new legendary mode options (Full Version)

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beyond.redemption -> new legendary mode options (4/21/2014 21:17:57)

how about get more legendary options then damage on primary , gun , aux , robot and more points on armors

how about having more new options ? like , more block chance , more deflection chance , more critical chance & more rage meter

like every legendary point increases the ( block , deflection , critical & rage ) by 1 % or 0.5 % ?

so in staid of 60 legendary ranks make it 100 legendary ranks it would be better and good and players will enjoy it !

Think about it ... [:)]




Dual Thrusters -> RE: new legendary mode options (4/21/2014 21:23:52)

quote:

make it 100 legendary ranks


It already is 100 ranks, iirc

quote:

it would be better and good and players will enjoy it !


Well, only level 40 players. They're be bashing everyone they meet.




beyond.redemption -> RE: new legendary mode options (4/21/2014 21:32:36)

true there is 100 legendary ranks available atm but only 60 of them are usable




Predator9657 -> RE: new legendary mode options (4/22/2014 10:39:19)

Maybe 2 more categories for HP and EP?




Seteriel -> RE: new legendary mode options (4/23/2014 3:47:48)

Why "only" 10 categories ?
There could be 20 or more categories. Some trainable to 10 ranks, others with fewer ranks, some just unlocking something with 1 rank.

Categorie ideas:
- critical resistance, reducing the chance to receive a critical hit
- stun resistance, reducing the chance to be stunned
- damage resistance, if critted
- damage resistance, if deflecting
- damage resistance, if stunned
- reducing the mana cost of skills
-> or even "mana conservation": reduce the cost of skills, but also their power
- increasing the power of skills
-> or even "overclock": increase the power of skills, but also their cost
- unlock additional skill points
- unlock legendary-only skills
Mana Conservation and Overclock would exclude themselves (i.e. skill one, then the other gets unskillable).

With the 6 existing categories and beyond.redemption's suggested 4 this would be 19 categories now. Still capping at 100 ranks, the players would/could have a selection out of some 130-190 possibilities to choose from - and this is still expandable. Why limiting the choices to 100 ? [:)]




Xendran -> RE: new legendary mode options (4/23/2014 6:24:46)

I tried suggesting a more balanced version of this, pretty much identical to what Seterial said, and it was completely ignored by the developers despite having 100% support. It's not even about it not being implemented, it wasn't even acknowledged. When something has support THIS consistent, developers should feel an obligation to address their players. That is part of the job description of being in charge of an online game.
http://forums2.battleon.com/f/tm.asp?m=21632783

The overclock thing is also something i suggested years ago as a replacement for tech mage Deadly Aim and was never considered. Instead it was replaced with an arbitrary physical damage conversion skill despite mages already having bludgeon.




The berserker killer -> RE: new legendary mode options (4/23/2014 12:51:44)

As long as you Hp and Mp are not included then this is supported. I am sure that the Mods are thinking of new options anyway. If Hp and Mp were added then they have to be scaled properly because builds will be OUT OF CONTROL. I'm talking about insane dex mages and crazy high str high hp builds...




Seteriel -> RE: new legendary mode options (4/24/2014 3:27:55)

quote:

As long as you Hp and Mp are not included then this is supported.

I haven't seen Predator9657's suggestion of HP+EP categories. Agreed, they should not be made available.


quote:

The overclock thing is also something i suggested years ago

It was not my intention to steal your idea - nice to see that i could revive it though [:)]

quote:

When something has support THIS consistent, developers should feel an obligation to address their players. That is part of the job description of being in charge of an online game.

I am an "idea designer" at a different online game and i really know what you're saying: communication between developpers and players, especially taking account for ideas that get a large support from the players, are indispensable. Over the past 2-3 years i am thinking: sad to see that this is not how things are in ED.




Xendran -> RE: new legendary mode options (4/24/2014 10:38:10)

Oh im not saying you stole the idea, it's a great idea that only seems natural in a cyberpunk inspired game that has a mage using technology. Which is why im so surprised and disappointed that it doesnt exist.




Predator9657 -> RE: new legendary mode options (4/24/2014 11:47:16)

quote:

As long as you Hp and Mp are not included then this is supported. I am sure that the Mods are thinking of new options anyway. If Hp and Mp were added then they have to be scaled properly because builds will be OUT OF CONTROL. I'm talking about insane dex mages and crazy high str high hp builds...


So you're saying "don't add HP and EP because they have to be scaled properly"!

Do you know how ridiculous that sounds? You can literally say about anything "don't add xyz because it needs to be scaled properly" - because what can you add without scaling it properly?




SCAR -> RE: new legendary mode options (5/2/2014 17:45:58)

Even though I'm not level 40 yet, I like the idea of having more things to do with your Legendary Points. Gives more diversity and fun.

Supported.




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