defense
Melee: 6
Pierce: 6
Magic: 6
Block: 0
Parry: 0
Dodge: 0

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Light: 5
Darkness: 5



[image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH-Widget.png[/image]
ShadowHunter's widget displaying Banes.

  • Once per battle, each Bane skill can be empowered with a Silver Bullet for additional/more powerful effects by clicking on its corresponding bullet. (Pop-up: Silvered <skill> bullet chambered / Silvered <skill> bullet unchambered.)
  • The following Bane skills are affected by Silver Bullets and are corresponded by a colored circle on the widget:
    • 'Mortalbane' - Red circle
    • 'Beastbane' - Yellow circle
    • 'Hordebane' - Green circle
    • 'Shadowbane' - Blue circle
    • 'Revenantbane' - Black circle
    • 'Evilsbane' - White circle


    Focused Hunt
    Self: Extra 1 hit x 100% damage for the next 5 turns. Attack again.

    Requirements: Level 10; 8th Bloody Monster Heart given to Symone to unlock

    Effect: Applies 'Focused Hunt' (Player gets an additional 1 hit of 100% damage to current foe before the skill proper) to player for 5 turns inclusive; grants an extra turn to player.

    Mana Cost: 60
    Cooldown: 11
    Damage Type: As weapon
    Element: As weapon

    Other information
  • The additional hit from 'Focused Hunt' gains the properties such as +Bonus, +Crit, and any effects from the skill used.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button01-Hunt.png[/image]
    Focused Hunt / Additional Hit Appearance



    Prey Seeker
    2 hits x 75% damage (150%)
    Self: Blade Enhancement: +<120/180> Crit for 4 turns. | Self: Gun Enhancement: Resist death, +<x> STR/DEX/INT for 3 turns. (When hit) -<x> STR/DEX/INT, -<20/30> Bonus, <x>% Silver DoT to foe for 7 turns. | Self: Tool Enhancement: Purge and heal <10/15>% max HP/MP. | Self: Tricky Prey: +15 Boost, +25 Bonus, +25 Crit, +20 Avd for 7 turns.
    Effect and cooldown changes based on combo type.


    Requirements: Level 10; 7th Bloody Monster Heart given to Symone to unlock; player's current total combo step must be equal to 3.

    Effect: Applies an effect based on the highest combo type (see below); 2 hit of 75% damage, amounting to 150% damage.
    • Sword Combo: Applies 'Blade Enhancement' (+60X Crit) to player for 4 turns inclusive, where X is equal to the current Sword Combo step; 'Prey Seeker' will have a cooldown of 11 turns after use.
    • Gun Combo: Applies 'Shining Barrier' (+[(Level/2) * Y] STR/DEX/INT, player cannot go below 1 HP by any direct damage) to player for 3 turns inclusive; while affected by 'Shining Barrier', if the player received direct damage, automatically applies 'Argyrosis' (a 25Y% Magic Silver DoT effect, -[(Level/2) * Y] STR/DEX/INT, -10Y Bonus) to target for 8 turns inclusive; 'Prey Seeker' will have a cooldown of 11 turns after use; Y is equal to the current Gun Combo step.
    • Tool Combo: Purges all status effects (excluding 'Stuffed', permanent effects, and effects applied by the player and their allies) from player and recovers [5Z]% of player's max HP and MP, where Z is equal to the current Tool Combo step; 'Prey Seeker' will have a cooldown of 8 turns after use. (Pop-up: You cleanse your debuff effects and heal!)
    • Balanced Combo: Applies 'Tricky Prey' (+15% Boost, +25 Bonus, +25 Crit, +20 Melee/Pierce/Magic Avoidance) to player for 7 turns inclusive; 'Prey Seeker' will have a cooldown of 11 turns after use.
    Mana Cost: 30
    Cooldown: Varies based on the highest combo type
    Damage Type: As weapon
    Element: As weapon

    Other information
  • Balanced Combo is used if there is no majority of the player's combo step.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button02-Prey.png[/image]
    Sword Combo / Gun Combo / Tool Combo / Balanced Combo / Attack Appearance



    Finisher
    1 hit x <270-300>% damage
    This attack has +200 Crit.
    Damage increased per combo step.


