RE: Armors - Read the first post! (Full Version)

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Bu Kek Siansu -> RE: Armors - Read the first post! (2/28/2015 14:59:36)

quote:

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image]
Cyber Assassin

«Fully Offensive Energy armor, Wind/Dark secondaries. Mastercraft; can paralyse the monster.»

Location: Given automatically to players who purchase the 12,000 Z-Token package. Buying the package also gives access to the Cyber Assassin shop. The version of the armor is based on the level of the character.
Element: Energy
Type						G
Player	0-59	60-79	80-99	100-119	120-139	140+
Armor	50	70	90	110	130	150
PowLvl	54 MC	73 MC	93 MC	113 MC	133 MC	153 MC

MCSOP	739	5758	46217	372410	3002287	24205166
MCSOS	369	2879	23108	186205	1501143	12102583

COMBAT DEFENCE
Melee	35	37	40	43	46	48
Ranged	35	37	40	43	46	48
Magic	35	37	40	43	46	48

ELEMENTAL MODIFIER
Fire	82	81	79	78	76	71
Water	97	97	97	96	96	95
Wind	77	70	64	60	54	48
Ice	82	81	79	78	76	71
Earth	91	91	89	89	88	87
Energy	71	62	55	48	43	39
Light	91	91	89	89	88	87
Dark	77	70	64	60	54	48

ATTACK #1
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
BR%	131	159.5	189.5	219.5	249.5	279.5
Stat%	228.2	290.9	356.9	427.4	488.9	554.9
+BTH	6	9	11	14	16	19
Rate: 80%

ATTACK #2 (Katana Attack)
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
BR%	131	159.5	189.5	219.5	249.5	279.5
Stat%	228.2	290.9	356.9	427.4	488.9	554.9
+BTH	6	9	11	14	16	19
There's a 0.21*[monster element resistance]*[hits connected] chance of paralysing the monster. The monster can resist* with a save at a +0 bonus:
    Level: PowLvl vs MonsterLvl
    Major: [YourSTR or YourINT whatever's higher, YourINT if both are tied] vs MonsterEND
    Minor: YourLUK vs MonsterLUK
If the monster fails the save, it becomes Paralyzed** for 1 round. Monsters with the same element as your attack are immune*** to this effect.

Rate: 20%

*Your foe endures the paralytic strike.
**The strike has paralysed your foe!
***Those aligned with «» are immune to the paralysing strike.

EFFECT
  • You receive Armor Lean x1.25 (Phase 1).

    DESCRIPTION
    Don the garb of a sect of assasins that serve the Energy Lord! Provides great Energy resistance and good Darkness and Wind resistance, as well as the ability to occasionally paralyse your foes no matter the element of your attack!

    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Cyber_Assassin_zpsu2zrrcv3.jpg[/image]

    Numbers thanks to Kamui and In Media Res. Additional thanks to Captain Bob. Correction thanks to In Media Res.



    Analysis

    The armor attack starts off with:
    Type						G
    Level	50	70	90	110	130	150
    PowLvl	54	73	93	113	133	153
    
    BR%	262	319	379	439	499	559
    Stat%	456.4	581.8	713.8	854.8	977.8	1109.8
    +BTH	6	9	11	14	16	19
  • Attack #1 does 100% damage. With two equally powerful hits, each hit does *1/2 damage.

  • Attack #2 does 100% damage. With two equally powerful hits, each hit does *1/2 damage.
    This attack has a chance of paralysing the monster.

    The armor is Mastercrafted; its bonus is used to give it the ability to paralyse the monster.

    All this has ALREADY been factored into the above numbers.



    Updates

    February 26, 2015: The armor was released.



    Note: If the description needs to be fixed and confirmed by IMR or Kamui, I'll fix it. Thanks! [:)]

  • Added. Scakk




    Ianthe -> RE: Armors - Read the first post! (3/21/2015 19:45:48)

    quote:

    Copying Kam's dev notes:

    Spirit Protector

    FO Fire/Ice armour. Has a spell-type skill that deals Fire damage and pays 59.5% Melee to attempt a 1-turn Paralyse. If mob's Fire resist is < 100%, attempt rate is lowered appropriately, if > 100%, then there is a (FireResist - 100)% chance the Paralyse will be 2 turns.

