theholyfighter 
		  Member
    		   
    		   
		      
		   
		 | 
	  
	    
		  TMs got Battery Backup , which grants a guaranteed and very ideal amount of energy. With  Assimilation, they become Oped in terms of energy control. A guaranteed drain and two guaranteed energy regen with about 500 energy received in total.   BHs got Mark of Blood , which served about the same amount of energy compared to  BloodLust. However, they received Static Grenade, which kind of compromised with the energy cost.   BMs got Mark of Blood , which served about the same amount of energy compared to  BloodLust. Energy Parasite is a good start for giving them an energy generator.    CH' Plasma Armor  received an energy cost.  Static Charge got very little boost to its %, and although unblockable, can no longer Crit nor Rage.   TLM's Mineral Armor received an energy cost.  Battery Backup, however grants a very ideal amount of energy.   Merc's Hybrid Armor received an energy cost. However, with  Static Smash, it serves as a good double bladed sword in terms of taking and getting energy.      Basically what I feel:        TM: +2-1+3+1.........+5(Reroute, Deadly Aim, Assimilation, Blugeon, Malf)   BH: +0-1+3+1.........+3(Blood Lust, Shadow Arts, Static Grenade, Smoke)   BM: +0-1+1.............0(Blood Lust, Deadly Aim, Blugeon)   CH: -2-1+1+1..........-1(Plasma Armor, Shadow Arts, Static Charge, Malf)   TLM:-2+2-1.............-1(Mineral Armor, Reroute, <None>)   Merc:-2+0+2+1........+1(Hybrid Armor, Adrenaline, Static Smash, Intimidate)  
			
			
  < Message edited by theholyfighter -- 2/3/2014 4:44:22  >					
			
			
				  
				  		 	
		  
		 |