    Requirements: Level 9; 6th Bloody Monster Heart given to Symone to unlock

    Effect: 1 hit of [270+10A]% damage, with +200 Crit.

    Mana Cost: 30
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button03-Finish.png[/image]
    Appearance



    Tool Combo
    1 hit x 120% damage
    Self: Hunter Combo augmented with 30 Avd.
    Combos have a cooldown of 3 turns when Hunter Combo expires.


    Requirements: Level 8; 5th Bloody Monster Heart given to Symone to unlock; player's current total combo step must not be equal to 3.

    Effect: Increases current total combo step to 1; 'Hunter Combo' gains +Melee/Pierce/Magic Avoidance, depending on Tool combo step (see other information); 1 hit of 120% damage.

    Mana Cost: 15
    Cooldown: 0; Cooldown becomes 3 if 'Hunter Combo' was purged or expired
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button04-Tool1.png[/image]
    Appearance 1 / 1.1



    Tool Combo
    5 hits x 36% damage (180%)
    Self: Hunter Combo augmented with 30 Avd. | Self: Hunter Combo augmented with 50 Avd.
    Combos have a cooldown of 3 turns when Hunter Combo expires.


    Requirements: Level 8; 5th Bloody Monster Heart given to Symone to unlock; player's current total combo step must be equal to 1.

    Effect: Increases current total combo step to 2; 'Hunter Combo' gains +Melee/Pierce/Magic Avoidance, depending on Tool combo step (see other information); 5 hits of 36% damage, amounting to 180% damage.

    Mana Cost: 15
    Cooldown: 0; Cooldown becomes 3 if 'Hunter Combo' was purged or expired
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button04-Tool2.png[/image]
    Appearance 1 / 1.1



    Tool Combo
    1 hit x 240% damage
    Self: Hunter Combo augmented with 30 Avd. | Self: Hunter Combo augmented with 50 Avd. | Self: Hunter Combo augmented with 60 Avd.
    Combos have a cooldown of 3 turns when Hunter Combo expires.


    Requirements: Level 8; 5th Bloody Monster Heart given to Symone to unlock; player's current total combo step must be equal to 2.

    Effect: Increases current total combo step to 3; 'Hunter Combo' gains +Melee/Pierce/Magic Avoidance, depending on Tool combo step (see other information); 1 hit of 240% damage; disables all combo skills for the remaining duration of 'Hunter Combo'.

    Mana Cost: 15
    Cooldown: 0; Cooldown becomes 3 if 'Hunter Combo' was purged or expired
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button04-Tool3.png[/image]
    Appearance 1 / 1.1



    Gun Combo
    1 hit x 120% damage
    Self: Hunter Combo augmented with 40 Bonus/Crit.
    Combos have a cooldown of 3 turns when Hunter Combo expires.


    Requirements: Level 6; 4th Bloody Monster Heart given to Symone to unlock; player's current total combo step must not be equal to 3.

    Effect: Increases current total combo step to 1; 'Hunter Combo' gains +Bonus/Crit, depending on Gun combo step (see other information); 1 hit of 120% damage.

    Mana Cost: 15
    Cooldown: 0; Cooldown becomes 3 if 'Hunter Combo' was purged or expired
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button05-Gun1.png[/image]
    Appearance



    Gun Combo
    2 hits x 90% damage (180%)
    Self: Hunter Combo augmented with 40 Bonus/Crit. | Self: Hunter Combo augmented with 60 Bonus/Crit.
    Combos have a cooldown of 3 turns when Hunter Combo expires.


    Requirements: Level 6; 4th Bloody Monster Heart given to Symone to unlock; player's current total combo step must be equal to 1.

    Effect: Increases current total combo step to 2; 'Hunter Combo' gains +Bonus/Crit, depending on Gun combo step (see other information); 2 hits of 90% damage, amounting to 180% damage.