    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PLvl	10	30	50	70	90	110	130	153
    MPLvl	10	30	50	70	90	110	130	152
    								
    B/R	130	190	250	310	370	430	490	559
    Stat	166	298	430	562	694	826	958	1110
    BtH	1	3	6	8	11	13	16	19
    								
    Fire	96	84	77	66	59	51	46	40
    Earth	98	92	87	84	83	82	80	76
    Water	99	95	91	90	90	90	89	87
    Energy	98	92	87	84	83	82	80	76
    Ice	96	84	77	66	59	51	46	40
    Light	97	89	81	77	75	73	70	65
    Wind	99	95	91	90	90	90	89	87
    Dark	100	99	96	95	95	94	93	92
    								
    Melee	29	32	35	38	41	44	47	50
    Ranged	29	32	35	38	41	44	47	50
    Magic	29	32	35	38	41	44	47	50
    
    SKILL
    Base	11	26	43	63	86	113	142	179
    Rand	23	50	85	126	173	224	283	358
    Stat	166	298	430	562	694	826	958	1110
    BtH	2	7	12	17	22	27	32	38
    EleComp	1.18886	1.19402	1.23027	1.23962	1.25446	1.24503	1.27496	1.25289
    
    SP COST
    Range	38	71	110	154	204	259	319	392
    Magic	47	89	137	193	255	324	399	490
    								
    Price	59	176	1109	8638	69326	558616	4503431	36307750
    Sell	29	88	554	4319	34663	279308	2251715	18153875
    Got this. ~Carandor




    gubgub -> RE: Armors - Read the first post! (3/22/2015 19:27:28)

    What are the majors and minors for he spirit protector's skill's save?




    Kamui -> RE: Armors - Read the first post! (3/24/2015 8:59:10)

    quote:

    Uses the highest of STR/INT/DEX for majour inflict and END for majour resist. LUK for minor resist and inflict.
    Got this. ~Carandor




    Thor -> RE: Armors - Read the first post! (3/24/2015 13:55:36)

    What's Spirit Protector's elecomp?




    Ianthe -> RE: Armors - Read the first post! (4/2/2015 13:52:37)

    quote:

    Loco Costume

    As before, but:
  • The paralysis uses your INT or your DEX, whichever is higher.
  • The paralysis attack takes a -42% additive damage penalty (instead of a multiplicative *0.58). The healing attack takes a -50% additive damage penalty (instead of a multiplicative *0.5). This shouldn't change anything, except that it makes it better with Poelala & Friends.
  • All base damage is now converted into random. (So if you have a 10-20 weapon, it's now effectively a 0-30 weapon.)

    Oh, and a new version:
    Level	150G
    PowLvl	153
    	
    BR%	559
    Stat%	1109.8
    BTH	19
    	
    Fire	59
    Water	80
    Ice	80
    Wind	59
    Earth 	80
    Energy	39
    Light 	80
    Dark	80
    	
    Melee	49
    Ranged	50
    Magic	55
    
    Price	22004697
    Sell	11002348
    
  • Got this, thanks. ~Carandor




    Bu Kek Siansu -> RE: Armors - Read the first post! (4/2/2015 20:53:09)

    quote:

  • The paralysis uses your INT or your DEX, whichever is higher.

  • How does it work on (Beast)Mages, (Beast)Hybrids and (Beast)Rangers with 200 DEX/INT?
  • Does it use yourDEX if both are tied (since it used yourDEX before)?
    Or, does it use yourINT if both are tied (since the paralysis uses yourINT if both STR/INT are tied on Cyber Assassin)?

