VanitySixx -> Buffing and Nerfing (12/30/2013 22:03:59)
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As most of you know, Tech Mages and Bounty Hunters apparently "need to be nerfed". EpicDuel has nerfed every class MANY times throughout history. I suggest they actually stop nerfing. Why keep making classes weaker when they'll be underpowered compared to other classes, so those classes will be OP, every1 changes to them, and we wait for another nerf? I also suggest as the Developers slow down on nerfing, they buff more classes. So instead of nerfing Overpowered classes, they should buff the underpowered ones W/O nerfing at all. The buffing should be bit by bit. Not one huge balance update, as that would create problems. Here is what I think should be Buffed: Mercenary: Increase Base Health from 550 to 570. Increase Base Energy from 540 to 560. Get rid of Adrenaline Rush and replace it with Toxic Grenade. Tactical Mercenary: Make the base Strength Point buff from Field Commander raise from 7 to 10 at level 1. Replace Toxic Grenade with Plasma Grenade (giving them two moves to stun). Increase the base % of Frenzy from 30% to 35% Blood Mage: Increase the base % of Energy Parasite from 5 to 7. Increase base fireball damage from 190 to 200. Cyber Hunter: Increase the base % of Static Charge from 40% to 42%. Replace Massacre with a new skill "Overdrive". This gives the same animation as Massacre. This will inflict 65% strike damage to your enemy while taking 70% of the enemy's current energy at max level (The Cyber Hunter does not gain energy from this). This has 4 rounds of cooldown. The levels of Overdrive would be Level 1: 30% Level 2: 36% Level 3: 42% Level 4: 48% Level 5: 54% Level 6: 60% Level 7: 63% Level 8: 66% Level 9: 68% Level 10: 70% However, there is one thing to be nerfed. Assimilation. If Assimilation is NOT nerfed, and let's say these balance changes were implemented into the game, BM and TM will be OP. The user of Assimilation needs to only absorb 35% of the energy from the skill. Not 50.
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