    Mana Cost: 15
    Cooldown: 0; Cooldown becomes 3 if 'Hunter Combo' was purged or expired
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button05-Gun2.png[/image]
    Appearance



    Gun Combo
    2 hits x 120% damage (240%)
    Self: Hunter Combo augmented with 40 Bonus/Crit. | Self: Hunter Combo augmented with 60 Bonus/Crit. | Self: Hunter Combo augmented with 80 Bonus/Crit.
    Combos have a cooldown of 3 turns when Hunter Combo expires.


    Requirements: Level 6; 4th Bloody Monster Heart given to Symone to unlock; player's current total combo step must not be equal to 3.

    Effect: Increases current total combo step to 3; 'Hunter Combo' gains +Bonus/Crit, depending on Gun combo step (see other information); 2 hits of 120% damage, amounting to 240% damage; disables all combo skills for the remaining duration of 'Hunter Combo'.

    Mana Cost: 15
    Cooldown: 0; Cooldown becomes 3 if 'Hunter Combo' was purged or expired
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button05-Gun3.png[/image]
    Appearance



    Sword Combo
    1 hit x 120% damage
    Self: Hunter Combo augmented with 25 Boost.
    Combos have a cooldown of 3 turns when Hunter Combo expires.


    Requirements: Level 4; 3rd Bloody Monster Heart given to Symone to unlock; player's current total combo step must not be equal to 3.

    Effect: Increases current total combo step to 1; 'Hunter Combo' gains +Boost, depending on Sword combo step (see other information); 1 hit of 120% damage.

    Mana Cost: 15
    Cooldown: 0; Cooldown becomes 3 if 'Hunter Combo' was purged or expired
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button06-Sword1.png[/image]
    Appearance



    Sword Combo
    3 hits x 60% damage (180%)
    Self: Hunter Combo augmented with 25 Boost. | Self: Hunter Combo augmented with 40 Boost.
    Combos have a cooldown of 3 turns when Hunter Combo expires.


    Requirements: Level 4; 3rd Bloody Monster Heart given to Symone to unlock; player's current total combo step must be equal to 1.

    Effect: Increases current total combo step to 2; 'Hunter Combo' gains +Boost, depending on Sword combo step (see other information); 3 hits of 60% damage, amounting to 180% damage.

    Mana Cost: 15
    Cooldown: 0; Cooldown becomes 3 if 'Hunter Combo' was purged or expired
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button06-Sword2.png[/image]
    Appearance 1 / 1.1 / 1.2



    Sword Combo
    2 hits x 120% damage (240%)
    Self: Hunter Combo augmented with 25 Boost. | Self: Hunter Combo augmented with 40 Boost. | Self: Hunter Combo finished with 50 Boost.
    Combos have a cooldown of 3 turns when Hunter Combo expires.


    Requirements: Level 4; 3rd Bloody Monster Heart given to Symone to unlock; player's current total combo step must be equal to 1.

    Effect: Increases current total combo step to 3; 'Hunter Combo' gains +Boost, depending on Sword combo step (see other information); 2 hits of 120% damage, amounting to 240% damage; disables all combo skills for the remaining duration of 'Hunter Combo'.

    Mana Cost: 15
    Cooldown: 0; Cooldown becomes 3 if 'Hunter Combo' was purged or expired
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button06-Sword3.png[/image]
    Appearance



    Silver Shield
    Self: +180 Avoidance for 2 turns.

    Requirements: Level 2; 2nd Bloody Monster Heart given to Symone to unlock

    Effect: Applies 'Silver Shield' (+180 Melee/Pierce/Magic Avoidance) to player for 2 turns.

    Mana Cost: 15
    Cooldown: 6
    Damage Type: N/A
    Element: N/A

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button07-Shield.png[/image]
    Appearance



    Attack
    1 hit x 125% damage
    Recover 15 MP.


