JDM -> RE: EpicDuel classes and roles (1/2/2014 9:35:35)
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@Mother1 quote:
Each class IMO when I started has something they were good at, and had something they lacked. For example Tech mage where the best at spells and range skills with good energy gain where they lack on the melee department and tanking skills. Bounty hunter was the opposite of TM having good melee and health gain while lacking in range skills and energy gain. However while each class had something they were originally good at an lacked in that was what made the game diverse. However thanks to complainers who wanted their class to have everything another class had (EXP Blood mage getting an energy drainer/gainer, Bounty hunter having energy gain etc) the classes lost their uniqueness and are now almost 100% carbon copies of one another which make having certain things pointless now. We might as well just scrap the 6 classes, and make that custom skill tree idea come through because thanks to all the complainers and the staff giving those players what they want I can't see the difference between one class from another. I agree with this sooo much! I almost see no point in changing classes now because of how much the classes have changed. And to be honest, i think i liked delta more despite the enhancement issues just because of the sheer fact that everything was more diverse and it felt rewarding killing someone. It just doesn't feel the same anymore.. And also, because i never turned to varium during this phase it was always challenging fighting someone who did. The challenging nature and patience with this phase definitely motivated me into playing more.. (Beta was probably in fact the best phase though in my opinion..) I remember i literally had like all the free enhancements i could buy for all my stuff which definitely took awhile but it was motivating to me because it felt awesome knowing i was getting that much closer to being able to beat varium players easier. I also had to really plan my builds out carefully otherwise i'd be screwed because credits were quite harder to achieve as a free player. Eventually, i found the perfect build for me and worked at improving it anyway i could. And whenever i'd win against one of the leaderboard players with full varium that was always a really awwesoome feeling. xD I did like Omega once very much actually, but that was before they started doing all these class balance changes. In my opinion, Omega was the most fun when it first came out, classes still at least had some diversity.. I think with the change they did to the passives making them activation skills probably had one of the biggest impacts of diversity, because in my perspective the passives were sort of one of the biggest things that set the classes apart. Tech Mage had reroute which aided them in energy gain as well as deadly shot which was something that was nice to have for a strength build, Bounty Hunter had shadow arts and bloodlust which aided you in better survival because of all the blocking capabilities and health regains. Then there were Mercenaries which had adrenaline and hybrid armor. Adrenaline helped if you wanted to break thru an opponent simply by adding gains to your rage bar passively, and hybrid armor allowed you to make room for a tanking build. (Which made them perfect for juggernaut. And ay, whatever happened to juggernaut anyways? It seems broken now..) The passives kind of set apart each class from another yet still allowed enough energy for room for other skills to be used in battle thus contributing into diversity.. Also, heres another thing, i remember when they first released the other 3 classes, each evolved class essentially had what the original 3 classes lacked.. But we've kind of steered away from that by trying to make every class the same.. I wish they didnt have to do all these changes.. I never ever saw the game to be broken to begin with. I never complained. (Except maybe during the time when Epicduel was very noticeably a pay to win type of game..)
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