    Just a note, for example at level 150 they can use these stats:
  • Pure Mages: 200 DEX/INT/LUK, 150 END
  • Beast Mages: 200 DEX/INT/CHA, 150 LUK
  • Hybrids: 200 STR/DEX/INT, 150 LUK
  • Beast Hybrids: 150 STR, 200 DEX/INT/CHA OR 100 STR, 200 DEX/INT/CHA, 50 LUK
  • Rangers: 200 STR/DEX/INT, 150 LUK
  • Beast Rangers: 150 STR, 200 DEX/INT/CHA OR 100 STR, 200 DEX/INT/CHA, 50 LUK

    Thanks in advance! [;)]

    It uses DEX. Although that doesn't really matter, 'cause the two are equal. ~IMR




  • The Green Guy -> RE: Armors - Read the first post! (4/3/2015 3:41:58)

    ^ Just a guess, but it probably would be determined by whether you're using a Magic weapon or a Ranged/Melee weapon. (If magic, then INT, if otherwise, DEX) (disclaimer: I realize "guesswork" isn't really the nature of this thread, on reflection, but all the same maybe I'll save IMR a little time. lol) IMRY says: always DEX! (i swear there used to be a delete-post button here somewhere...)




    Ianthe -> RE: Armors - Read the first post! (4/14/2015 6:07:34)

    quote:

    Balance update for Angelic Robes: we didn't consider it powerful enough, so now it also boosts Healing spells.
    Got this. ~Carandor




    Carandor -> RE: Armors - Read the first post! (4/17/2015 9:38:32)

    quote:

    Spirit Protector
    Location: [link=]GGB Shop - Rare[/link]
    DESCRIPTION
    The spirit of an ancient ram fused with you to aid you in battle. He provides you with a thick magical wool that can defend against the chilling cold and the infernal flames of Lore.

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Armours/Spirit%20Protector_zps6yg1aq5i.jpg[/image]
    POPUPS:
    Charge your foe with blazing speed, dealing Fire damage and attempting to Paralyse your foe! «» SP! (popup occurs when you hover over the skills button)
    The force of your charge has paralysed your foe!
    Your foe endures the paralytic strike.

    NOTE: Both the skill and normal attack are 2 hit attacks.

    Got this. ~Carandor



    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
    Grimveil Form
    Location: [link=]Past Unravelled V[/link]

    [image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Grimveil_Form.jpg[/image]



    quote:

    Brilhado Necromancer Robe
    Location: [link=]Past Unravelled V[/link]
    DESCRIPTION
    Robes worn by Brilhado Necromancers, you'll be a bit more frail in these and can't deal much damage with normal attacks, but your Dark spells will deal a lot more damage!

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Armours/Brilhado%20Necromancer%20Robe_zpsqukencat.jpg[/image]
    That clears this quest's equipment ~ Ward




    Ianthe -> RE: Armors - Read the first post! (4/17/2015 18:09:31)

    quote:

    Brilhado Necromancer Armour

    Darkness Spellcaster armour. You deal *0.8 damage on the normal attack and take *1.25 damage, but Darkness spells get EleComp.

    Normal attack is two hits, except with a Ranged weapon, in which case it's one hit.

    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    MPLvl	10	30	50	70	90	110	130	152
    								
    B/R	130	190	250	310	370	430	490	559
    Stat	166	298	430	562	694	826	958	1110
    BtH	1	3	6	8	11	13	16	19
    								
    Fire	100	98	95	92	92	91	90	90
    Water	98	93	89	83	82	81	80	80
    Ice	97	88	82	78	74	69	65	55
    Wind	98	93	89	83	82	81	80	80
    Earth	95	85	76	69	63	57	51	44
    Energy	100	98	95	92	92	91	90	90
    Light	100	98	95	92	92	91	90	90
    Dark	94	82	73	63	56	49	44	39
    								
    Melee	29	32	35	38	41	44	47	50
    Ranged	29	32	35	38	41	44	47	50
    Magic	29	32	35	38	41	44	47	50
    
    EleComp	1.22794	1.36031	1.48331	1.68011	1.80603	1.82243	1.83616	1.83616
    								
    ArmorP	72	214	1344	10470	84032	677110	5458704	44009394
    ArmorS	36	107	672	5235	42016	338555	2729352	22004697
    To new beginnings ~ Ward




    gubgub -> RE: Armors - Read the first post! (4/17/2015 19:09:22)

    Why does the armor cost 44 million?




    Khimera -> RE: Armors - Read the first post! (4/17/2015 19:45:25)

    Because that's how much level 150 armours cost.




    weatherseed -> RE: Armors - Read the first post! (4/17/2015 19:57:47)

    And it gets lower ele-comp and no healing? Seems excessively expensive compared to AR, and that was considered too weak.

    It gets lower EleComp because AR has lower blocking.