    Requirements: None

    Effect: Recovers 15 MP; 1 hit of 125% damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/Attack.png[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Mortalbane
    1 hit x 125% damage
    Target: (On hit) -30 All, +30 Health, 50% DoT for <2-5> turns. | Silver Bullet: Target: (On hit) -40 All, +40 Health, 100% DoT for <2-5> turns.
    Duration increased per combo step.


    Requirements: Level 15; 9th Bloody Monster Heart given to Symone to unlock

    Effect: 1 hit of 125% damage; applies 'Mortalbane' (a 50% Pierce weapon element DoT effect, -30 All Resist, +30 Health Resist) to target for [2+A] turns inclusive.
    • If empowered with a Silver Bullet, instead applies 'Silvered Mortalbane' (a 100% Pierce weapon element DoT effect, -40 All Resist, +40 Health Resist) to target for [2+A] turns inclusive.
    Mana Cost: 20
    Cooldown: 6
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button08-Mort.png[/image]
    Normal: Appearance 1 / 1.1
    Empowered: Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Beastbane
    2 hits x 75% damage (150%)
    Target: (Auto) -<30-90> Immobility for 1 turn. (On hit) Stun for 3 turns. | Silver Bullet: Target: (Auto) -<30-90> Immobility for 1 turn. (On hit) Stun for 3 turns, -100 Crit for 5 turns.
    -Immobility effect increased per combo step.


    Requirements: Level 15; 10th Bloody Monster Heart given to Symone to unlock

    Effect: If the current total combo step is greater than 0, automatically applies 'Potent Beastbane' (-30A Immobility) to target for 1 turn inclusive; 2 hit of 75% damage, amounting to 150% damage; applies 'Beastbane' to target, stunning it for 3 turns.
    • If empowered with a Silver Bullet, additionally applies 'Silvered Beastbane' (-100 Crit) to target for 4 turns.
    Mana Cost: 30
    Cooldown: 14
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button09-Beast.png[/image]
    Normal: Appearance
    Empowered: Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Hordebane
    1 hit x 50% damage to target, also 1 hit x <150-180>% to all targets
    Silver Bullet: This attack gains +200 Crit, first hit gains +50% damage.
    Damage to all targets increased per combo step.


    Requirements: Level 15; 11th Bloody Monster Heart given to Symone to unlock

    Effect: 1 hit of 50% damage to current foe; 1 hit of [150+10A]% damage to all foes.
    • If empowered with a Silver Bullet, instead performs 1 hits of 100% damage to current foe, with +200 Crit; 1 hit of [150+10A]% damage to all foes, with +200 Crit.
    Mana Cost: 20
    Cooldown: 1
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button10-Horde.png[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Shadowbane
    1 hit x 150% damage
    Target: (On hit) -<30-45>% Boost for 3 turns. | Silver Bullet: Target: (On hit) -<30-45>% Boost for 3 turns, -20 Boost/Bonus/Crit for 13 turns.
    -Boost effect increased per combo step.


    Requirements: Level 15; 12th Bloody Monster Heart given to Symone to unlock

    Effect: 1 hit of 150% damage; applies 'Shadowbane' (-[30+5A]% Boost) to target for 3 turns.
    • If empowered with a Silver Bullet, additionally applies 'Silvered Shadowbane' (-20% Boost, -20 Bonus, -20 Crit) to target for 13 turns.
    Mana Cost: 20
    Cooldown: 7
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button11-Shadow.png[/image]
    Normal: Appearance
    Empowered: Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Revenantbane
    5 hits x 30% damage (150%)
    Target: (On hit) +<25-40> Health, -<60-75> Bonus for 3 turns. | Silver Bullet: Target: (On hit) +<40-70> Health, -<75-90> Bonus for 3 turns.
    Health and -Bonus effects increased per combo step.


