edwardvulture -> RE: Would we have more players if we increase wins? (12/29/2013 16:22:17)
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Relating to my topic: Remember that quote that G00NY used to have by his sig or something? I think it went something like this but I'm paraphrasing: If doesn't matter if you win or lose, as long as you have the courage to get back again. Removing loses would cause players to keep fighting without a second thought. @mother1: Anyways, I think I have the counter-argument to your argument on my suggestion page. Relating to this topic: I've been playing since beta. I would have been playing in alpha but I had no idea that this game existed before the AE merge. I have to say, battling NPC's is monotonous even if it showed off as wins on your record. It was the easiest way to farm for exp and creds. Right now, I'll just say that I think about 1/3 to 1/2 of my wins are from NPC's(big stretch because I really don't remember). Everyone did NPC's. Every varium player, every free player from every level range. Why? Because it was a guaranteed win. Logically an NPC win does not equal a Pvp win. To be honest, I think it was right of the developers to have npcs not count as wins even though balance was far from perfect. What they are a source of now, is credits. This will allow people who does not have cores to hold off on real fighting until they have all their core slots filled, this giving some kind of level playing field. It would be logical that NPC's don't give exp because when we fight them, you use a pattern and repetition does not even come close to all the different tactics one has to think of in a regular Pvp fight.
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