Ranloth -> Different weapon leans (12/30/2013 11:22:10)
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Before I begin, I will be using older and newer system - before and after x10. Current one will be written normally, whilst the old one will be in () brackets, i.e. +10 damage (+1 damage). After playing for a while, I've somewhat gotten sick of buying weapons for pure art. There is no way that the old system will come back, and it's not what my suggestion is about, but rather, improving the existing system. During late Delta, we've had weapons having damage and stat leans - some weapons had more damage than the others, but less stats to compensate for it. The ratio was +1 damage : +4 stats. With the introduction of Omega, this was thrown out the window. Quite sad actually. Not because all weapons are the same, but these leans have made weapons different from each other even on the old weapon system. What am I suggesting? The return of weapon leans! With no more flawed rounding, the ratio of +10 (+1) damage : +4 stats works out perfectly. It actually allows weapons to be different from each other, but still balanced. We have some variety between weapons, and some players would prefer sheer damage over some stats. Example? Tank builds would love more stats, whilst offensive builds would likely prefer weapon damage. In the long run, these weapons would be the same, in terms of balance, but could provide some variety for different builds. What if a new promo had stat lean and a semi-offensive core? Ideal for tankier builds, but could do well for offensive builds due to the core - just not the stat lean perhaps. The leans would go from -50 to +50 (-5 to +5) , so nothing will go out of hand or impossible to stat; +50 (+5) damage lean (-20 stats) on a Level 1 Weapon is... impossible, unless it deducts your stats, because there wouldn't be enough stats to do so. Although, it'd have to be done in such way - because weapon lean would be fixed for a weapon, due to the upgrade system; -40 (-4) damage lean may be great at Lvl 30'ish, but not so good at Level 10, and vice versa. Furthermore, prices would be standardized - damage costs more Credits/Varium to upgrade, than stats. With some leans, you could go full stats lean for lower cost, and retrain for full damage lean which would cost more, but you'd only pay 100 Credits more, as opposed to even few thousand difference! Lastly, the leans would be fixed for weapons. Your weapon has +30 (+3) damage lean, and you want neutral (+0)? Buy a new one! After some feedback, the leans would not be fixed to a weapon. You could change it, just like you can re-arrange your weapon's stats now! And a tl;dr, for those of you who don't bother reading: Weapon leans, ranging from -50 to +50 damage, and -20 to +20 stats. Sets some weapons apart. Caters different builds, one more than the other. Art still remains the main sell point, but not all weapons are the same anymore. Only new weapons would be affected (leans), all the existing ones would have no lean or whatsoever. On the current system, weapons have stat cap of 40% in one category. If your weapon has +10 stats available, you may only put +4 into a specific stat and spend the remaining +6 elsewhere - you can max out two stats and invest the leftover 20% into a tertiary stat. This system would remain intact. If your weapon had the damage lean, thus less stats, your cap would get lower, and vice versa, if your weapon had the stat lean, your cap would expand instead! Another suggestion was brought up, via feedback, for Armor defenses, being convertable into stat points. I'm a bit wary of that, since Armor:stats ratio could still be 10:4, but the slower scaling on Armors' defenses may hinder it and be worth a bit more than 4 stat points. On the other hand, the effectiveness of Generator and Piston Punch would improve, if a player desires to do so! It is sacrificing your stat points into Armors' defense, but some builds may not even need that many stat points (diminishing returns), or just don't rely on skills, but weapon damage, thus, stat points end up being used up but not as efficient as they can be. Enjoy the discussion!
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