    Requirements: Level 15; 13th Bloody Monster Heart given to Symone to unlock

    Effect: 5 hits of 30% damage, amounting to 150% damage; applies 'Revenantbane' (-[60+5A] Bonus, +[25+5A] Health Resist) to target for 4 turns inclusive.
    • If empowered with a Silver Bullet, instead applies 'Silvered Revenantbane' (-[75+5A] Bonus, +[40+10A] Health Resist) to target for 4 turns inclusive.
    Mana Cost: 20
    Cooldown: 11
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button12-Rev.png[/image]
    Appearance 1 / 1.1



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Evilsbane
    1 hit x 250% damage | 1 hit x 350% damage
    Silver Bullet: This attack has increased damage and +300 Crit.
    Skill cooldown reduced per combo step. This attack has +50 Bonus.


    Requirements: Level 15; 14th Bloody Monster Heart given to Symone to unlock

    Effect: 1 hit of 250% damage, with +50 Bonus.
    • If empowered with a Silver Bullet, attack instead performs 1 hit of 350% damage, with +50 Bonus and +300 Crit.
    Mana Cost: 20
    Cooldown: [4-A]
    Damage Type: As weapon
    Element: As weapon

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button13-Evil.png[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Final Draught
    Self: Purge, heal 100% max HP, attack again. +20% Boost/+40 Bonus/+60 Crit/+10% Damage Reduction, but lose [Level*2] HP each turn, +100 Health res,
    Can only be used under 25% HP.


    Requirements: Level 10; 15th Bloody Monster Heart given to Symone to unlock; player below or equal to 25% max HP to use

    Effect: Purges all status effects (excluding 'Stuffed', permanent effects, and effects applied by the player and their allies) from player; recovers 100% of player's max HP; permanently applies 'Final Draught' (+20% Boost, +40 Bonus, +60 Crit, +10% Non-Crit/DoT/Crit Damage Reduction, +80 Health Resist, player loses [Level * 2] HP at the start of their turn, floored at 1 HP) to player; grants an extra turn to player.

    Mana Cost: 0
    Cooldown: 99
    Damage Type: N/A
    Element: N/A

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/SH24-Button14-Draught.png[/image]
    Appearance



    Other information
  • ShadowHunter has 3 Combo skills that affect other class skills: 'Sword Combo', 'Gun Combo', and 'Tool Combo'; each of those skills increments its corresponding combo step by 1, and increases the effects of other skills
    • Most skills affected this way count the total combo step across all 3 combos.
    • If the player's current combo step is equal to 3—gained from using a total of 3 'Combo' skills—regardless of which are used, all 'Combo' skills are disabled.
    • Upon using any of the combo skills, if 'Hunter Combo' is not already active, ShadowHunter applies 'Hunter Combo' to player for 5 turns inclusive, refreshing its duration if it is already active. 'Hunter Combo' gains +Boost, +Bonus/Crit, and +Melee/Pierce/Magic Avoidance from using 'Sword Combo', 'Gun Combo', and 'Tool Combo' skills respectively.
      • The effects of 'Hunter Combo' depend on the combos that have been used, as well as their current combo step:
        • 'Sword Combo': +25%/40%/50% Boost, depending on Sword combo step.
        • 'Gun Combo': +40/65/80 Bonus/Crit, depending on Gun combo step.
        • 'Tool Combo': +30/50/60 Melee/Pierce/Magic Avoidance, depending on Tool combo step.
      • When 'Hunter Combo' expires or is purged, all combo steps are reset to 0 and all 'Combo' skills will have a 3 turn cooldown.
  • A is equal to the current total combo step, capped at 3.
  • Fully train this class to unlock Shadow Hunter badge.
  • ShadowHunter was originally released on November 4th, 2013 and received the following changes on November 29th, 2024:
    • Class's name was changed from 'Shadow Hunter' to 'ShadowHunter'.
    • ShadowHunter received a visual update and a mechanical rework.
  • 'Sword Combo', 'Gun Combo', 'Tool Combo', 'Finisher', 'Prey Seeker', 'Shadowbane', 'Revenantbane', and 'Evilsbane' received various changes on February 14th, 2025.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/ShadowHunter.png[/image]

    Thanks to
  • DemonicDarkwraith for image, updated entry information, skill appearances, and other information.
  • Verlyrus for skill effects and DA tagged skills information.
  • arcanum37 for corrections.




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