Ranloth -> RE: Improving existing cores (2/13/2014 3:49:10)
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quote:
50% damage after defenses would still be descent if not better because if you ignore defense completely you will get little or no rage, which ruins that bonus which is the main bonus the core needs since small damage is really only good when it allows you to keep up with rage whilst applying needed effect, making it an effective alternative to using stronger energy drains because it allows some sort of rage gain compensation. But... it doesn't need damage. It compensates for the lack of it, by having lower EP cost. Adding damage means you increase the EP cost, and increased EP cost means it's more difficult for some classes to use. My suggestion is to make it fair towards everyone, whether it's pure EP drain or 50/50 for EP drain and damage (which ignores defenses), because it'd work off your Gun's damage only - so no Strength build would get an advantage and neither would a tank build. Sorry, but I don't agree to raise EP cost, add in garbage amount of damage, keep the Str scaling, and all for tiny amount of rage. You're free to suggest it yourself instead. Raising the EP cost would be necessary, so players won't have a ball at using it to kill opponent; due to guaranteed x damage. The point of my suggestion is to buff them in their own way, and remove the improvements from Strength, so anyone can take advantage of these cores. You want to make them stay on Strength and deal absolutely pitiful damage due to rage bonus (read Xendran's post), and you're forgetting that it could be used to stall rage as well as be efficient for everyone. Stalling rage and still dealing damage can be really helpful - at least it was on my CH, whilst trying to postpone raging IA for more damage.
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