    It doesn't get healing because it's not MC. ~IMR




    ArchMagus Orodalf -> RE: Armors - Read the first post! (4/17/2015 19:59:55)

    It gets higher EleComp, actually. Also, AR is MC.




    poopbum -> RE: Armors - Read the first post! (4/17/2015 21:42:11)

    quote:

    Balance update for Angelic Robes: we didn't consider it powerful enough, so now it also boosts Healing spells.

    Is this Angelic Robe's MC bonus now?
    Yes. ~IMR

    Cos apparently Bril Necro ain't MCed but the spell boost compared to that of Angelic is a difference of less than 5%. Bril doesn't seem to get any penalties for simply being spell caster lean.(which I think is okay)

    I am pretty sure Bril Necro's lower elecomp is due to having different resistance and blocking compared to Angelic.




    gubgub -> RE: Armors - Read the first post! (4/17/2015 21:49:52)

    Ah, makes sense, I was confused about the price as Loco costume is only 22 mil, which is half price for some reason.




    Ianthe -> RE: Armors - Read the first post! (4/19/2015 15:00:07)

    Update: Loco Costume now has the proper 44,009,394 price / 22,004,697 sell. Sorry, I can't read :(




    1stClassGenesis -> RE: Armors - Read the first post! (4/30/2015 2:51:24)

    Um.. Is the Brilhado Necromancer Robe intended to be a Guardian-exclusive item? On a side note, IMR are you feeling alright?

    Whoops - that looks like a spreadsheet error. They should be available to everyone. *fixes stats*

    And this time it was Kam's fault :P ~IMR




    Ianthe -> RE: Armors - Read the first post! (5/2/2015 13:21:54)

    quote:

    Update to Samurai Warlord: its skill no longer has a seeking penalty, because Kal isn't here to stop me. It no longer has the *1.2 cost and *0.8 damage penalties.
    Got this. ~Carandor




    gubgub -> RE: Armors - Read the first post! (5/2/2015 13:44:48)

    Wait, why doesn't it have a seeking penalty anymore?

    It's an old standard. I'm trying a new one. ~IMR




    Ianthe -> RE: Armors - Read the first post! (5/15/2015 7:17:30)

    quote:

    Copying Kam's dev notes:

    Light Lord Cleric

    Neutral lean armour, is attuned to Light, so Light < Wind/Energy < Ice/Fire < Water/Earth < Dark for Main < Ally < Neutral < Poor < Oppose. MC effect is healing effects on you are 10% stronger.

    [Effect affects all Heal-element hits that target the player, including type "other" attacks.]

    [The normal attack is:

    Ranged/Melee: 2 hits, 100% total damage.
    Magic: 3 hits, 100% total damage.
    ]

    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    								
    B/R	130	190	250	310	370	430	490	559
    Stat	166	298	430	562	694	826	958	1110
    BtH	1	3	6	8	11	13	16	19
    								
    Main	92	82	75	63	56	49	44	39
    Ally	95	86	79	71	67	60	56	48
    Neutral	96	90	84	81	79	79	77	75
    Poor	98	94	91	91	90	90	89	89
    Oppose	100	98	97	97	97	96	96	95
    								
    MRM	28	31	34	37	40	43	46	49
    								
    MCP	39	117	739	5758	46217	372410	3002287	24205166
    MCS	19	58	369	2879	23108	186205	1501143	12102583

    Got this. ~Carandor




    Ianthe -> RE: Armors - Read the first post! (5/16/2015 3:15:14)

    quote:

    Avenger

    Lean:1 Fire/Light armour.

