TLM UnderPowered (Full Version)

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PyroxideED -> TLM UnderPowered (12/25/2013 3:12:02)

The balance between TLM's and BH/TM's is shocking.

A Bounty Hunter can sit there and auto attack the entire time with Mark for Blood and I'll die, except if I get a Stun from SG.

Tech Mages tank more than we do, they literally out tank 'Tactical Mercenaries'. They're suppose to be large damage oriented DPS classes.

My average win now is close to 55%.

You might be thinking, oh he's obviously not good. I've got the exact same build as Comicalbiker and I've tested out multiple others, most averaged 40%. (Comical's is close to 55%)

90% of players above 30 are either Bounty Hunters(50%) or Tech Mages(40%)

10x Balance, for sure.






DarkDevil -> RE: TLM UnderPowered (12/25/2013 4:00:46)

mods are currently working on nerfing so i don't think we are getting any buff on any class soon , but it is guaranteed that tms will get nerfed to follow the nerf train.




PyroxideED -> RE: TLM UnderPowered (12/25/2013 4:03:47)

What about Bounty Hunters? It's practically impossible to defeat them.





DarkDevil -> RE: TLM UnderPowered (12/25/2013 4:20:03)

nah its just you on the bounty thing , use atom smasher to drain energy then he won't be able to use his skills because of the overnerf on the static grenade and the lack of energy, they can't regain enough energy , catapulise it.




PyroxideED -> RE: TLM UnderPowered (12/25/2013 4:35:22)

Are you high? Atom Smasher does nothing, they can still get Mark of Blood and then spam strike.





DarkDevil -> RE: TLM UnderPowered (12/25/2013 4:43:13)

offensive high hp builds aren't easily countered , you could minimize the use of mark of blood to once.
but if you are expressing the problem with str builds , the problem is in rage. , other thread have been made about this , with the possible solution being to increase supp effect on the rage gain , and other was to increase supp effect on crict .




PyroxideED -> RE: TLM UnderPowered (12/25/2013 4:44:39)

Be my guest and create a build that would effectively counter a bounty hunter. I've tested every single build, none of them work.





DarkDevil -> RE: TLM UnderPowered (12/25/2013 4:57:10)

well , there is a current problem with supp having a low effect rendering low supp/ high hp/ offense builds stronger than others , but there are solutions as its not about tm , its all most classes even among bounty against another with different build.




PyroxideED -> RE: TLM UnderPowered (12/25/2013 5:02:31)

What?
TLM's are awful, there is no build for them. They lose to every player that hasn't got a decent build.





DarkDevil -> RE: TLM UnderPowered (12/25/2013 5:09:34)

so what do you suggest ?

there was another thread where solutions were made to balance TLMs but as i have said in first post , staff are only nerfing not buffing .




PyroxideED -> RE: TLM UnderPowered (12/25/2013 5:13:01)

Link me to the thread.

What I mean is, I can't kill anyone besides Mercs/Tac Mercs, or players with poor builds.

There's nothing to do atm, but I'd suggest a revamp of Tac Mercs.





ValkyrieKnight -> RE: TLM UnderPowered (12/25/2013 5:20:03)

tact is so underpowered, I can fight 36 tacts with my 32 tech just fine, that is a problem.




DarkDevil -> RE: TLM UnderPowered (12/25/2013 5:23:18)

http://forums2.battleon.com/f/tm.asp?m=21536366

we need constructive feedback orelse i think this thread would be useless as only a complaining thread.




PyroxideED -> RE: TLM UnderPowered (12/25/2013 5:38:11)

That was before the update.





GearzHeadz -> RE: TLM UnderPowered (12/25/2013 9:40:50)

I've seen decent tacts implement a broad use of skills mainly focusing around their frenzy, atom smash, and poison skills. Poison the enemy, drain them, use frenzy for health quickly. Enemy saps energy? Battery back-up. Enemy now has good energy again? Frost shards or other energy draining move. Then there will still be healing and or generator/piston punch. Try using a multi-situational build rather than a straight up abuse in one area build.




VanitySixx -> RE: TLM UnderPowered (12/25/2013 16:11:15)

I for one don't think Bounty Hunters are OP. I am a Bounty Hunter and all, but my Mercenary (not tact) has near to no difficulties beating a lot of lvl 30-35 Bounty Hunters out there. Now, I do lose to some of them, but I think I equally beat them as well. As for Tacticals, they are underpowered no doubt. One thing I'd do if I were you is avoid using poison. I've just never fought a tact that can beat me when they poison.




ValkyrieKnight -> RE: TLM UnderPowered (12/25/2013 16:36:11)

No one is going to take you seriously if you say "Bounty is not overpowered, I'm a Bounty but...." When I'm playing the only people to criticize my builds are of course, bounty hunters.




GearzHeadz -> RE: TLM UnderPowered (12/25/2013 16:41:16)

Stereotyping never gets you anywhere.




edwardvulture -> RE: TLM UnderPowered (12/25/2013 17:09:40)

You obviously haven't seen the one TLM build that got 80%+ in the one on one daily.
High HP, High dex, Max Poison, High Strength. Of course, you need hatchling rush for it to work.




ValkyrieKnight -> RE: TLM UnderPowered (12/25/2013 17:13:29)

^ Hatchling or it doesn't work. I'm so tired of this argument, the game needs to NOT force players to obtain a specific core to win, or a specific build that takes power away from the player.




Teserve -> RE: TLM UnderPowered (12/25/2013 17:48:16)

@above
He is simply saying that there are viable TLM builds out there that work.




xxxromanxxx4 -> RE: TLM UnderPowered (12/25/2013 18:14:31)

If we are buffing TLM then we need to give it a mana efficient attack skill that uses tech or dex... alternatively I had an idea about a garentee stun atttack that would complement poison but deal little or no dmge. Im not sure bout the upgrade points though (adding class synergy)

If we are nerfing classes then MoB should not take effect on the first hit as that takes away uniqueness of frenzy

as for tech mages i have no clue

Edit:

by the way i own a level 33 TLM and i have made a 50% win rate build that i think is pretty good considering the level....

dex is around 30 ish
tech is minimum and all armour points on res
Strength is high so normal club will deal 500 dmge
supp is made so artillary strike will deal 610 dmge
energy is about 710
health is about 1460

SKILLS I USE:

poison - max ; artillary - max ; heal - 1 ;battery - 5 ; atom smash - 2 ; grenade - 1 and any other skill points do some stuff with.

technique: poison - aux - something - maybe another poison idk - if they havent healed yet then energy drain if it will stop it - piston if you require energy (more agressive than generator) - save enough for artillary to suprise them on a rage.

It beats anything my level and up to 1-2 levels above provided they dont have mark of blood.

Posts merge. Don't double post. Use edit button. ~Mecha




Chosen 0ne -> RE: TLM UnderPowered (12/25/2013 18:24:26)

Comical is doing pretty well as a tlm, that should be proof enough that it isn't.




Teserve -> RE: TLM UnderPowered (12/25/2013 18:46:57)

@xxxromanxxx4
Maybe post that in this thread because people there are thinking about MoB whereas here our main focus is TLM.


@Chosen 0ne
I just checked and comicalbiker is a TM not TLM...




Pemberton -> RE: TLM UnderPowered (12/25/2013 21:30:29)

PyroxideED: "You might be thinking, oh he's obviously not good. I've got the exact same build as Comicalbiker..."

Just because you copied a famous player like Comical Biker does not mean you are good, AT ALL.
So you came to conclusion that TacMerc is weak because you copied Comical's build and you can't win?
I don't know what to call this kind of reasoning...




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