The berserker killer -> RE: New type of war (6/11/2014 14:55:18)
|
1) I love the idea of just having a set number of people to kill, but the problem is that there will be massive alternate account spamming. A way to solve that will be to "Register" for war (Kind of like signing up to be in the military) and the way you register is that you have to qualify. In order to qualify there are a set of missions that could test how active you are and how influential you will be in the war. Now I understand that sure, alts can get by that too, so I offer this. That you have a Life Limit of 50 lives a day. Once you lose 50 times you are no longer able to participate in the war for that day however you can still fight and gain bombs. You just can't drop them. 50 is just a rough number, however it will create fun while making War feel like War. 2) Completely supported, that's how it should be. 1.0 was perfect honestly. 3) Completely supported once again because this is just killing the game. I mean how can you expect a free-player who completely loves Artix Entertainment games, who wants to win War Hero, to even have a chance when 30 minutes before reset some player drops 30k worth of influence. 4) This needs to be implemented and the prizes need to be amplified based on influence to. This is getting crazy, people are getting 150 influence on alts then just quitting. At least contribute with 5k influence and then there would be multiple positive effects. Wars would be shorter, larger player pool, and more players will be online. 5) I'm not sure what you mean by this. Care to elaborate? Any thoughts?
|
|
|
|