    Normal attack is:
    50% chance of one hit, *2/3 damage, -3 BTH lean
    50% chance of two hits, *4/3 total damage, -3 BTH lean

    Old Lv50 is now Lv68.
    Level	2	24	46	68	90	112	123	134	145G
    PowLvl	2	24	46	68	90	112	123	134	148
    
    BR%	106	172	238	304	370	436	469	502	544
    Stat%	113.2	258.4	403.6	548.8	694	839.2	911.8	984.4	1076.8
    BTH	0	3	5	8	11	14	15	16	18
    									
    Fire	99	85	76	65	58	51	48	44	41
    Water	105	99	96	94	92	92	88	88	88
    Ice	110	100	100	100	100	100	92	92	92
    Wind	103	98	90	85	85	85	82	82	82
    Earth 	103	98	90	85	85	85	82	82	82
    Energy	100	95	85	80	80	80	78	78	78
    Light 	99	85	76	65	58	51	48	44	41
    Dark	110	100	100	100	100	100	92	92	92
    									
    Melee	25	29	33	36	40	44	45	47	50
    Ranged	30	34	38	41	45	49	50	52	54
    Magic	25	29	33	36	40	44	45	47	50
    
    Price	62	138	904	8506	84032	834256	2629258	8286668	26117454
    Sell	31	69	452	4253	42016	417128	1314629	4143334	13058727
    
    Got this, thanks. ~Carandor




    Carandor -> RE: Armors - Read the first post! (5/16/2015 5:12:43)

    quote:

    Avenger

    «Neutral Fire/Light armour.»

    Location: Yulgars Beginner Shop (2, 24), Yulgars Intermediate Shop (46, 68), Adders Forge (90, 112, 123, 134, 145).
    Element: Neutral
    Type									G
    Level	2	24	46	68	90	112	123	134	145
    PowLvl	2	24	46	68	90	112	123	134	148
    
    Price	62	138	904	8506	84032	834256	2629258	8286668	26117454
    Sell	31	69	452	4253	42016	417128	1314629	4143334	13058727
    COMBAT DEFENCE
    Melee	25	29	33	36	40	44	45	47	50
    Ranged	30	34	38	41	45	49	50	52	54
    Magic	25	29	33	36	40	44	45	47	50
    ELEMENT MODIFIER
    Fire	99	85	76	65	58	51	48	44	41
    Water	105	99	96	94	92	92	88	88	88
    Ice	110	100	100	100	100	100	92	92	92
    Wind	103	98	90	85	85	85	82	82	82
    Earth 	103	98	90	85	85	85	82	82	82
    Energy	100	95	85	80	80	80	78	78	78
    Light 	99	85	76	65	58	51	48	44	41
    Dark	110	100	100	100	100	100	92	92	92
    ATTACK #1
    Hits: 1
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	73.25	118.86	164.47	210.08	255.69	301.30	324.11	346.91	375.93
    Stat%	78.23	178.57	278.91	379.25	479.59	579.93	630.11	680.28	744.13
    BTH	-3	0	2	5	8	11	12	13	15
    Rate: 50%

    ATTACK #2
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	73.25	118.86	164.47	210.08	255.69	301.30	324.11	346.91	375.93
    Stat%	78.23	178.57	278.91	379.25	479.59	579.93	630.11	680.28	744.13
    BTH	-3	0	2	5	8	11	12	13	15
    Rate: 50%

    EFFECT
  • You receive Armor Lean x1.

    DESCRIPTION
    A moglin gift, the Avenger armor holds the warmth and spirit of Frostval in it, protecting you from Fire and Light attacks!

    [image]http://i739.photobucket.com/albums/xx31/Carandor/Info%20subs/Armours/Avenger_zpst1wcgjzf.jpg[/image]

    Numbers thanks to In Media Res.


    Analysis

    Starts off as a standard armour attack:
    Level	2	24	46	68	90	112	123	134	145
    PowLvl	2	24	46	68	90	112	123	134	148
    
    BR%	106	172	238	304	370	436	469	502	544
    Stat%	113.2	258.4	403.6	548.8	694	839.2	911.8	984.4	1076.8
    BTH	0	3	5	8	11	14	15	16	18
    For both attacks, each hit deals *2/3 damage. In addition, both attacks take -3 BTH and deal *85/82 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    December 30, 2003: The armour was released.
    May 16, 2015: The armour was updated.





    The description of NightHunter's lvl 7 ability has been changed to "You have learned to recover SP after defeating an enemy of the NightHunter Order!"
  • Got these. ~Carandor




    Flawless Victory -> RE: Armors - Read the first post! (5/16/2015 19:07:26)

    Noticed 2 small errors:

    1. Light Lord's Cleric, lvl. 130: main resistance should be 44%, not 43%.

    2. Avenger, lvl. 145: price is the same as lvl. 134.




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