Ranloth -> RE: A change to how strike works (7/11/2014 9:36:45)
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But why waste time on a feature to patch up something, when you can just patch the actual problem once and for all? Stamina Points would be just another bandaid, and once it wears off, you're stuck with the same issue again. Also, SP would be like HP/EP, a whole new stat. It's entirely different to rage which is implemented into damage and defenses, code wise. SP would cover skills, possibly Strike, dunno how it'd regenerate either, etc. It's like adding another stat to the game, and then adjusting EVERYTHING that is to cost SP. It is essentially rewriting a lot of stuff, vast majority. It's a waste of time if you can just take a little bit longer and fix the entire issue, by rewriting the game. Put it this way - if you need a new feature (SP) to balance the game, then you're already doing it wrong, because you should just need to balance the game, not use something else to patch it up, which may still not work. Also, you CANNOT copy the code from HP/EP and change it to Stamina... If you're inexperienced with coding, don't make such statements because they are outright wrong. With each release, a lot of existing code is rewritten to work with the newer code. It's not copy and pasted. Never was, never will. That's NOT how it even works. If you seriously think it's really easy to code, and Devs genuinely thought SP is a good idea, it'd be in-game sooner than you think. Sorry, but you're wrong on a lot of stuff about coding. Just... Sometimes, you gotta think realistically, and not have an ideal vision of the game - it will never be balanced, it never was either. It's PvP after all.
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