Valtrith (All Versions) (Full Version)

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Jorath -> Valtrith (All Versions) (11/14/2013 10:26:28)

Valtrith (1)
Golem

Location: The Summoning

Level: As player
Damage: Scaled
Damage Type: Melee
Element: Evil

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level/16
DEX: 0
INT: Level/16
CHA: 0
LUK: 0
END: Level/4
WIS: 0

Defenses
Melee: 3
Pierce: 3
Magic: 3
Block: 0
Parry: 1
Dodge: 2

Offenses
Crit: 5
Bonus: 5
Boost: 0%

Resistances
Immobility: 70
Darkness: 15
Light: 5

Attack Types
Attack Type 1 - Valtrith slashes at his target and blasts it with shadows for 2 hits of [100+2X]% damage, amounting to [200+4X]% damage.
Attack Type 2 - Valtrith jabs at his target with claws and tendrils for 3 hits of [100+2X]% damage, amounting to [300+6X]% damage; applies 'Paralyzed' to target, stunning it for 1 turn. (Pop-up: The snake venom paralyzes you!)
Attack Type 3 - Valtrith shields himself, recovering 5% of his maximum HP and applying 'Shielded' (+180 Block/Parry/Dodge Defense) to himself for 2 turns. (Pop-up: 'Is that really your best?')
Attack Type 4 - Valtrith slashes at his target and blasts it with shadows for 2 hits of [100+4X]% damage, amounting to [200+8X]% damage; marks target with 'Dread', a 0% Magic Evil DoT effect, for 1 turn. (Pop-up: The shadows seem to grow larger.)
Attack Type 5 - Valtrith projects a torrent of evil spirits at his target for 6 hits of [100+8X]% damage, amounting to [600+48X]% damage. (Pop-up: 'AHAHAHAHAHAHAHA!!! AHAHAHA! HA!')

Other information
  • Valtrith's damage output is dependant on X, where X is equal to the percentage of HP Valtrith is missing, rounded up, bounded below 1;
    • Attack Type 1 has a minimum damage output of 204% and a maximum damage output of 600%.
    • Attack Type 2 has a minimum damage output of 306% and a maximum damage output of 666%.
    • Attack Type 4 has a minimum damage output of 208% and a maximum damage output of 1,000%.
    • Attack Type 5 has a minimum damage output of 648% and a maximum damage output of 5,400%.
  • Valtrith will only use Attack Type 2 while he has greater than or equal to 61% of his maximum HP remaining, and Attack Type 3 while he has less than 61% of his maximum HP remaining.
  • Valtrith will only use Attack Type 5 while his target is afflicted with a DoT or HoT effect.




  • TFS -> RE: Valtrith (All Versions) (1/5/2021 0:20:38)

    Valtrith (2)
    Golem

    Location: Storming the Castle

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Evil

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level/16
    DEX: 0
    INT: Level/16
    CHA: 0
    LUK: 0
    END: Level/4
    WIS: 0

    Defenses
    Melee: 3
    Pierce: 3
    Magic: 3
    Block: 0
    Parry: 1
    Dodge: 2

    Offenses
    Crit: 5
    Bonus: 5
    Boost: 0%

    Resistances
    Immobility: 70
    Darkness: 15
    Light: 5

    Attack Types
    Attack Type 1 - Valtrith slashes at his target and blasts it with shadows for 2 hits of [100+2X]% damage, amounting to [200+4X]% damage.
    Attack Type 2 - Valtrith jabs at his target with claws and tendrils for 3 hits of [100+2X]% damage, amounting to [300+6X]% damage; applies 'Paralyzed' to target, stunning it for 2 turns. (Pop-up: The snake venom paralyzes you!)
    Attack Type 3 - Valtrith shields himself, recovering 10% of his maximum HP and applying 'Shielded' (+180 Block/Parry/Dodge Defense) to himself for 2 turns. (Pop-up: 'You cannot hope to be victorious!')
    Attack Type 4 - Valtrith slashes at his target and blasts it with shadows for 2 hits of [100+4X]% damage, amounting to [200+8X]% damage; marks target with 'Dread', a 0% Magic Evil DoT effect, for 1 turn. (Pop-up: The shadows seem to grow larger.)
    Attack Type 5 - Valtrith projects a torrent of evil spirits at his target for 6 hits of [100+8X]% damage, amounting to [600+48X]% damage. (Pop-up: 'AHAHAHAHAHAHAHA!!! AHAHAHA! HA!')

