RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (Full Version)

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CN2025 -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/1/2014 21:46:04)

ikr u snooze for a second u lose they made it like that the moment they made it a limidted quantity not limidted time :/ well atleast i got the best one :D




Mother1 -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/1/2014 22:14:12)

@ hun kingg

The staff made it so that NPC will not award more EXP and Credits if they are higher leveled. Why because you don't get loses from them if you lose, and when this feature came out the NPC were unlimited.




Noobatron x3000 -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 0:25:02)

Slightly off topic damn I know my supports low but big tuna and her insta stun grenade wish I had that shes rocking out a stun 98% of the time on me.




Jekyll -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 0:33:42)

^Woah 98 stuns out of 100 that is wicked.




Noobatron x3000 -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 0:39:28)

with reguards to all the people trying to get tm killed my 2 cents

quote:

^ trouble is tm may seem op but the main plan of attack is to kill assimilate some even suggesting killing assimilate and battery .

Problem is if you nerf assimilate and or battery your going severely hurt the top end builds for tm and flat out kill every other tm build.

Down fall of the tms rise of the strength bhes and or strength ches.

Instead of evening everyone out you will be replacing one unstoppable class with another.

Those poison strength ches are alrdy capable of destroying the most powerful mage builds if played right as are some bhe builds.

So the whole nerf mage campaign that seems to be going one I can only surmise is coming from people who want no class to be able to compete at all.

Mages may have more energy control but that comes at a down side assimilate scales with strength . a hunter gains power thro defence both smoke and grenade improve with tech meaning they can afford to tank out and still do decent damage due to smoke improving with tech lowering the opponents defence enough to make there low strength viable. more so with all the shield disabling cores available now.

also low support doesn't rlly affect them having a extremely potent energy shield with decent resistance for a 2-3 skill point outlay . meaning they can afford the 6 points for reflex boost to counter any smoke they may receive.

With casting being pretty weak right now a mage does not have the same defensive options as its so easy to counter a build with most of its dmg on one damage type. If you do try to build with decent casts and a decent back up energy source on a mage now . Good luck you will need it your hp will be so low one hatchling your done.




Jekyll -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 0:45:17)

We should shift our focus to the insane smoke-hatchling-kill in 2v2. I've lost a battle once my team concedes first strike. I can't save my partner no matter how much I try.




Noobatron x3000 -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 0:53:36)

Try and find a 40 without the hatchling weapons , Tells you everything you need to know.




Jekyll -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 0:58:05)

^Me. Lol. But yes, the skill is overused, because it is simply too strong.




Mother1 -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 1:12:56)

@ Jeryll

When I get to level 40 I will be the same as well. I will stick with my infernal intradictor even though it was directly and indirectly nerfed into the ground thank you. Hatching rush while I still think it is a genius core came at the wrong time.

It would have been much better suited when we still had our passive skills. I would have loved to use this core on one of those over armored tanks who could make me barely hit anything then would heal out the damage when I finally made a decent dent in it.




Jekyll -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 1:15:47)

Well put Mother1.




edwardvulture -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 3:51:58)

passives can easily come back if they just split passive and active skills. Man I just fought matt 1000, rank 20 Legend. I only got him down to half HP w/o him healing and I had to heal.




Jekyll -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 3:56:46)

He might appear as a Rank 20 Legend, but he could have way more stats than that. I don't like how you can buy Legendary Stats at 250 varium/15,000 credits each.




Noobatron x3000 -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 4:15:08)

u get one legend point each time you level up a rank meaning at level 20 legend rank

You only have 20 legend points

meaning reguardless of how many slots you have opened up with creds/var

You can still only use 20 of them.




Jekyll -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 4:27:18)

Oh, so there's still some form of control.




Pemberton -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 6:09:22)

Instead of fixing the game...lets just give out "prize codes" to make the kids happy lol...




AQisFuN -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 6:10:10)

Pretty upset I sold both the Prize code items I got today by MISTAKE. I hope and pray, they will give people another chance next weekend. This is..heartbreaking. (Pun not intended)




Ranloth -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 6:12:18)

quote:

Instead of fixing the game...lets just give out "prize codes" to make the kids happy lol...

Where's an issue with this? Items were made by Trizz - not the Devs who "fix the game" -, as well as the fact it's weekend and they aren't working during weekends so why not give out some prize codes and have a day off regardless? Perhaps it's called being nice. It'd make no difference for them, if codes were released or not, but it makes a difference for players.

@AQisFuN
"This is..heartbreaking." - did you really make that pun? Like, REALLY? e.e XD




AQisFuN -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 6:16:15)

Just hope they give another chance for the same items. [:)]




Ranloth -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 6:21:43)

If they do, please restock the same code, so other players won't be able to get duplicates - like some people did in the past. It's the best way to allow more people get the items, instead of same player redeeming it twice or more...




Jekyll -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 6:24:38)

Some Ultra-Rares have never been restocked, like Overfiend Blade, Banx0rz Blade, Moose Bane P/E. However, some do get restocked, like Azrael's Souleater/Deathbringer, Bounty Pistol. There's probably a higher chance of the seasonal-rares getting restocked.




AQisFuN -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 6:28:11)

quote:

If they do, please restock the same code, so other players won't be able to get duplicates - like some people did in the past. It's the best way to allow more people get the items, instead of same player redeeming it twice or more...


Then I won't be able to get my stuff back. [>:]




Jekyll -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 6:32:07)

^If you have a screenshot to prove to the staff that you DID have those weapons, you might stand a chance of getting them back. Not saying that it will work, but you never know.




AQisFuN -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 6:34:00)

The AdventureQuest staff have access to everyone's gold spending and item selling history. I'm sure the ED staff would have something like that.




Ranloth -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 6:36:30)

No. They don't track Gold purchases in AQ, ever, unless these are promotional items which are already tracked in the database - due to being actual purchase.

quote:

Then I won't be able to get my stuff back.

Sorry to come harsh with it, but I'd rather let more people get it, instead of the same ones again. Should've thought before selling them - there was a confirmation button as well. I'd rather let 250 new players get it, instead of one getting duplicate (even though it was sold) and many others get duplicates too.




axell5 -> RE: =ED= January 31st, 2014 - Patch Notes - 1.6.2 (2/2/2014 6:38:32)

i agree with trans on this one. Much better to have 1 not get it(even if it was me) than 100(maybe more) old time players(or pro or just players who have the code item) who will just get it another time thus not letting players who dont have them miss them




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