The berserker killer -> Seeing Eachothers Build (Stats & Skill Tree) (3/10/2014 13:37:08)
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It has been confirmed by me and several other players that one of this games biggest problems is the fact that we can see eachother build. Now i am aware that the entire process of seeing eachothers builds, copying the good ones, and utilizing it until nearly every member of that class is using it is part of a process that helps the game evolve. However, the problem for us, as players, is the "fairness" with this process. Why? Because kids are spending 8k credits and several hours a day, on average, retraining and searching for a build they feel most comfortable with. These kids eventually find one, literally 32,000 credits later (4 days later IF they're lucky), start winning matches and next thing you know someone just "decides" they like the build. So they spend 500 credits and 5 minutes copying the build and win the same, if not even more. I'm not proposing that the option to click on a players level just vanishes. My proposition is that we only see whats necessary in battle such as: Health, Energy, Primary damage, Sidearm Damage, Auxiliary Damage, Robot Damage, Defense and Resistance.. Strategy can be used to figure out an opponents strength, dexterity, technology and support by looking at his Primary Damage, Sidearm, Defense, Resistance and Auxiliary damage. As far as skill tree goes I do believe it is vital we see eachothers skills to know what to expect such as a Max Plasma Cannon or Max Hybrid Armor. Not only with this ensure the fairness to all players but it won't eradicate the ever changing evolution of the battles inside Epicduel. It'll slow it down, allowing Moderators to have more time to come up with different ideas and releases without the players getting bored since now you've just added the simple ingredient of curiosity. Now you've just supplied everyone with something to CONSTANTLY do, and thats "Figure out what build (Insert Player Name Here) is using". Sure, a valid argument you can use is "Well what about dex mages or someone with really high dex" and thats where experience comes in. You'll have to figure it out and use strategy by either paying attention to their Defense/Resistance, using Blood Hawk, or Omega Core. Please consider this! Some players have even thought of making your stats on the page like a "facebook" page, in the sense of making it open to "Public, friends, or not at all (private)". I am open to ANY feedback, my goal is to ensure fairness for all players and slow down the evolution of the game in order to provide players with something to do and provide moderators with enough time to ccome up with releases without anyone getting fully bored. I believe this is our game as a community and we should help it progress to its maximum potential. And if you need my Epicduel name to establish my credibility as a player who deals with these problems or who supports the game then I am "Ghost God". An example of this when clicking on a characters level to look at stats. EX: Max Helath: 700 Max Energy: 640 Focus: Focus Level 5 Primary: 558-592 Sidearm: 518-552 Auxiliary: 440-448 Robot: 450-486 Defense: 308-370 Resistance: 307-339 The entire Skill Tree will still be shown, along with damages. From this I believe it is indeed possible to use strategy to decide exactly what a player has "under his hood", especially if you look at the damages he or she has on certain skills.
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