    Other information
  • Valtrith's damage output is dependant on X, where X is equal to the percentage of HP Valtrith is missing, rounded up, bounded below 1;
    • Attack Type 1 has a minimum damage output of 204% and a maximum damage output of 600%.
    • Attack Type 2 has a minimum damage output of 306% and a maximum damage output of 666%.
    • Attack Type 4 has a minimum damage output of 208% and a maximum damage output of 1,000%.
    • Attack Type 5 has a minimum damage output of 648% and a maximum damage output of 5,400%.
  • Valtrith will only use Attack Type 2 while he has greater than or equal to 61% of his maximum HP remaining, and Attack Type 3 while he has less than 61% of his maximum HP remaining.
  • Valtrith will only use Attack Type 5 while his target is afflicted with a DoT or HoT effect.




  • TFS -> RE: Valtrith (All Versions) (1/5/2021 0:34:17)

    Valtrith (3)
    Golem

    Location: Chasm

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Evil

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level/16
    DEX: 0
    INT: Level/16
    CHA: 0
    LUK: 0
    END: Level/4
    WIS: 0

    Defenses
    Melee: 3
    Pierce: 3
    Magic: 3
    Block: 0
    Parry: 1
    Dodge: 2

    Offenses
    Crit: 5
    Bonus: 5
    Boost: 0%

    Resistances
    Immobility: 70
    Darkness: 15
    Light: 5

    Attack Types
    Attack Type 1 - Valtrith slashes at his target and blasts it with shadows for 2 hits of [100+2X]% damage, amounting to [200+4X]% damage.
    Attack Type 2 - Valtrith jabs at his target with claws and tendrils for 3 hits of [100+2X]% damage, amounting to [300+6X]% damage.
    Attack Type 3 - Valtrith shields himself, recovering 30% of his maximum HP and applying 'Shielded' (+180 Block/Parry/Dodge Defense) to himself for 2 turns. (Pop-up: 'You cannot hope to be victorious!')
    Attack Type 4 - Valtrith slashes at his target and blasts it with shadows for 2 hits of [100+4X]% damage, amounting to [200+8X]% damage; marks target with 'Dread', a 0% Magic Evil DoT effect, for 1 turn. (Pop-up: The shadows seem to grow larger.)
    Attack Type 5 - Valtrith projects a torrent of evil spirits at his target for 6 hits of [100+8X]% damage, amounting to [600+48X]% damage. (Pop-up: 'AHAHAHAHAHAHAHA!!! AHAHAHA! HA!')

    Other information
  • Valtrith will target either the player, any guests, or Caitiff with his attacks, at random;
    • Valtrith will only ever use Attack Types 1 and 4 on the player or any guests; never Caitiff.
    • Valtrith will only ever use Attack Type 2 on Caitiff; never the player or any guests.
    • Valtrith will only ever use Attack Type 5 on the player or any guests if they are personally afflicted with a DoT or HoT effect.
    • Valtrith will only ever use Attack Type 5 on Caitiff if the player (not any guests or Caitiff itself) is afflicted with a DoT or HoT effect.
  • Valtrith's damage output is dependant on X, where X is equal to the percentage of HP Valtrith is missing, rounded up, bounded below 1;
    • Attack Type 1 has a minimum damage output of 204% and a maximum damage output of 600%.
    • Attack Type 2 has a minimum damage output of 306% and a maximum damage output of 900%.
    • Attack Type 4 has a minimum damage output of 208% and a maximum damage output of 1,000%.
    • Attack Type 5 has a minimum damage output of 648% and a maximum damage output of 5,400%.
  • Defeating Valtrith will automatically end the battle, regardless of whether or not Caitiff is defeated.




  • TFS -> RE: Valtrith (All Versions) (1/5/2021 0:43:55)

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/monsters/Valtrith1.png[/image]
    Appearance in Storming the Castle
    Appearance in Chasm

    Also See: Valtrith Mirage

    Thanks to
  • TFS for entry reformat and attack type images (1).
  • The ErosionSeeker for entry information (1).
  • Verlyrus for attack information (1).
  • Solanaceae for damage increase information.
  • Jay for corrections.




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