theholyfighter -> Passive to Active (2/3/2014 4:30:32)
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TMs got Battery Backup , which grants a guaranteed and very ideal amount of energy. With Assimilation, they become Oped in terms of energy control. A guaranteed drain and two guaranteed energy regen with about 500 energy received in total. BHs got Mark of Blood , which served about the same amount of energy compared to BloodLust. However, they received Static Grenade, which kind of compromised with the energy cost. BMs got Mark of Blood , which served about the same amount of energy compared to BloodLust. Energy Parasite is a good start for giving them an energy generator. CH' Plasma Armor received an energy cost. Static Charge got very little boost to its %, and although unblockable, can no longer Crit nor Rage. TLM's Mineral Armor received an energy cost. Battery Backup, however grants a very ideal amount of energy. Merc's Hybrid Armor received an energy cost. However, with Static Smash, it serves as a good double bladed sword in terms of taking and getting energy. Basically what I feel: TM: +2-1+3+1.........+5(Reroute, Deadly Aim, Assimilation, Blugeon, Malf) BH: +0-1+3+1.........+3(Blood Lust, Shadow Arts, Static Grenade, Smoke) BM: +0-1+1.............0(Blood Lust, Deadly Aim, Blugeon) CH: -2-1+1+1..........-1(Plasma Armor, Shadow Arts, Static Charge, Malf) TLM:-2+2-1.............-1(Mineral Armor, Reroute, <None>) Merc:-2+0+2+1........+1(Hybrid Armor, Adrenaline, Static Smash, Intimidate)
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