RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (Full Version)

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GearzHeadz -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 13:41:09)

I said ESSENTIALLY a stun. It makes your opponent skip their turn and do something that they may of not wanted to do.

And you are wrong, plasma rain scales better and stronger then multi-shot.




Onlythestrong -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 15:03:28)

I wounder what the legendary stat do:o




Hun Kingq -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 21:03:37)

I have been using the stun gun and not one stun in any matches. The mercs and the Hunters energy draining skills both drain way too much energy. Fire ball is incredibly weak even at high strength.

The Blood Mage Class skills need an overhaul and a new ultimate since they are a combo of physical and energy how about an ultimate skill that does both damages that has reasonable energy cost.




edwardvulture -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 21:49:07)

Idk if they are really underpowered, what we know for sure is the bug regarding energy parasite. Once that gets fixed, we'll see how viable the class really is.




Pemberton -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 21:49:47)

It skills slower because you have mark of blood, which is the best skill in the game. It's called synergy balancing.




GearzHeadz -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 21:53:22)

It doesn't make it balanced by weakening skills. And the best skill in the game is definitely perspective. Currently, I think bunker is the best skill in the game. Cheap, heavy damage, 25% crit chance, ignores 20% defenses, AND is a guaranteed hit.




Pemberton -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 22:03:31)

Bunker was nerfed, low damage now, crit is weak now, fixed to phsyical, weak against malf.
Mark of Blood is better, 4 turns, low energy cost, high hp gain, 100% damage, honestly it should be nerfed and increase energy cost.




GearzHeadz -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 22:06:07)

Mark of Blood is 3 turns. The hp gain is only high if you're dealing high damage. And its blockable.




Pemberton -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 22:16:22)

Mark of Blood is 4 turns total including the skill application turn.




GearzHeadz -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 22:20:49)

True, but the application is blockable. And as stated before, the skill will only heal if the damage is good.




Jekyll -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 22:31:50)

But most of the time, the damage is good, if you add smokescreen into the equation.




GearzHeadz -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 22:33:32)

Handy thing called debuffs or shields can help. Or drain the bh before he can apply it.




Jekyll -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 22:42:36)

Most of the BHs I've encountered often use MoB as their first move (assuming they get first strike).

Let's say I get first strike even though I don't invest in support. I don't have a single debuff, meaning the BH doesn't have to waste a turn applying a shield.

The BH uses MoB, but there is no point in me using a shield, because it is most effective only after he uses a debuff on me. Essentially, most BHs do not bother using smokescreen until they rage, leaving the opponent with 2 choices:

1) Heal (health is around the 200~ range after rage smoke)
2) Continue attacking (smoked and minimal HP left)

I suppose you don't get much of it since you are a BH.




GearzHeadz -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 22:46:34)

Well, just because I am a BH doesn't mean I don't face BH. Great logic on that one, props to you. I have been a BH since the gamma, don't judge me on the sole fact that I am one. And if you have no debuff or shield, that is your own fault, and you should expect things like this to happen to you often.




Jekyll -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 22:50:36)

Perhaps you don't get it. What I mean is that you don't struggle with the lack of debuff issue which puts me in a difficult position.

And, how is it my fault that I don't have a debuff? The skill tree doesn't have one for me.

I have shields, but they are best used after getting debuffed by the opponent; If the BH keeps his smokescreen for rage, I have to choose between shielding and healing.

Goodness.




GearzHeadz -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 22:53:24)

What class are you? If you are a merc, TLM, or cyber, your shields are 4 turns and can be applied before you are even affected by any of the skills.




Jekyll -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 22:56:30)

All of my shields increase the Defense/Resistance value, and not the stat itself. I lose the enhanced bonuses of blocking/hitting (Reflex), deflection (Technician). There is a trade-off, so while my shields last for 4 turns, yours give you added bonuses during the battle.




GearzHeadz -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 23:00:47)

My shield just gives armor points. Only reflex boost gives the bonus back.




Jekyll -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 23:03:55)

Which is good enough - no class has shields that give Tech and Dex.

TM- Tech
BH- Dex
BM- Dex

Merc- None
TLM- None
CH- None

And, as you can tell, the three classes which are listed under -none- are obviously at the bottom of the class-hierarchy right now.




GearzHeadz -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/25/2013 23:08:41)

I've been thinking that TLM has needed technician for a while now myself.




Scyze -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/26/2013 6:59:45)

I think Technician was removed because TLM had Smoke Screen in the past. They could get a robot build, with Gamma Bot, and use Technician > Smoke Screen > Gamma Bot's normal attack.




Steel Slayer -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/26/2013 8:12:03)

@Scyze, at that point, TLM had maul instead of stun grenade, too. They used to be more OP than any class has been before or since.




Scyze -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/26/2013 8:13:11)

They were OP throughout Delta. The reason why the build never get nerfed... is because only a few used the right build.




Silver Sky Magician -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/26/2013 9:19:32)

quote:

Which is good enough - no class has shields that give Tech and Dex.

TM- Tech
BH- Dex
BM- Dex

Merc- None
TLM- None
CH- None

And, as you can tell, the three classes which are listed under -none- are obviously at the bottom of the class-hierarchy right now.


IDK what you're going on about, Jekyll, because Reflex Boost isn't quite a reason why BH is being used so much. Technician ain't one of the reasons why anyone might use TM either. DEF/RES based shields are generally far superior to stat based ones.




Scyze -> RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42 (12/26/2013 10:32:14)

I feel like making another video to show how unlucky I get most of the time.
Just as I was typing this, I got stunned... more likely Overload and then I got stunned again with an Auxiliary.




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